I've found their usage of pictures for scenes better than ours (from what I've played), but I can't say the game in general is better, as that one huge one with the eye candy backgrounds (which one was it? I believe it was over 200-300 mb though) was little more than a large and confusing interactive art display from within the game. It may just be me, but moving pictures around, especially those of a dead serious-looking character bust, with some sort of anime (?) war-scene music playing in the background just doesn't seem impressive. Not to mention the long pauses between dialog, and the far too frequent dramatic window speech scenes (lol?).
I did, however, very much enjoy the custom battle system of that German game, Velsarbor, as I believe that that's how a CBS SHOULD be like, instead of something that is essentially default outside of the graphics used. This problem I see in most RPGs that brag about their custom system prowess. At the end of the day, it may be "unique" and "flashy", but if you haven't broken some serious boundaries that the original menu had (a running clock isn't enough), you should have saved yourself the time, bitten your lip, and kept the default battle system, as most, if not all, of such games that I've played had menus that ran less efficiently than the default in terms of using items on characters. It isn't a lag problem, but it's more of a wait problem between choices that had to be thrown in to the system to keep it from eating itself alive during processing (or something of that nature).