Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281343 times)

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these are from a scan of an old nintendo power circa 1990. i think i spent far more time looking at diagrams like these and trying to figure out what they meant and developing ideas of the game experience from them than i ever spent actually playing most videogames.
 

 

 

 
http://harmonyzone.org
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oh man FIREBRAND BEGIN YOUR JOURNEY i love arremer/firebrand he is going to be the mascot of arcadegrade when i finally finish it :(
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actually wasnt HITLER of all people obsessed with old ruins too. adolf 'dubstep' hitler...


ahahahaha
http://djsaint-hubert.bandcamp.com/
 
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man is there like one specific site that has a bunch of nes/gameboy maps?  i always loved seeing shit like THE ENTIRE POKEMON WORLD IN ONE IMAGE, it's cool to see everything more than one screen at a time
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I bought Dragon Warrior III (the actual NES game not a ROM) sometime a long time ago but when I was relatively grown up and until then I had only gotten to the fake India/Japan area when I played it as a rental as a little kid and in Nintendo Power I saw that eventually you go to some weird version of the world of Dragon Warrior I and the Nintendo photo grain made it look so weird and fantastical I literally want to make a whole game that looks like the hazy polaroids they took of NES games by just photoing the TV screen until about 1992/93 when they got some professional version of an emulator and could do screencaps digitally or whatever
http://djsaint-hubert.bandcamp.com/
 
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I'm obsessed with ruins too but I don't even know what dubstep is
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I bought Dragon Warrior III (the actual NES game not a ROM) sometime a long time ago but when I was relatively grown up and until then I had only gotten to the fake India/Japan area when I played it as a rental as a little kid and in Nintendo Power I saw that eventually you go to some weird version of the world of Dragon Warrior I and the Nintendo photo grain made it look so weird and fantastical I literally want to make a whole game that looks like the hazy polaroids they took of NES games by just photoing the TV screen until about 1992/93 when they got some professional version of an emulator and could do screencaps digitally or whatever

Man so the Famicom I got from ebay a year or two ago was modded to have regular A/V cables which I really loved but Quincy chewed off the end of one of them (which I will eventually repair but I don't have the stuff I need and am lazy) and so I was forced to use the RF adapter from my old NES and it makes the games SO MUCH COOLER to play because it's a lot fuzzier and the quality sometimes shifts if the cable jiggles a little and it just adds this whole other dimension that was seriously lacking due to me playing on a newschool HDTV.
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http://www.youtube.com/watch?v=Hv8_W2PA0rQ&feature=related
http://djsaint-hubert.bandcamp.com/
 
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Man so the Famicom I got from ebay a year or two ago was modded to have regular A/V cables which I really loved but Quincy chewed off the end of one of them (which I will eventually repair but I don't have the stuff I need and am lazy) and so I was forced to use the RF adapter from my old NES and it makes the games SO MUCH COOLER to play because it's a lot fuzzier and the quality sometimes shifts if the cable jiggles a little and it just adds this whole other dimension that was seriously lacking due to me playing on a newschool HDTV.

the original NES was really weird because certain games did all this bizarre stuff like they had to time the game to 60 hz, and since the NES didn't draw the last 16 lines of resolution or so all code was executed during those last 16 lines of the TV screen being drawn. Except for special code/well-programmed games that could take advantage of the time between drawing each scanline. And this is how you got special effects like wavy/ripply effect because the game would literally scroll the screen inbetween lines of resolution on the TV. Also in games like Double Dragon where the level moves but your lifebar/etc. on the bottom stays still, there is actually a scanline trick they had to do even just to make the bottom of the screen stand still. And on a real NES I think there were problems and you'd get this rainbow gunk/jerky movement right before the status window?

Edit: It might've been not ALL CODE needs to be done at that time, but all graphic changes like moving sprites around had to be done during those last 16 lines or the game would glitch up. I think this is why games like Double Dragon just have slowdown/skipped frames all the time because they decided to skip frames so they could do more complicated game engine/AI/graphic stuff. I was kind of hoping people would overclock certain games/do a ROM hack for popular games that had horrible slowdown that was built-in to the game itself (like Goldeneye etc. would've been nice too)

I remember Castlevania III had to do some ridiculous coding just to make that fog effect in level 2/3? Because it was a ripple effect but while the game was actually running too. Supposedly Castlevania III was the most hardcore NES game that ever got released, the Japanese version had an FM synthesis chip and crap (5 channels of sound instead of just 3 zomg)
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http://www.youtube.com/watch?v=z_Gq54-LTAM&feature=related beautiful. this is me. i'm beautiful.
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Atlantis no Nazo is basically the fucking metagame that indie game designers have been striving for for over 5 years now and it was already made in 1989
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http://www.youtube.com/watch?v=exLdW0ql10U

everyone who plays atlantis no nazo music leaves in the sound effects
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Hahaha, excellent.

http://www.youtube.com/watch?v=rgMHX9VcbPk&t=1m9s
http://www.youtube.com/watch?v=mRgh9YiEbC0&feature=related

You stand on the city of disaster.
the Beast City, where the Biological Intelligence
in Artificial System, what we call "BIAS" locates.
Nobody knows about what has been going on "BIAS".
You could hear nothing but deep breathing of "BIAS".
The only way to survive is...
DEHUMANIZE YOURSELF AND FACE TO BLOODSHED.

HE IS A MALE OF INDIAN. HE HAS A SENSE OF WILD ANIMALS.
HE IS A PROFESSIONAL OF BOW GUN. HE IS USEFUL OF GUERRILLA WARFARE.
BUT HIS CHARACTER IS BRUTAL.

i HAVE to play this game.
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http://www.youtube.com/watch?v=exLdW0ql10U

everyone who plays atlantis no nazo music leaves in the sound effects

related vids

http://www.youtube.com/watch?v=BXSPtCvzRkE

holy fuck
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Atlantis no Nazo is basically the fucking metagame that indie game designers have been striving for for over 5 years now and it was already made in 1989
Yeah pretty much/This reminds me so much of uh that 420 games in 1 - cassette i talked you about combined to Super Mario 2 sense of mystery that i'd really want to play this. it seems like such a nice, comforting game.
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HE IS A MALE OF INDIAN. HE HAS A SENSE OF WILD ANIMALS.
HE IS A PROFESSIONAL OF BOW GUN. HE IS USEFUL OF GUERRILLA WARFARE.
BUT HIS CHARACTER IS BRUTAL.

i HAVE to play this game.

Apparently this is based on an anime.
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man is there like one specific site that has a bunch of nes/gameboy maps?  i always loved seeing shit like THE ENTIRE POKEMON WORLD IN ONE IMAGE, it's cool to see everything more than one screen at a time

http://www.vgmaps.com/

What I really want to see is a website that has an archive of scanned SNES manuals.

Speaking of, it's kind of amazing how little videogame manuals have changed since I was a kid!! I bought Rune Factory 3 a couple of months ago and it's like the production of the manual was contracted out to time-travellers from 1993. It's all full of grandiose descriptions of simple game mechanics, bad farming puns (the controls page literally says "this game has a bumper crop of controls to master!!"), and all of the character and item names in the screenshots are from a half-localized copy (lots of "bronze shld" and "pnkturnip sd" goin' on). I'm going to be so depressed when videogame distribution goes fully digital
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Maybe Deadly Premonition is old news to everyone else but I just looked it up and


http://www.youtube.com/watch?v=rp5krDoflLI


WHAT THE FUCK IS THIS?????!!!!!

Someone made an entire horror game that's an aggressively retarded Twin Peaks parody??????


AND it made it to U.S. retail????!!!!


!!!!!!!!!!!!!!


!
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http://www.vgmaps.com/

What I really want to see is a website that has an archive of scanned SNES manuals.

Here's some, and thank you.
http://replacementdocs.com/download.php?list.16

Also yeah video game manuals are so dry now!  They used to dedicate a lot of pages to game info yeah but they also had a ton of backstory and side shit and sometimes li'l jokes and w/e.  Prime example the recipes in the first two Fallout manuals.  The newest manual I remember being interesting was the Tropico one because it was written as if it were your adviser speaking calling you PRESIDENTE and at some point there was an all your base joke :rolleyes:
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So uh I had no clue that Doshin the Giant was released in English on the Gamecube until yesterday!  And apparently even SOLD REALLY WELL in Europe??? I wasn't too surprised about a Gamecube rerelease but I figured that was Japan-only too.  I'm going to play it if I can find settings in my emulator that don't replace some models with grey boxes.
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