Topic: FFVII remake...no time soon (Read 3679 times)

  • I R WIZARD >:O
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I want a remake of IX
  • Ultimaweapon9
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Gimme a DS remake of FFVI in the vein of the newest version of IV.
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That would be pretty lame actually IMO because the DS version of IV looks worse than VI
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holy shit a 3d remake of ffvi is such a terrible idea no matter what platform you put it on
  • Ultimaweapon9
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the DS version of IV looks worse than VI

As far as environment goes I agree because IV has always been less imaginative than VI, and the graphical enhancements don't change that.
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I liked that intro that was made for the ps3 with ff7, it was pretty and all

I think if they ever make the game alot of it should be rewritten to less shitify it but thats nearly as out of the question as asking for square to make an rpg that doesn't suck ass
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I'd like to see at least a tech demo that depicts 3d Final Fantasy VI (aside from this http://www.youtube.com/watch?v=0WJBPEF6eQY)
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I would like to see the N64 FF7 remade as it was gonna be quite different to the psx version. Not sure how much was compleated before it's demise though.
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I would like to see the N64 FF7 remade as it was gonna be quite different to the psx version. Not sure how much was compleated before it's demise though.
I think that was just a tech demo, not an actual game.
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and like I said it's supposed to be Locke, Terra and Shadow from FFVI
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Other issues aside, I don't really understand why S-E doesn't do an FF7 remake. I know it would be expensive at all, but it is also a sure-fire hit.

FF7 is the #1 selling PSOne classic on the Playstation Store, with millions of sales, so there is definitely an audience. I don't know what the sell-through would need to be for an FF7 remake to be profitable, but I'm sure they'd sell at least 2 million.

It's just kind of weird. The modern game industry is seriously risk-averse and publishers don't like to take chances. An FF7 remake seems much less risky than all of the other projects S-E has going on, like the various FF13 spinoffs in development.
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Other issues aside, I don't really understand why S-E doesn't do an FF7 remake. I know it would be expensive at all, but it is also a sure-fire hit.

FF7 is the #1 selling PSOne classic on the Playstation Store, with millions of sales, so there is definitely an audience. I don't know what the sell-through would need to be for an FF7 remake to be profitable, but I'm sure they'd sell at least 2 million.

It's just kind of weird. The modern game industry is seriously risk-averse and publishers don't like to take chances. An FF7 remake seems much less risky than all of the other projects S-E has going on, like the various FF13 spinoffs in development.
FF13 took 5 years to make and has no towns, minigames, worldmap, or exploration. It is literally a dungeon crawler.

Imagine how long it would take them to remake FF7 in the same quality. If they could do it, they would!
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FF13 took 5 years to make and has no towns, minigames, worldmap, or exploration. It is literally a dungeon crawler.

Imagine how long it would take them to remake FF7 in the same quality. If they could do it, they would!

They could though.

All they need to do is just take all the stuff they already made for putting in FF13, and re-do the dialog boxes so it sounds more like FF7.
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Quote
FF13 took 5 years to make and has no towns, minigames, worldmap, or exploration. It is literally a dungeon crawler.

Imagine how long it would take them to remake FF7 in the same quality. If they could do it, they would!
The reason it took abnormally long was because they started it as a ps2 game, then had to port it and revamp it to ps3 standards.

But yeah, the scope of ff7 would be tough as mess to get down right also

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I'm glad someone else said it, I think games today even though they've got better graphics they're kind of missing some sort of SCOPE earlier games had. Like me games try to depict battles against huge sea monsters and I don't think they come close to capturing the scope of that (maybe Shadow of the Colossus I've never played it ok) but an old snes game is surprisingly good at making a 300-pixel screen seem like an entire world. Also I saw some video on the old graphics they made for HBO in the 80's and it was this scale model of TV TOWN and they were showing how even though the town seems to recede p much forever into the distance it's only about a half a foot until the set ends. The rest of the effect is some kind of fog and just the general low quality of the film I guess but it really has a sense of scope compared to the CG stuff now that probably DOES go on forever and ever in virtual distance but it doesn't have this feeling of incredible distance imo. I think the original FF7 is kind of an example the Midgar 'set' was probably only a couple of props past the main area where the player is walking around but something about the grainy playstation textures and low resolution really made me feel like maybe Midgar goes on forever and ever instead of being... I dunno it could've been only 50 screens long and I wouldn't have known
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If that happen, i'll be a good new, but I remember I read somewhere on net , this just a estimate from square enix... so long for this can became true.
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It seems doubtful that Square Enix will announce a remake at this year's E3 Convention, but I'm still keeping my fingers crossed. Truthfully, I don't think there's any other game in the series, or in Square Enix's entire back catalog of games, that's in more dire need of a remake than Final Fantasy VII. People talking about remakes of Final Fantasy V and Final Fantasy VI need to seriously snap out of it.

I love Final Fantasy VII. It was one of the games that got me into RPGs as a kid (I was too young to experience II and III first-hand) and it blew me away when I first played it. Still does, actually. The sentimental value I have for that game is unparalleled. However, as much as I hate to admit it, it's also a very, very flawed game. For starters, the game mechanics are completely broken. I was playing the game the other month when it dawned on me.

Here's just a list from the top of my head:
  • Gravity is completely broken. You can hit enemies that are resistant to the Gravity element for 9,999 damage with the lowest level Gravity spell.
  • Enemy Skill materia is way overpowered. With the right Enemy Skills, you don't even need to use any offensive magic materia. Enemy Skills gives you a large spell pool in just one materia slot.
  • Too many unbalancing abilities, e.g. Omnislash, Knights of the Round, Highwind, 2x/4x Cut. The Weapons were obviously just added to the game so you had anywhere to use these abilities.
Stuff like that makes an already frustratingly easy game even less challening. Of course, a lot of that is understandable: the game was released way the fuck back in 1997 and Square was just learning how to develop RPGs for the next generation of consoles. They had to make a quantum leap, but didn't exactly know how. As a result, a lot of Final Fantasy VII is the result of developmental trial-and-error, and it shows (and yes, I believe going from 2D to 3D qualifies as a quantum leap). Then there's that painful english translation. Mistranslating the names of main characters should not be acceptable (Aeris who?).

I still think VII has the most compelling story and strongest cast of characters out of any game in the series, and it's obviously on the strength of its story elements it has attained its large fanbase. And that fanbase wants an updated version of the game they love. So just remake the fucking game already. It's not all that complicated: just overhaul the game mechanics, make some acceptably pretty seventh-generation graphics, have Kazushige Nojima write some decent dialog, promote the shit out of it, and there you have it, the best-selling game in Square and Enix's combined history.

I kid you not.
Last Edit: May 23, 2010, 11:19:08 am by aeon
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oh no what a same i wanted to see the gay bath house scene in hd :(
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man that really is a good idea, rebuilding ff7 based on childhood memory + rumors + whatever the hell you want to fill in the gaps

construct a loose outline of what happened in FF7 based on childhood memories half of which didn't actually happen in the game then outsource the artwork to ghanese people who work off these descriptions. And sort of hum the music which one of those chinese pirate game makers converts into Nintendo format because those games always have amazing music

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(3:34:46 PM) Ragnar: like yeah here cloud and tifa are in an african field somewhere and tifa looks like some weird old transvestite and cloud is a dog puking and barret's whole arm is just an ak-47 copy pasted where his arm should be and fires exploding hands
Last Edit: May 23, 2010, 07:37:51 pm by Ragnar
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