to clarify, I'm actually majoring in landscape architecture, but I've had some previous experience with graphic design and some very minor experience in web design. it's just that a lot of the mistakes I see other designers making seem to come from a lack of training in what I'll just start calling critical design. I don't think this is necessarily something experience can fix, either, though I don't doubt that experience is invaluable
what I'm saying, though, is that graphic/web design students currently are not trained in critical design. "creating something new from an idea" is exactly what I'm talking about, and that's exactly what those design courses taught me to do. like back in 2005-6 when I did a lot of graphic art, I really had to get inspired out of the blue in order to create anything even vaguely worthwhile. these design courses have taught me how to take a solid, well-developed idea and carry it through to completion
note that the design courses I'm writing about are very different from typical graphic or web design classes, at least in my experience. I took a digital design class at my old college, and I've sat in on some "critiques" at this university, and they were all kind of design-lite. I learned some stuff about design concepts in DD, but only because I had a very good professor. conversely, I had a pretty terrible professor in my first design studio, but that was still probably the most valuable class I ever took. I should post some of the projects we did sometime, but for now here's a description of some: making a model of a shoe out of cut layers of cardboard, transforming a Mondrian painting of our choice into a 3D model, designing a city based upon one of Italo Calvino's Invisible Cities, creating a "site intervention" only out of natural materials on campus a la Andy Goldsworthy, and designing a lamp. some of them might sound kind of terrible and pretentious, but they all worked together to help you use well-developed ideas to create something valuable
but I don't wanna sound like I'm saying everyone who wants to create something needs to thoroughly examine this stuff, because I do value amateur/diy art and design. but I do think if you're planning to be a design professional, it's something you need to have a grasp of by some method or another. I don't doubt that the majority of graphic designers you meet are not cut out for the job on any level besides regurgitating some ad shit that's already out there, as I don't doubt most people who make it into a design profession aren't really cut out for it. we lost like 5 out of 18 students in design I, and I'm not really sure a few who made it past are totally cut out to work in the field either