Games donkey kong country (Read 1360 times)

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a whole lot of people liked dkc2 for the merciful diddy's cousin (floating) and that the atmosphere/tone/esthetics was whole lot more exciting and memorable than a lot of DKC's worlds'. also whoa you can go back to DK's hut my god!!! that's it, my hut is gonna be like that. surfer kong owns so does granny kong. the music and the tone of the game owned, fuck the rubbery physics and unmerciful hitboxes.
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"Tanabe did shoot down the possibility of a return of DKC villain King K.Rool. "There will be no alligators in this game," he said."

WHAT THE FUCK
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D.K.R is hell definitely the hardest racing game ive ever played though the N64 version the DS took out those fucking hard as collect the coins and come 1st levels.

The only DKC i beat was one i absolutely loved it though i never beat D.K.R got upto the last boss though.
yeah, the 64 diddy kong racing was unforgiving. one of my favorite games ever, though, when i was a kid i was so proud when i unlocked T.T. it was the greatest day of my life.
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I think I left DKR at my old house when my moved because I was just so fookin' angry with that game
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because of rare when I see a cartoon with whimsical characters/worlds I only thing of horrible frustration. and the drudgery of collecting stupid trinkets

lol randomly praising earthbound earthbound was like the first rpg where the town segments were possibly larger than the dungeon sections and like actually seemed to have CONTENT in mind like more than just item shop weapon shop 2 people to talk to one of whom says the name of the town you're in now get the fuck out and do some more level grinding. Was just saying like Diddy Kong Racing I remember it wanted to be sort of adventure-y for a racing game but in reality it was like hub section to bring you to a bunch of races and really just a disconnected sort of device to hold the game together no vested interest in making the characters any more memorable than the bare minimum/figures the kid's imagination will do the work of that anyway.

Not saying it has to be full-on hours of storyline but all the kart racer games remind me of those games at the casino with goofy cowboy characters and it's not like any real cowboy story goes on between spins it's just some kind of loose premise to make you gamble more it's exactly like this except with some characters retconned into the DKC universe. Or like any platformer most of them are like the hero would be this dude on the front of the slot machine and the enemies would be funny designs on the slot machine itself like instead of cherries and stuff it's goombas and mushrooms and turtles etc. it's like only now in 2010 do these sorts of games have any segments that are actual giving you a little story/cutscenes to care about the stuff going on in the game. I mean not that recent but even like MARIO 64 still had no plot really you talk to a couple of toads and letter from peach at the beginning I know simplicity is best sometimes but the game does kind of weird me out now with this solitary mario when mario RPG had come out a little while before and had a whole story and actually showed the mushroom kingdom like whoa

Edit: this is really my perfect summarization of the whole thing, how casino games have silly weird characters too but it's some loose premise to keep you gambling videogames should at least have a little more going on than this to not feel cheap and just because it's the 21st century we have the technology and Earthbound was like the first game that really went out of its way to have little bits of comedy imo and not just 'wow I'm playing a videogame' jokes are jokes I think people accept a lot of like unfunny unexciting shit because whoa it's a videogame. Back on Mario RPG that seemed to have a little more like Earthbound did but the comedy in that game was kind of like bleh ok lol bowser kisses mario instead of peach mario is a gay unfunny joke is funny because mario is doing it and it's happening in a videogame. And this was like supposed to be one of the best moments of the game wtf?
 I am interested in this effect though Earthbound seemed really funny but maybe it was just because it was authentic comedy but really only on Dane Cook level or something but since you're hearing it from a 'virtual person' the joke is funnier because it's being delivered by said virtual person like some things can be funny because your grandpa says it and it's like whoa I can't believe my grandpa said that it's funny in context because it's more than just a fuck on TV saying it

Edit: all videogaming was just a plot by Blizzard to first have stuff for free but it resembles gambling psychologically and then they would spring world of warcraft years later and get the people who played games since childhood hopelessly addicted by making game that never ends and cost money. and it was really just for lols at first to see if anybody would be that dumb

edit: this is my new philosophy on gaming too it's kind of like music too it's like the struggle between being technically music or a 'game' but humanizing it having real intent and real fun to it so it's not just a device something to be played just because it's coming out of the speakers/screen. I really like everything on GW to some extent because it's obvious you want to have the storytelling/'moments' first and foremost and don't really know enough about game mechanics to make it that whole loose premise situation

edit: nvm final fantasy was already pretty cinematic/stuff going on that isn't just part of the game mechanics, as far as rpgs aside from Earthbound. But still even for a game as big as FF6 I wouldn't be surprised if somebody told me someone like SABIN never actually had any character/lines of dialogue that it had all just been imagination fleshing out his character. I still think Earthbound had something special where it felt like the battle scenes/etc. would just END at any random point and from there on it would just be funny story etc. and it never felt overbearing at any point maybe the mole mines but can't think of anyplace else. Final Fantasy VI was still like yeah we're going to chuck you in another dungeon sooner or later. All videogaming is still like a commercial like Burger King commercials can be pretty great almost to the point of being like a tv show in itself but in the end it's still selling burgers many great videogames can still have that little sliver of feeling like it's just the developers putting little bits of entertainment in to serve their purpose which is to make you shell out money to push buttons for 70 hours. Earthbound is like the one game I still feel isn't like this feels like they had a bunch of storys and great moments and choons and were like oh shit we'd better put in some battles and item management too so people don't freak out that it's not like a real RPG.  Like they literally had a 60-hour script and not 59 hours of battles/1 hour of story
Last Edit: June 28, 2010, 04:45:04 am by Ragnar
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You have been thinking a lot about this stuff lately, and been making me think of it as well. I've been wanting to reflect those thoughts with my own game designs, but all it's really doing is just making me want to play old games over again.

Even when Donkey Kong Country was a new experience to me, I still remember only liking it marginally. It's going to be one of those titles I probably won't go back to. I'm fairly sure I won't find myself playing this new one either.
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This game is so difficult! I'm only on the second level of world 2, the one in the minecart and I think I've lost about 30 lives in this place. I can't do it. I can't. I don't have the skill or reaction timing to do this. Man oh man. I am bad at games. I've been playing games since I was about 4 and I stink at them. Look. This game is driving me bananas. I'm going ape playing this thing.


I got to the very very end except from that final lizard who killed me. It was very frustrating, and after that I kind of lost the plot with it and couldn't get that far again. I'm going to try again later.

Here's a great song from donkey kong country:


Funky Kong is a cool ape. What's his story? He carries a surfboard everywhere, and he's always wearing shades even though he's a airliner pilot. He must have something going on.

I didn't know these games existed until yesterday. I'd seen screenshots but I thought that donkey kong country was donkey kong 64. I didn't think the snes could do graphics like this - in screenshots, they look like it's a 3D game but when you play it it's obviously 2D but with 3D pre-rendered graphics. It's kind of a dumb thing to get excited about but I like it when I put on a SNES game and it starts doing technical things I thought were beyond it's capabilities.



keep trying you can do it i believe in you
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I want a tie with my initials on it this is obviously some sort of commentary on the modern salaryman who are also but mere apes without their tie and also naked without a tie that's obscene
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