Dev - Other maker 001 Game Creator (Read 228 times)

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A few might recognize this, but I imagine most won't.  This project started as a game made in 2001, then a game creator in 2006.  Four years later, after some hiatuses and quite a lot of work, I've decided to post here again to spread the word a bit.

http://www.engine001.com/

001 is a community supported game creator that remains free though donations that's been in development for quite some time.  It is constantly updated, has a friendly community, an easy learning curve, and a complete set of features for creating action / rpgs and platformer games.  Features are underway in our beta for point-and-click adventure and 3D games.

The best part is how easy scripting is.  Most things are intrinsic, but if you're wanting a big of game logic, this is how you'd go about it:


HUD editing is a breeze, and is quite interactive:


Lighting and fog is simple and pretty:


There's actual depth in games, so making multiple floors is possible:


Character customization is done right within the editing of the map:


Something that seems to be difficult in most makers, is simple - visual character routes:


Particle effects are pretty cool too:


There are plenty of other powerful features...

Sound: playing multiple music tracks at the same time, or placing speaker objects to have sounds positional/3D, with support for plenty of audio formats

Graphics: full support for alpha-blending and soft edges

Collections/Tables: these allow you to store data in very simple ways

Custom Events: allow you to create your own events that you can call from everywhere else, while also customizing what options they'll have

Input Sets: you can easily switch between input sets, which are powerful ways to customize key combinations if you're doing a fighting game for example

The web-site offers many features too...

Games: upload and download games without worry of viruses (as EXEs aren't actually being transferred)

Resources: resources can be shared among users easily, with auto-generated previews and rating system

Tutorials: user-created tutorials about almost any topic, with ratings and search
  • It's coming along nicely...
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Looks pretty impressive for the most part. I'm so not going to start playing around with another maker when I'm at this stage of a project however. I may play around with this in the future, perhaps on a sequel.
Sweet online game in alpha.
http://trisphere-rpg.com/index.php?refer=bucchus
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Yes, I've tried using this and I could say this is a really cool piece of software. Also, 3d functionality is coming up so what up!
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I always liked this maker because it has all these weird specific features like if someone specifically needed them for their game project I would trust the game maker knows what they're doing

if I had any intention of restarting James Bind I would use this engine (maybe)
http://djsaint-hubert.bandcamp.com/
 
  • Comrade!
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I always liked this maker because it has all these weird specific features like if someone specifically needed them for their game project I would trust the game maker knows what they're doing
If you've used any version before 1.8, that would be the case.  With the latest release, everything is an Actor and everything can optionally base themselves on classes of actors (called Actor Templates), which they themselves can inherit from each other.  So what used to be a vehicle, is now an actor with the properties of vehicles.  This pretty much allows, for example, a character to have acceleration-based movement if desired.  As of the last few major versions, more and more things are no longer intrinsic and specific.  This is clear from the number of platformer and games that aren't GTA clones ;).

Looks pretty impressive for the most part.
Thanks.

Yes, I've tried using this and I could say this is a really cool piece of software. Also, 3d functionality is coming up so what up!
Yup.  And thanks :)​.
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yeah specifically I like the multiple elevation, and the multiple layers of clothing on sprites or I think that's what it meant, like would be great to make one body graphic and swap different faces like Goldeneye/Perfect Dark style. And then just have them wielding any weapon that exists in the game. Add accessories like hats glasses scars different hair bald dudes
Last Edit: November 05, 2010, 02:52:01 am by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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Yeah, the sprites are all layered, so you're able to swap out heads, hair-styles, etc...  The default art packages come with monochrome assets, so you're able to tint them any color, as seen in the one shot with all the characters in it.  All the monsters included in the default art package have this functionality setup too.  That being said, regular sprites also work with the system too.
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Digging the node network interface.
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