Minor update (0.5.13)This update addresses the following issues.
- fixed the bug where the placeholder sprites would appear after AI state was set to DAMAGED
- fixed the door knock freeze bug. a freeze_off statement wasn't added to the necessary scripts.
- fixed the placard freeze bug, which was (somehow) completely unrelated to the door knock bug. the root cause of this was conflict with open banter boxes. since the message interrupts the banter, the banter is never able to complete. thus, the game freezes.
- changed the names of and organized the majority of actionqueue commands in order to put them into distinct categories
- made an abstraction script to change the names of old actionqueue commands to new ones
- fixed still frame issue with AI when teleporting to a new map
- added workaround for the 'hole in surface' bug some users were experiencing
- flagged the Xirdalani customs house as being in a town to prevent weapon use
Standalone .exe (for those who have already downloaded the game, please replace your current .exe with this one):
http://www.modestarcade.com/documents/Alcarys_Complex.exeFull package:
http://www.modestarcade.com/documents/Alcarys_Complex_RC1.ziphttp://i48.tinypic.com/15evdhd.jpg
that's so fuckin' weird! the ammo count and the skill meter are surfaces drawn onto the HUD. so why are they drawing perfectly fine?

also let me know if i missed any place where the graphics glitch like that. i tried to get them all.