haven't listened to that last song Vellfire but I think part of it is the chord resolve (might be making up words) in all fantasy jrpgs that was like da-dada da-da-da DUNNNNN
that Galapagos game has like Ulllillilia movement/physics gah help
I miss missing out on Liquid Television because I was like 9 when it happened and it was too adult or something. Can we have a new TV show that is just a dumping ground for ridiculous shit like that
http://www.youtube.com/watch?v=NOKqKgadmd0&feature=related <--- this kind of inspired that Twycross track. not sure if it was this level
http://www.youtube.com/watch?v=VrImRjInNaU <---- the description for this custom goldeneye level is amazing (Defeat EVIL Oddjob (youtube commenters: but Oddjob was Korean dfgddgds nerd rage))
http://www.youtube.com/watch?v=keGhnpREX20&feature=related this one is kind of weird too (gah wtf happens at 6:54 some THING just appears)
I mean the guys designing these are probably just the usual Matrix/Bullet Time/Counter Strike (like the guys who would make a Hong Kong/anime/matrix-y mod of Counter-Strike as the coolest thing they could possibly think of) is cool sort of culture and maybe it's just Goldeneye models/animations that make it so weird
shit I'm starting to think even XBOX had a 'feel'(I'm pretty sure it stops at PS2 though PS2 was like it had reached the point of sort of transparent vanilla graphics uncolored by weird graphics quirks) Not that it didn't have specific ways of doing graphics it just didn't have to feel like a PS2 game by this point? Whereas if you homebrewed on N64 it would probably instantly feel like an N64 game, like filming with real film instead of a home movie camera and it feels sort of like a scene from a movie