hey that is cool but i also want to know about your reasons for choosing what you chose to do, you know? i mean we seem to want to do kind of similar things so i would be interested to just know why you picked your thing over other things, what makes it good and stuff.
I've been wanting to get into game and film design since forever, and because I've never been good at the programming side of things I thought I could try my hand at animation because I find I'm a relatively good cartoonist. I was originally going to go to Freelance Animation School up in Auckland, but then in my second to last year at high school I went to a careers expo kind of thing. I saw the booth for this place called Natcoll and was relatively amazed, so I decided that that was what I was going to do. Applied for it last September and was accepted into it the following day, so I guess they liked my portfolio of work. I'm pretty pleased I got in considering it's a class of eighteen students.
What makes Natcoll excellent is that it's essentially a job. Except rather than being paid in money we get paid with industry knowledge and the qualification. The reason I say it's a job is because every assignment we do, we have to properly pitch it. If the pitch goes badly we have to go back can come up with a new idea, or redo our original idea and then repitch. Our tutors act as the "client" and if the pitch goes well, we do the assignment and eventually pitch it to the client.
It's also tons of fun. Mostly because all of the people in my class are like-minded and have a similar sense of humour and whatnot like that. So it's good.
about your sah chronicles video - i just watched it. that man sure likes to say fuck a whole bunch, huh? i think maybe you could tone that down a little - i mean i know it's supposed to show how rough and gruff things have become, but it kind of comes across as a bit unimaginative. i think you are really jumping the gun designing merchandise, too. it's kind of a turn off to see somebody more concerned with whatever money they could make off of an idea they have before they actually develop it. when you get the new layout underway, i'd ditch the art deco font and maybe come up with a different kind of idea for the logo. building-worlds is a fun thing, though, i hope you've got the determination to really make a big site with alot of cross media kind of things to take a look at. i'd just say make sure you are developing your ideas before you try to sell anything, you know?
Fair enough eh. I'm not actually designing merchandise. My Dad was just like, "SEND ME A SHIRT DESIGN" so I whipped one up quick as and I needed to sell the rest of the batch. Frankly if I don't make any money of Safe and Happy I'll still be pleased with it, I'm having tons of fun making stuff for it so that's all that matters. I'm more concerned with getting the new layout up and running and more content on the website, because I have a lot of ideas in regards to the world and stories I can tell. And don't worry, there is definitely going to be a lot of cross-media, as well as stories referencing other stories or pieces of media referencing other media/stories and stuff. I want this world I've created to become as coherent as I possibly can. Also can you tell me why you think I should ditch the font? Just wondering.
I regards to the video, he does say fuck a lot and that was one of the criticisms it got when I presented it for my classwork. The next short film is going to be far, far better.