Topic: Rpg maker 2000/2003 for the Xbox 360? (Read 1219 times)

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Hopefully this is the right forum (There aren't any rules stickied anymore!?) and hopefully this isn't a seemingly idiotic question, but I was wondering if it were at all possible to be able to finish off an rpg maker game and somehow make it playable on an xbox 360 or some other popular console.

I've heard people wanting to put rpg maker games on game boy advance and so forth a small time ago.

Is there a certain way to go about doing this, or would it require a modded xbox 360?  :fogetmmh:

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Short answer to your question: no.
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Someone was working on a project called EasyRPG, which in theory could be ported using XNA. But don't count on anything happening anytime soon.
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
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nothing is impossible
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nothing is impossible
There are a list of things that are truly impossible, but I won't take the time to list them off.
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There are a list of things that are truly impossible, but I won't take the time to list them off.

Indeed, but the topic in question not being one of them.

Yeah it could probably be done, but not enough people care to make it happen.

So here's a quick solution:

Take your computer, and switch the video from your monitor to your TV (almost all new TVs can do this). There you go, same difference.
Last Edit: July 25, 2010, 06:25:49 am by Zetamancer
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So here's a quick solution:

Take your computer, and switch the video from your monitor to your TV (almost all new TVs can do this). There you go, same difference.

Yeah I'm sure this is why he wanted to put it on the Xbox.  It couldn't possibly be for any other reason than to see his game on a TV instead of a monitor.
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Yeah I'm sure this is why he wanted to put it on the Xbox.  It couldn't possibly be for any other reason than to see his game on a TV instead of a monitor.

I apologize, I forgot to put that in [sarcasm][/sarcasm] tags.
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I don't think you understand what sarcasm means...
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I apologize, I forgot to put that in [sarcasm][/sarcasm] tags.

use your brain next time not your saracism.

edit: bonus y2dazz: "And No I'm not mentaly retardation just lot a couple of brain cells missing"
Last Edit: July 25, 2010, 07:57:06 pm by Vellfire
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saracism
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There are a list of things that are truly impossible, but I won't take the time to list them off.

You could have at least started with the most obvious one:

Making an entirely comprehensive list of all the things that are truly impossible.
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ssearch for creators club, xbox 360, there is a probram for doing what you ask, but its nothing like rpg maker.
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to clarify on this a little further even though very few people here care about 360 development, an easy game maker for xbox 360 is almost useless because of the peer review process. so you might be able to make a game using something like indie game maker (enterbrain makes this), but you won't be able to pass review without more detailed knowledge of the 360 framework (xna) and the community standards. this means you will not be able to distribute your game.
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GZ, I don't suppose you'd have a link to any posts or articles about the IGM games getting rejected in peer review, google turned up nothing. Honestly I would find it quite surprising if they were descriminating against specific middleware platforms, although maybe its just that not a lot of the IGM games are XBLA worthy.
Last Edit: July 28, 2010, 02:59:05 am by Vanit
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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it has nothing to do with discrimination, the way the rules are set up just make it difficult for someone using an easy creation middleware to pass review. there are a few standards that you need to manually code in to get past peer review, along with other things that most beginner developers wouldn't think about when making a game (title safe area, proper text sizes, content rules). using something like IGM suggests the person making the game doesn't know as much about programming, hence why they are using IGM to begin with, but then they will fail review because they don't have the knowledge needed to pass and fix their game.

for example, let's say you made a game in IGM with saving. you'd fail because you don't have a standard save set-up, because you need to be able to handle the user pulling out the memory unit multiple times while saving, which would crash the game. someone using IGM probably doesn't know how to do this, if they did, they probably wouldn't be using IGM to begin with (p.s. i heard IGM isn't great).

there is one game on xbox that uses indie game maker, but it was made by the people who programmed indie game maker. also, i haven't seen anyone beyond the program creators using IGM for xbox development.
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yeah "rules" whatev
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cool
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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I think it would be a lot easier to develop a port to Wii, so you could bypass all of that red tape with xbox development. Wii has an enormous homebrew scene, and it's easy as hell to hack one for simple homebrew use. From a hypothetical standpoint though, is there a way to code a port using the Wii SDL library with just the RPG_RT.exe and resources, but without the 2k/3 source?


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