Topic: Give me something to make for you! (Read 1071 times)

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Well anyway, I'm going to ignore all the ignorant comments here (you get ignorant people everywhere) :/
Bobberticus thanks for your idea dude.

What made you think we had ignorant comments?
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i would argue that rpg maker event code is programming since the event editor produces files that are interpreted as programs by the rpg maker game executable. it is a highly limited form of computer programming, but in the sense that rpg maker emulates some event machine, it's still programming of a sort.

the way some people get through computer science degrees by copying and pasting code from lecture slides and letting IDEs check correctness for them is hardly much more of a technical skill.
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Rm2k3 does the programming for you in a limited way. Any retard can press some buttons. People who create elaborate systems using Rm2k3 are really not skilled, they just have common sense.

But yeah I won't get involved into this further
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well technically you press the buttons, but that's like saying coding in c is just typing, anyone can do that!  Like you still have to apply coding logic to it, there's just shortcuts and limitations. But this is not an argument, of what is code, where do we place rm on the coding spectrum in terms of complexity and SKILL???? It;s about what system should this guy make in RM.

And I still say make a pathfinding algorithm. And the dude ignores my suggestion. You can also make Tactical Battle System, something turned based like fire emblem. You could make a physics engine for a platformer, or a fighting or racing game. Make a mode 7 algorithm! I mean you are somewhat limited by RM capabilities but you can do whatever, these are just off the dome suggestions. I'm sure you can think of SOMETHIN that is "complex" and "doable in rm'
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if you really good in rm2k3 why not try something not in rm2k3 so you can expand your skills. How abou a ABS similar to zelda/soulblazer in multimedia fusion 2?
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Quote
I'm sure you can think of SOMETHIN that is "complex" and "doable in rm'

i think it's 'complex' xor 'doable'
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if you really good in rm2k3 why not try something not in rm2k3 so you can expand your skills. How abou a ABS similar to zelda/soulblazer in multimedia fusion 2?

actually this is a really good point if you want a project and have none for yourself why don't you learn something new for yourself instead of whipping up some rm2k shit for people you don't know?  expand your OWN horizons.  but maybe instead of learning some other gamemaker, why not try some c coding, or some python, or any other language.  instead of making some final fantasy menu system for someone, learn how to code your own thing from scratch.  if you get started and learn the foundations, you could be on your way to coding a full game one day entirely on your own without the limitations of some maker.  or, since you said you're only interested in making the systems, you can very easily do that in regular code too--hell, that's much easier.  practice writing some algorithms, that's more or else what you're doing now it's just a shift in perspective.  you are bored and clearly need a project, so why not pick something that will benefit you long term instead of making something for some rpg to get your name in credits nobody will see?
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Thanks guys. I appreciate the suggestions. 
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If he had said "Coding" there would be more reason to start poking fun at him, "Programing" is a perfectly resonable term for what you do in RM.

As far as making platformers and such in RM, I still think that its a waste of time and effort. Unless your only goal is to chalenge yourself I really see no point.
Its like cutting a tree down with a hammer, it can probably be done if you pound away long enough, but there are much better tools to get the job done.
But as they say, to each his own.

As for the OP:
If you just want to put your RM skills to use but dont think you can ever finish a project alone you can always try to put a team together. Probably a better choice than simply making random systems for random people.
If you're just bored, branch out and learn something  new, like someone already suggested.
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If he had said "Coding" there would be more reason to start poking fun at him, "Programing" is a perfectly resonable term for what you do in RM.

I am not a taxonomist, but I'm pretty sure the issue everyone is discussing here is not one about semantics.

If you want something to challenge you, or just to take up your time, why not learn something new if you know you could teach it to yourself based on prior knowledge anyhow? You'll always know how to do shit in RPGMaker either way, so you can afford to hold off on working with it unless you actually have something specific in mind that you genuinely want to make for your own purposes.
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I hear him saying that he has no interest in being a coder or learning a new skill, that he has invested enough time to be knowledgeable enough about rm2k3 to make systems that could be useful for someone wanting to make a game in this program.  Also, that he enjoys doing so, wants to be able to be a part of a creation, instead of a 100 scrapped projects. 

What I find odd and interesting is that people will take the opportunity to put someone down for not being among some mythical programming elite club that also has title protection on the term 'programming' and feels that their livelihood is somehow being diminished by someone using rm2k3 calling it programming.  Why be so defensive if you know what you are capable of? What bearing does it have on you?

What I'd say is unfortunate Paul2k3, is that most people are probably like you, enjoy tinkering around with making cool things and never seeing the production to its end.  This is why I feel you don't have any biters.  The people you are targeting are either people like you, or people that see rm2k3 as a feeble gaming tool for the feeble minded. 

!   <---Copy and Paste for emphasis
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If he had said "Coding" there would be more reason to start poking fun at him, "Programing" is a perfectly resonable term for what you do in RM.

As far as making platformers and such in RM, I still think that its a waste of time and effort. Unless your only goal is to chalenge yourself I really see no point.
Its like cutting a tree down with a hammer, it can probably be done if you pound away long enough, but there are much better tools to get the job done.
But as they say, to each his own.

As for the OP:
If you just want to put your RM skills to use but dont think you can ever finish a project alone you can always try to put a team together. Probably a better choice than simply making random systems for random people.
If you're just bored, branch out and learn something  new, like someone already suggested.

What you do in Rm2k is neither coding nor programming. Call me an asspisser, but as a student gamedesign I feel offended by that shit. Programming is writing your own code, not clicking some damn buttons and letting a program do it for you. If you're using D&D in Game Maker you're not "programming". It just pisses me off when people use that word in such a context, because apparently they think they're some leet shit and got skillz.

No really in RPG Maker it's still easier to make a platformer. You think Game Maker is a better tool for that, and it is, but definitely not easier if you're inexperienced. Forget GML, even the Game Maker drag&drop commands work dodgy and are more limited then Rm2k.

So yeah for someone who really doesn't know shit about Game Maker it would still be easier in Rm2k. All you have to do is a shitload of graphic editing and using the event commands in an inventive way.

Also no offense to OP, but you offering your "skills" in Rm2k is like someone offering their skills in converting BMP to PNG images. Anyone can do it.
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Damn man, you took the words right out of my mouth Taylor Kaz. I was kinda ignoring all the people who where talking about what to call rpg maker-ing and trying to stick to my topic at hand. I did find it a tiny bit strange that no one was requesting though. You are probably right though, most people probably just tinker around to see what they can achieve in their hours of boredom.

Other than that I'd like to say if more people where like Taylor Kaz then there would be hardly any one feeling insecure about their own abilities and would have no need to put down others on the web. But that will never happen.
So thanks for the backup there bud. Really appreciated that. :)

And Mr ass pisser if you get pissed off by someone calling rpg maker-ing programming then maybe you need anger management or something?
Take this for example. When it comes to using a universal remote for a T.V what would you call the recording process for the remote to learn the IR signal?? Its just a word that makes some sense to what you are actually doing.

I think we're done here so if anyone else has something to say that's not to do with my topic then would you please bug someone else with your silly opinion?

Thanks.

==Edit==

Thank you for your opinion and options you presented to me Maxximum.
Last Edit: June 08, 2010, 04:18:01 am by Paul3K
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What you do in Rm2k is neither coding nor programming. Call me an asspisser, but as a student gamedesign I feel offended by that shit. Programming is writing your own code, not clicking some damn buttons and letting a program do it for you. If you're using D&D in Game Maker you're not "programming". It just pisses me off when people use that word in such a context, because apparently they think they're some leet shit and got skillz.

No really in RPG Maker it's still easier to make a platformer. You think Game Maker is a better tool for that, and it is, but definitely not easier if you're inexperienced. Forget GML, even the Game Maker drag&drop commands work dodgy and are more limited then Rm2k.

So yeah for someone who really doesn't know shit about Game Maker it would still be easier in Rm2k. All you have to do is a shitload of graphic editing and using the event commands in an inventive way.

Also no offense to OP, but you offering your "skills" in Rm2k is like someone offering their skills in converting BMP to PNG images. Anyone can do it.

I have coded my own graphics engine from scratch, coded games in game maker and coded games in rpg maker, and I think it is pretty much the same logic applied to different tools. If you know what you're doing you can simulate classes and objects in rm by fully planning your system in advance and then set up data properly in the array. Then you just access it with pointers. You wouldn't get inheritance ofcourse but I think it is a decent example that if you're creative you can do more things in RM than those who diss rm coders think. Ofcourse game maker could do a lot more, and c++ can do more than GM but RM can still do some neat things.

Also, coding might be about writing actual code instead of clicking buttons, but the important aspect is the logic part and the ability to solve problems in an efficient way. Translating your solution to code is not the main thing.
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Ohhhh dude, that game looks sweet. I will defiantly give that a play.
Thanks for your comment too. :)
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I think you're using the fact that some people were putting you down at the start to ignore anyone else's comments on the matter.  I'm not offended at you wanting to dick around in RPGMaker, if you want to do it then go ahead and have fun.  But, if you're looking for something to do, I'm not sure why you wouldn't want to expand your horizons a bit.  It would be good for you, there's no reason to SCOFF at this suggestion!
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Rm2k3 does the programming for you in a limited way. Any retard can press some buttons. People who create elaborate systems using Rm2k3 are really not skilled, they just have common sense.

But yeah I won't get involved into this further
Salvador Dali used common sense
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I think you're using the fact that some people were putting you down at the start to ignore anyone else's comments on the matter.  I'm not offended at you wanting to dick around in RPGMaker, if you want to do it then go ahead and have fun.  But, if you're looking for something to do, I'm not sure why you wouldn't want to expand your horizons a bit.  It would be good for you, there's no reason to SCOFF at this suggestion!

To his credit, I'm fairly sure at this point he would have ignored this suggestion regardless of whether or not he could use the fact that some people were indeed putting him down at the start.

It's his prerogative for sure, but I hate it when people go around acting superior about basic programming knowhow, as if it's some arcane secret club with subject matter that is inherently inaccessible to the brain of the common man. Hell, I am with Vey on the matter. You can program shit if you know how to use RPGMaker, and you are doing pretty much the same thing as any other "programmer" when using the syntax that engine provides. It's not like organizing the code in a text editor makes your "programming" more adept than code run through that engine.

The way I see it, unless you are "hard-core" enough to actually program your own compiler from scratch, then there is no objective quantifiable difference between a person working with RM2k3, and someone working with the programming language used to compile Rm2k3 itself!

So yeah, I will come out and say that Rm2k3 programming and "other" programming is practically identical in the processes they use to build an application. So if you are the least bit willing to agree with me on that matter, then you should be willing to accept that learning another programming language that is not based on working through Rm2k3 is something you are easily capable of, because that's how you already learned Rm2k3 in the first place.

If you don't want to do it, then avoid it because it is something you don't want to. I'll still respect you. As long as you don't go around thinking "Well, that's all stuff that I could never actually do myself!" all the time, and use that as your excuse to do as much as you can with Rm2k3 instead. I'm not petty enough to hate someone for whatever engine they choose to write software in, but hating people who lie to themselves on a daily basis comes naturally to me. (I should know. After all, I've been hating myself for years.)
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Just a note: when I suggested he try something new i wasn't putting him (or rm2k3) down. It was just a suggestion. nothing more.
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Thanks for that EvilDemonCreature. I 100% agree with you on that. Well do you have any idea what would be a suitable software to move on to if i ever decide to do something like that? I might start this as a new Topic.