How exactly am I "having people make my game for me" when the graphics and sound and coding are the only things I am NOT doing?
I love how you make it seem like you are doing most of the work just by the way you phrase the various tasks you refuse to do yourself. You really are telling the truth when you call yourself a writer. Have you ever wondered what percentage of the work that goes into building a house goes into designing and drawing out the architecture? Because that's the exact percentage of work on this game you are willing to own up to.
I'm not an artist. I'm not a composer. I'm not a programmer. Though I've dabbled in all three of those things before, I am a designer and a writer.
Are you trying to argue what it is that can only you can offer to a game's overall development?
Here is the sad, hard truth:
Everyone is a designer.
You would have honestly been better off leaving that part off. The way I see it, a writer who
does not call himself a designer (at least when wanting to write for video games) is 99% more rare to find than a writer who wants to design everything himself. Since that person is most certainly harder to come by than most writers, that writer is going to at least have a much better chance of getting on someone else's game design team.
a) Who's going to design the battle system?
b) Who's going to give all the characters and monsters all their abilities?
c) Who's going to fill out the item database?
d) Who's going to write all the dialogue and item descriptions?
e) Who's going to design all the maps?
f) Who's going to write the overarching story?
I don't like answering hypothetical questions, except when they are this easy:
a, c) the programmer
b, e) the artists
d, f) any writer that sees a team of programmers and artists already put together and wants to jump in on the action themselves
If there are even are people with those talents that have a slightest chance of assuming they need you at all, then the best you can hope for is competing with every other idea every other person without those talents has ever come up with.
I'm not an artist. I'm not a composer. I'm not a programmer. Though I've dabbled in all three of those things before, I am a designer and a writer.
It's good to say you've dabbled with those things, because it's all of what artists and programmers ever look for if they want to join a team. They have to be sure the work they put out will actually result in a game getting made, even if they have other team-members that are forced to drop out of the project. This is why it is critically important to assure them that even if you are the last person working on the project by himself, that the project will still result in a completed game.
Even if you are 100% sure this project is impossible to make by yourself, then at least make a different game. One that you know you could make all by yourself. That really makes all the difference in the world to those kind of people, and it makes all the random rpg systems and intricate back-stories seem arbitrary and worthless. Prove to these people whose help you need to make this game, that if they agree to offer their assistance to you for free, that they actually have a chance of seeing your game get made because of it. Even if you've only made one game before, even a simple one that has got the shittiest graphics you can imagine, showing people what you have already done this will set yourself apart from at least 96% of the folk that come around these places offering the exact same thing you have already offered countless times before.