Hype post you sheps (Read 741 times)

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I always thought games that only rewarded you for being either GOODY GOODY or TOTAL DICKHEAD and kind of left you hanging if you stayed neutral was kind of an bullshit. I usually go good guy, because that's usually canon for any possible sequels. And it makes it so that if I play the sequel shit actually makes sense.

I kill only those who actively try to kill me of any of my in game allies. And if they give up or show forgiveness I let them live.
If they insult MY character, I leave them be. If they insult/hurt my allies I'm likely to beat their face in, but not kill them.


Its funny though I've only played very little of the first game. I couldn't get into the gameplay. I'll eventually try it again though, Because I played KOTOR and loved it and I'm sure there is some good story in there.

I hope he's in Episode 3 in some form. Just like how I want Chel and GLaDOS from Portal to be in episode 3 in some form...


Hell I just want to play Episode 3...
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lol consolefafg. :fogetlaugh:

lol seriously. look at that faggot using a videogame console  :laugh:

wipe the shit off your dick faggot
Last Edit: February 01, 2010, 06:38:13 am by DietCoke
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i got about 3 hours into the first mass effect game and decided that it was too fuckin' boring to care about and just quit playing. that's what i think just a lil fyi
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i think a simple good vs bad division is probably important in games where you kill people
well there's a difference between something like deus ex or gta where there are people milling around that you can optionally kill or will attack if you fuck up and something like kotor where the core idea behind the story is that you're either nauseatingly good or absurdly evil, with zero middle ground. basically i can respect it as a very basic gameplay dynamic, but not as a story dynamic. you can do a lot of pretty interesting things by promoting it as some sort of gameplay dynamic(see: hitman), but it's just bad storytelling to divide people into purely good/evil categories.

oh, and i am generally talking about games that have some degree of free will, or aim to create the perception of that. i don't give enough of a shit about the story of MEGAMAN to honestly ask why there isn't any sort of moral ambiguity there. i just find it rather obnoxious when games try to pass themselves off as having a great deal of free choice, and a story related to that, and then give you one STOCK GOOD ROUTE and some STOCK EVIL ROUTE that there is virtually no divergence from.
Last Edit: February 01, 2010, 07:32:21 am by Hundley
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i think gta did it fairly well in the last one by basically presenting you as a morally ambiguous but sympathetic main character, developing a core personality around that, and assuming that yes you do do plenty of bad things but your rampaging around is essentially noncanonical.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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doing good/evil things in mass effect and seeing their results is cool as long as you don't stop and think of how poorly-designed it is
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one moment in the first one that actually had me laughing for a while is (i can't remember it that well) when there's some asari woman that was taken over by evil plant monsters or something (i need to replay it) and when you save her, for some reason you get the ability to execute her brutally despite her not posing a threat to you and actually trying to help you

it's just like "thanks for saving me... shepard" and then shepard is all like "Yeah, fUck youuu *bolws your fucking  brans out*"
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i break every single piece of furniture, art, public property and every window i see. i get drunk, high, turn on all the faucets and leave every door wide open. if there's a computer in sight i hack it and read the all the private e-mails of every single account available.

but i don't hurt people.
A long time ago we had these government commercials here that were like this except they ended with "but I don't smoke".
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lol seriously. look at that faggot using a videogame console  :laugh:

wipe the shit off your dick faggot

                                                                Very funny, pal
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Anyway...
                                                                                    //------

      If it bothers you so much, get your wife to come lick it off.


Because having choices is important.
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He