Dev - Gamemaker [devlogshit] dynamite showdown (Read 340 times)

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Quote-fest, coz it needs its own topic now.
looks good but you need to make it crazier. like with the graphics, make some perspective stratus clouds in the sky and fossils in the ground. stuff like that. needs to be overwhelming

edit: there are bones in the ground! more significant ones maybe
clouds have been added. more bones, will add. also working on making the guys more like cowboys or bandits and less like ninjas
the animations all over the place make it hard to see the trajectory, maybe that is what you want though. also add more platforms to make the it more challenging, unless you are already planning on having more stages and this would be the first.
Double the resolution of that game I would.
yeah well your a big gay

the animations are on purpose, yes, but i have toned them down a bit. And yeah, I just need to make sure the AI can handle platforms and shit. At them moment they're a bit dodgy with anything more complicated than a hill in the middle.
I like the animations all over the place. it seems like you can predict the trajectory because it follows the same arc every time
If this was done to the game I would definitely spend countless hours on it. There should be multiplayer support too, though I dunno how long that would last. If you made the chaos like inSuper Stardust HD, with shit flying everywhere, you would have a solid game. Looks good so far though, is there a playable demo?
That looks awesome. I do agree about adding more stuff graphically, so you should post a vid with the clouds and fossils.

Also I want a jungle level (like heart of darkness) with natives in the background with spears cheering you on (like street fighter 2)
I am re-doing this game a bit. This desert level is gonna look way different when I'm done with it, and (thanks to jojoface) i'm gonna make a jungle level and loads of other environments and its gonna be fucking incredible.
talk at me.
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this looks really cool. i agree with the more details thing but also think the huge empty vivid-blue sky is pretty striking/nice visually so maybe try to bring out that sense of space with the clouds etc instead of just cluttering it with meaningless detail. i'm interested to see what other gameplay stuff you have planned!
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this game will be the best game ever. and yeah that video is pretty old.

BTW HAVE A DEMO GUYS (the game aint gonna be like this though) http://www.box.net/shared/q8llgykonv

the AI still has bugs (i have scrapped it since), but there are unlockable skins at every 5 total kills. change skin on the main menu. game saves progress automatically. Z X and Arrow keys. i think theres a readme that explains everything anyway.
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if this doesn't turn out perfect I'm holding you accountable. I'll DL later

google images stratus clouds. they really bring out the BIG SKY and I think adding a sense of perspective will bring out the craziness I mentioned.
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stratus clouds look rad. i'll give it a go when i get back to drawing. working on the new menu at the moment.


gonna have a background image for each of the options. and a cool looking title.
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will download later, just wanted to say this game looks like a lot of fun. what's it made in? it would make a great iphone game, for seriously.
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maybe when i am an awesome game dev but i'll stick to shitty pc games for now

game maker
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I was playing as takishawa and my ammo got up to 10 and I'm PRETTY SURE I either started throwing darts or my dynamite just started flinging straight across the screen at high speeds. what was up with that

once I got into the swing of it I got to 20+ kills pretty quickly. I'm pretty good at judging trajectories but I think this might just be the AI. what about you guys howd you make out
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yeah i think if you press space it switches to throwing knife, but they don't do anything.
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