Hello everyone!
Today I would like to show you my newest creation:
Gamedata:
Name : Nebulus
Type : ShootemUp
Engine : RPGMaker2000
Language : Englisch
Stages : 15 + Boss-Stages
Trailer :
http://www.youtube.com/watch?v=bH8FL8EKxLs"
Download : http://
www.koa-portal.de/downloads/Nebulus.rar“
File Size : 10 MB
Note: Standard RM2K RTP is needed
uses Inelukis Keypatch (doesn't need to be installed)
The game:
Nebulus is a Sidescrolling underwater Shoot em Up.
After the game intro (which can be skipped if you like – it's 10 minutes) you control the character Pogo. There are no enemies in the overworld. From here you can enter the different stages of the game.
The 15 stages of nebulus are divided into 5 areas, wich have different colours : yellow – green – red – blue and purple.
Starting right in front of Lukis laboratory you shoul head left up through the yellow gate. The yellow area is the only open one at the beginning of the game.
You are now in the warproom of the yellow area. Each warproom has 4 warpgates. 3 gates lead to a stage, the 4
th gate marked with big crystal blocks in front of it is the boss gate, which has to be unlocked first. An important rule for all gates in Nebulus: Icons on a gate show, whats is needed to open this door. Icons on the left or right of a gate are a status display for this level.
You can play the stages of an area in any order you want. To enter a stage, simply go through its gate and you will be teleported with your submarine into the stage.
The stages:
The controls are easy: use the keys up, down, left right or W A S D to steer the submarine. Thanks to Inelukis Keypatch you can also steer diagonally. Using Space or Return you can fire a torpedo, which has a 1 second cooldown, with the exception the previous torpedo is already detonated. In that case you can fire the next torpedo instantly.
In the upper left corner of the screen is your life display. If you hit a wall or an enemy, you lose a life and you will respawn at the last checkpoint as long as you have lifes left.
If you collect an extra life (A) you can get up to 9 lifes. If your life counter reaches 0, you will be teleported out of the stage. There is no game over screen, you just have to try the stage again. Your lifes will then be restocked to the minimum of 3. Additional collected lifes can be carried over to the next stage,
In the upper left corner of the screen you see the level score. You get 5 points for each shot enemy.
If you pick up an item, it will be displayed in the upper middle of the screen for a short time.
In most Sidescrolling Shooters you just have to shoot through the enemies and reach the stage end. In Nebulus you have to collect different items to gain access to the higher areas and bosses. In each stage there are 16 crystals (B) – 10 yellow, 5 red and 1 green crystal – and 5 cages with trapped nebula. When you reach the exit of a stage, depending on the collected items and if you have reached a minimum score, a rating for the stage is calculated ranging from 0% to 100%. The rating decides how many coins you get for the completed stage:
0-29% = no coin
30-59% = 1 coin
60-99% = 2 coins
100% = 3 coins
These coins are used to open the boss gate of the area.
In the yellow, red and blue areas you can find a key (D) in each stage. You need 3 keys of the same colour to open a new gate on the overworld and access a new area.
The purple keys are special. There is no purple warproom. The entries to the purple stages can be opened using a single purple key.You have to find out yourself how to get them. There is more to explore in the overworld, just take a look around.
The bosses:
Each area boss has 3 phases, equal to 3 difficulties. To open a bossgate you need an amount of coins of the area colour. To access phase 1 you need 3 coins, for phase 2 you need 6 coins and for phase 3 you have to get all 9 coins first. For each completed phase you get a boss gem. These gems are needed to open th switch doors and to access the final boss.
The switch doors:
When you play a stage, you will notice some ways are blocked by coloured cubes with Pogo faces on them. To remove this cubes you need to find the switch rooms. You need a bossgem of the fitting colour to enter these rooms. Inside you dan deactivate the cubes of one colour. Doing that will open new ways in already completed stages.
Rare enemies:
Each stage has a chance to reveal a rare enemy. Its appearance is different to the other enemies in that stage and it will allways drop an extra life. If you collect it, the stage will be marked with a four leaf clover.
Achievments:
At the end of a stage you can get one or more so called trophy plates. To get a plate you have to reach special goals like for example kill a certain amount of enmies.
The more nebula cages you collect, the mor NPCs will appear in the overworld. These NPCs will give you hints about how to get the different tropy plates. In the back of Lukis laboratory you can alos find the trophy room, in which you can check your achievments.
The Mainmenu:
To access it, press Escape while in the overworld.
In the mainmenu you have a detailed progress display. You can also save your game here, look at the credits, listen to the used musiktracks and adjust some settings in the options submenu. You can disable effects from here for example or change the HUD. The displays for lifes, score and pickups can be disabled and even moved using the „place“ button.
Finally some more screens of the game:
Merry Christmas to all of you and I hope, you like the game.