Gross Braid sucks (Read 1062 times)

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Also by just skimming over that gamesradar I can only assume this guy has no idea what he is talking about and just made this article to score sum web hitzzzz kind of like when ign or whoever the fuck claimed ff7 was one of the 10 worst games of all time. Dumb article, and why even attack an indie game? Just kind of pointless. I was thinking about reading the article cause maybe they have something intelligent to say but from that little cut out about braid this guy just seems angry that something is popular. Of course idiots are going to look too much into it or put it on a pedestal or whatever, why the hell does that matter. It's just dumb and I guess this article kind of made me angry for some reason! And I didn't even read it!

uh I guess because there are a bunch of other indie games that are good and this one gets unwarranted attention in his opinion? At least I thought that, less about attacking one indie game than how much it's eclipsing everything else. Or out of concern a bunch of Braid knockoffs are going to dominate the indie gaming scene because it becomes some paradigm of indie gaming that shouldn't exist
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The only thing that's full of itself here is that article.
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Also Don't understand why everyone loved Time Splitters 2. The controls on that game blew and it felt really floaty.
dude, what? Time Splitters 2 is an amazing game. Haven't played it in a while, so I can't really comment on the controls being 'floaty' but I remember them being really tight and refined. Besides sniping, of course, which was nearly impossible (much easier in Future Perfect). But I had more fun with that game then almost any other game that came out around that time.
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they felt loose in the sense they took some getting used to and it felt weird playing other FPSes immediately afterwards
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timesplitters 2 is my favorite console shooter, that winter level with all the bases owned and the fact that it actually had bots owned and all the weapons and characters owned and i'm too nostalgic to make a proper judgement
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uh I guess because there are a bunch of other indie games that are good and this one gets unwarranted attention in his opinion? At least I thought that, less about attacking one indie game than how much it's eclipsing everything else. Or out of concern a bunch of Braid knockoffs are going to dominate the indie gaming scene because it becomes some paradigm of indie gaming that shouldn't exist

Has this actually happened though, I haven't heard anything about braid since it came out almost 2 years ago I think, are you trying to say this guy is the tarantino of gaming or something I don't really understand! And please point me to these braid knockoffs cause I would love some more puzzle platformers. I can't think of any point to this article other than throwing darts at a wall with pictures of games that got decent ratings and a good fan following and going THAT ONE ILL WRITE ABOUT THAT ONE! and ugh I hate using caps like that but that's pretty much how I predict the selections of this article came about. Like who even cares about these games that much I haven't heard of any unwarranted hype that hasn't happened with you know, any decent game these days.
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dude, what? Time Splitters 2 is an amazing game. Haven't played it in a while, so I can't really comment on the controls being 'floaty' but I remember them being really tight and refined. Besides sniping, of course, which was nearly impossible (much easier in Future Perfect). But I had more fun with that game then almost any other game that came out around that time.
It's been a while for me too so yeah kind of hard for me to describe. Plus their where a bunch of little things the irked me about the game that on their own wouldn't normally bother me but when put all together ruined the game for me:

-You can't jump
-You are right, sniping IS near impossible and I like to snipe
-heck, I had trouble hitting anything... its just that the problem was just made worse for when you went into the zoom mode of any of the weapons.
-graphics aren't very good, and the style was too cartoony for me. Faces were ugly.
-lazy animation, weak sound effects, severely bland textures
-the monkey was broken in MP, and I fucking refuse to accept a match with anyone who uses the monkey.
-MP stats in general seemed dumb.
-health bar location... WTF is that shit? hard to tell exactly how much health I have (fuzzieness) and it disappears so if I didn't catch it, I don't realize that I need a health pack.
-I read about a map maker in the game and was SORELY disappointed.
-Weapons didn't seem balanced which normally wouldn't be a problem if you just always started with a good one but otherwise you had to spend most of the match trying to find a weapon worth using.
-Story was not very interesting, tad to much cheese.
-missions were varied and unique but hair-pullingly controller-throwingly difficult.
-objectives had a tendency to be way too vague. found myself wondering around trying to figure WTF I was supposed to be doing.
-lowering the difficulty only made the missions shorter, as in, there were gaping chunks of the mission that you couldn't even do unless you played max difficulty.
-bunch of other stuff I can't remember ATM.

The one thing I liked doing was unlocking all the characters with the challenge modes. Those were ok. They were also frustrating though. And the multiplayer map design seemed pretty good. As well as general variety. Which I always appreciate. But the underlying gameplay felt bland and the controls really irked me.
Last Edit: May 20, 2010, 12:41:49 am by warpped655
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Has this actually happened though, I haven't heard anything about braid since it came out almost 2 years ago I think, are you trying to say this guy is the tarantino of gaming or something I don't really understand! And please point me to these braid knockoffs cause I would love some more puzzle platformers. I can't think of any point to this article other than throwing darts at a wall with pictures of games that got decent ratings and a good fan following and going THAT ONE ILL WRITE ABOUT THAT ONE! and ugh I hate using caps like that but that's pretty much how I predict the selections of this article came about. Like who even cares about these games that much I haven't heard of any unwarranted hype that hasn't happened with you know, any decent game these days.

yeah I was kind of saying that I don't know enough indie games to know if it's been knocked off yet but I wouldn't be surprised and it would be a step in the wrong direction for indie games imo
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I love Braid. There's something to be said for the arguement that the story is pretentious, but the great thing is it works at face value. Sure, there's a legion of people debating it's true meaning (fun fact: the creator himself says he doesn't have an answer for what it all means, which basically says everyone is full of shit), but what you get is evocative without having deeper meaning. This is because it's a pretty basic idea complimented with some very relaxing pastel colours and great mood music. There's a strong human element to the game that I identified with, without even considering what the symbolism was.

And I don't know, if you were expecting MARIO BROS with time mechanics then I imagine the gameplay was disappointing, but I liked that a lot too. There were a few puzzles that annoyed me, mostly the ones requiring precision time control, but the, uh, 'rush' you get from solving them makes it worthwhile. I thought it did a good job taking a heady concept like time manipulation and distilling it to a single button press, while retaining a great deal of complexity to the puzzles.

Really, I think Braid hate is another instance of people clowning on a game that got a lot of positive press and fan hype. I can understand some people just not enjoying it, because it doesn't have mass appeal, but I can't agree that it's a terrible game because it isn't.
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speaking of platformers for xbox 360

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that looks awesome
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I should have finished my game two years ago when I decided to take a break from working on it now everyone is doing shit in that graphical style. looks kind of wasted on this limbo game tho so maybe I can pull it off.....
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lol, it's all about who does shit first in this age of game making innovation.

What ever happened to being satisfied with doing shit well and leaving it at that? If I can make a game people will want to play, I really don't care what I've already ripped off.
Last Edit: May 21, 2010, 06:39:15 pm by EvilDemonCreature
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the only thing i have against some indie games is that they concentrate too much on 'innovation' and experimenting that they forget one single thing, the fun of playing it. Well they are considered experiments for a reason but I would consider it a failure as a game if it fails to deliver the joy of playing it.
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the only thing i have against some indie games is that they concentrate too much on 'innovation' and experimenting that they forget one single thing, the fun of playing it. Well they are considered experiments for a reason but I would consider it a failure as a game if it fails to deliver the joy of playing it.

i don't think this applies to braid
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It doesn't. I was talking about some other indies.
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I think it's an excellent game and the perfect example of what a small team of game creators can do, it's what indie gaming is all about.
Last Edit: May 23, 2010, 09:51:36 am by Pulits
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welp expect a language/comprehension barrier if we are going to steer into the indie games critique. like to lot/most of people the similiar graphical style is not a problem. or it's a standard now. feel free to hit your head to the wall

uh I guess because there are a bunch of other indie games that are good and this one gets unwarranted attention in his opinion? At least I thought that, less about attacking one indie game than how much it's eclipsing everything else. Or out of concern a bunch of Braid knockoffs are going to dominate the indie gaming scene because it becomes some paradigm of indie gaming that shouldn't exist
actually that's just you Ragnar, the writer is really just going against the tide for the heck of it. um i mean that's his motive and he cries about the 'games as art' - wave a bit for a support.
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actually that's just you Ragnar, the writer is really just going against the tide for the heck of it. um i mean that's his motive and he cries about the 'games as art' - wave a bit for a support.

That's another thing. Anytime a reviewer brings up that specific point in the realm specific to indie gaming, I just wave my hand of the whole matter. Why do reviewers always assume that just because it is an indie game, that it must automatically qualify as having "artistic merit"? Fuck 'games as art' or 'art of games' or whatever! Just because a game is indie, doesn't mean it has to be art! And just because an indie game is fun, doesn't mean it automatically has to qualify as art! All reviewers are showing us by applying that paradigm is how far their heads can fit up their own asses.
Last Edit: May 22, 2010, 04:00:17 pm by EvilDemonCreature
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lol, it's all about who does shit first in this age of game making innovation.

What ever happened to being satisfied with doing shit well and leaving it at that? If I can make a game people will want to play, I really don't care what I've already ripped off.
but obviously when there's tons of other stuff like it it diminishes the effect!!

plus the gameplay was already gonna be really similar to nifflas's stuff and now he's making NIGHT GAME which looks friggen exactly like mine except sillier and still tile-based instead of organic. I was thinking of expanding to other colors besides black anyway but this is still a setback