Games Darklord (Read 486 times)

  • Avatar of the bloddy ghost
  • ::pulls another Hideo Kojima::
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Mar 25, 2003
  • Posts: 1050
Darklord is a arcade platformer game, similar to the original Mario Bros. You flip over enemies and kick them to kill them. If you don't get to them in time, they go faster than before. I'm planning on adding a few boss battles to this game. The main goal of the game is to get the highest score possible. There's also a multiplayer mode, which is almost completely implemented. It is being written in C# with XNA. I'm planning on completing this, and selling it on Xbox Live for a small amount. The PC version may remain free however. I am hoping to have a demo out soon.

Videos:
http://www.youtube.com/watch?v=2Z4YtiJeKEE

Screenshots:
http://i46.tinypic.com/2pqqavl.png

Beta Demo:
http://www.sendspace.com/file/yqsfrh

Left/Right = Movement.
Z = Jump.

Plug in a XBOX 360 controller for multiplayer action!!!
has a girl in his bed. pot in his pipe and family guy on the tube. i like life
  • Avatar of the bloddy ghost
  • ::pulls another Hideo Kojima::
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Mar 25, 2003
  • Posts: 1050
was anybody able to install this? Does it say that it is missing files for them?
has a girl in his bed. pot in his pipe and family guy on the tube. i like life
  • Avatar of AgentAshRiot
  • "I am the reinforcements."
  • Group: Member
  • Joined: Nov 1, 2005
  • Posts: 74
I was able to install it. I couldn't figure out how to kill anything though. I tried jumping on them and near them and I would just die. It's a neat little game though, I like the graphics.

That's awesome that you're using XNA, I've been wanting to learn C# just for XNA, but I just haven't had the time. Very impressive!

If you added maybe power-ups or something, that might be fun--just an idea. But yeah, no installation problem here.
Working... slowly...
http://www.youtube.com/watch?v=ZZJZeN8xls4
  • Avatar of the bloddy ghost
  • ::pulls another Hideo Kojima::
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Mar 25, 2003
  • Posts: 1050
You kill them by hitting the block underneath them. They are then stunned, and you can kill them. The slimes turn yellow, I still haven't made a good indicator for the little zombie guys. But thank you.
has a girl in his bed. pot in his pipe and family guy on the tube. i like life
  • Avatar of Pasty
  • Here are some of their hands
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jun 6, 2004
  • Posts: 942
worked just fine for me.

this seems like it could be a pretty decent time-waster. one thing i noticed (besides not having a stun indicator for the gray dudes) was that you can just hold the jump key and continuously jump.
  • Avatar of the bloddy ghost
  • ::pulls another Hideo Kojima::
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Mar 25, 2003
  • Posts: 1050
Thanks for pointing out the jumping issue. I didn't even realize that until now.

One of the things I need to add is something that will keep the player moving. I'm thinking of adding fireballs on the later levels so that the player cannot just stand in one spot and hit the enemies as they are being spawned.

has a girl in his bed. pot in his pipe and family guy on the tube. i like life