Topic: Help, Looking for a demo of an old game! (Read 452 times)

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A few years back I downloaded a game on these forums, for rpgmaker2k3 I believe. (might of been 2k) The game was sci-fi game, used a few refmap characters, used a lot of photoshop light overlays for the ships and stuff, and was heavily based on cut-scenes and such. I can't find the game, or remember the title...can anyone help me?
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Cna you give any more info? Your description's very vague..
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I don't remember much, it was more so a cutscene game to me, it used a lot of ship pictures in the cutscenes, there was a thread for it on here for awhile...
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Muse?  http://rpgmaker.net/games/902/images/

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Nope. This one had REFMAP characters as the main people, and the author always showed off a pic of the main REFMAP girl in a large blue container with a cool overlay effect or something. Ugh, wish I could remember...your ship landed in the snowy seiken densetsu chipset eventully and you had to go down into some cool future lab...if might not have been fully translated, or maybe it was. EFF!
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I know exactly what game you're talking about. It's not an english game, it was french (pretty sure).

I will let you know if I still have it or can find it.
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OMEGA CERBERUS! I AM THE MASTER OF ALL THINGS RM!

Here you go. 99% sure this is it.



http://www.rpg-maker.fr/index.php?page=jeux&id=314
and more screens here.
http://www.rpg-maker.fr/index.php?page=hebrub&id=68
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I saw your reply on RMN. You are the man. Thank you so much!
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GOD foreign rm games always put ours to shame, only a few of ours are actualy really good.
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I've found their usage of pictures for scenes better than ours (from what I've played), but I can't say the game in general is better, as that one huge one with the eye candy backgrounds (which one was it? I believe it was over 200-300 mb though) was little more than a large and confusing interactive art display from within the game. It may just be me, but moving pictures around, especially those of a dead serious-looking character bust, with some sort of anime (?) war-scene music playing in the background just doesn't seem impressive. Not to mention the long pauses between dialog, and the far too frequent dramatic window speech scenes (lol?).

I did, however, very much enjoy the custom battle system of that German game, Velsarbor, as I believe that that's how a CBS SHOULD be like, instead of something that is essentially default outside of the graphics used. This problem I see in most RPGs that brag about their custom system prowess. At the end of the day, it may be "unique" and "flashy", but if you haven't broken some serious boundaries that the original menu had (a running clock isn't enough), you should have saved yourself the time, bitten your lip, and kept the default battle system, as most, if not all, of such games that I've played had menus that ran less efficiently than the default in terms of using items on characters. It isn't a lag problem, but it's more of a wait problem between choices that had to be thrown in to the system to keep it from eating itself alive during processing (or something of that nature).
Last Edit: April 15, 2010, 01:00:23 pm by Corfaisus
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I'm actually very impressed someone managed to figure out what game you meant from info that was basically "that game with the thing in it". The art does look amazing though, did it ever get finished and translated?
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I like how Naufruager used the defualt system but still made it differant,fun, now that was one of our good games. Your right that it's not all about the graphics but i meant in general i've only seen a few of ourgames that were really good like Naufruager compaired to foreign games.

p.s. did i spell it right? Naufruager?
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Naufragar.

Also, only a few of their games are good. The only foreign game I really enjoy is Velsarbor. This game isn't fun to me, but the art added a little flair to the game. It was never finished or translated. And I'm not sure if it's still being worked on.

Corfaisus, you might also want to try Peuteris Grey if you haven't. Lachsen made the battle system for that as well. IMO, he is the only person who has ever made a working custom battle system in RM.

http://www.rpg2s.net/forum/index.php?showtopic=9516