Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281343 times)

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hahaha
http://djsaint-hubert.bandcamp.com/
 
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http://xeppeli.tumblr.com/post/91082920290/streettrash-mitochondria-eve-um-excuse-me
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(Youtube embedding seems to be acting up; I posted the video at youtube dot com slash watch?v=E9Dhh2Np3Lc)
https://www.youtube.com/watch?v=E9Dhh2Np3Lc
This is extra good as PC88 dungeon crawler videos go because it's got a Japanese Let's Player muttering darkly as he chews through the tiny monsters.

Last page -- A great posts... Mario 64, Mario 2, Mario 3, Mario 1, all these games that get highly fondly remembered almost unanimously; by no small coincidence all treat their worlds like dream countries, and each one is totally unique and realized in its own intentions. Now Marios are happy to walk in their shadows, never approaching the shaky ground they explored once. Mario 3 final world stunned, like fucking finally, go right up to the hellzone owned by the DRAGON DEMON you're always tangling with and tear apart his weapons of war. Try and turn me into a block - falling through the floor. And yes it's been said by so many before but the whole It Quietly Pretends to Be a Play thing... Really, really good... Kid toy company yoinks a framing device from Al Columbia from the future.

Also Mario 3: Tanooki suit room... This dimension containing a GIANT ? BLOCK... quakes the earth as the relic slowly squeezes out from the block and goes bouncing - A powerup with one point of pick-up, this little video game weapon, ephemeral with the first hit you receive, that silently tells you it's some great magic power, the power of the Tanuki, you know, imp raccoons from your kid stories. Or if you're not Japanese, the power of the Tanooki, whatever that is.

edit: vvv Mario 2 does it on accident lol vvv
Last Edit: December 15, 2016, 08:49:12 am by WeedWizard420
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not to butt in but you know super mario bros. 2 was actually a sprite hack of some totally unrelated game
http://djsaint-hubert.bandcamp.com/
 
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I guess I could had worded that better but what i meant that yes, you can see on surface that's the idea the creators wanted to convey (children's playbook), but it sort of comes out strange and detached as final effect? instead of children's playbook, it comes out like this... strange detached, non-joyed/playful WAREHOUSE dimension. welcome to the semi-john fahey dimension... where the curtains, casino feels and excited honky-tonk bar-esthetics of mario 2 has become the de-facto reality than just a springboard into the world.
also mario 3 starting in total fucking silence while showing the same enacted "play" of mario game... seems hella important. and this is one of the most famous videogames in the world...
 
Like if the children's playbook theme worked as intended, it would had been a pr boring result... Think of Paper Mario, Braid, modern painted-look indiegames... how it SHOULD had been done: super colourful, carefully laid out and designed cutesy/naivistic graphs to please the player, with all pieces in intact. The meanings of everything are crystal clear: you are playing a children's tale, now you are supposed to do this and that. no secrets, no unexplainable artifacts or oddities or fully realized world. luckily not even yoshi's island completely fall in line with this demand, instead becoming a harrowing mother-baby survivalist simulator...perhaps a survival of hiroshima bombings made the game, no doubt...
 
Actually this got somewhat realized already in Super Mario World, and you know how it turned out. I like that game also a whole lot, but it definitely got a whole lot more videogamey and casual from that point onwards. nevertheless, respects to Mitzgy... I bet the players loved the kind of blurred, fuzzy, smothered out feel of the game. how can Hell, Lava, Death, And Gothic Pianos feel this fuzzy and lovable?? yet that's how it is... even scary Bowser is riding a happy looking clown machine, while thunder strikes and wind blows in the background... it's akin to gandalf epicly fighting for his life against balrog while lava is spitting in the background, except it's done through an instagram filter and it's more of a charles chaplin slapstick comedy-fight, idk. gandalf sweeps demon off his feet with a pink toy hammer... ok im just making shit up lol.
SMW definitely seemed more Earthbound in suggesting a more logical overal narrative exploration-wise (for example, the total world map and that the levels are more tied into the logic of the overal world), where you are exploring the world map at leisure, revisiting places, beating up American Superbowl Jockeys... Mario the USA Road Trip simulator? Pictures of Mario smiling idiotically at Yoshis beach resort (though I guess the real Tourist / Road Trip Simulator was Mario RPG. who WOULDN'T want to take a selfie with the Cool Yoshi?? he even meets new friends on the way than his old circle of friends, further emphasizing the effect.)
 
mario 1 is jumping on Woodstock Mushrooms and running past shrubberies that look like clouds above and destroying bricks (? perhaps a throwaway to Migsy's fond construction worker days, maybe he really loves the texture and feel of bricks. remember mgs3 strange but alluring fondness of brick/stone walls and that Sexy Brick Camopaint you could literally only use in about one map??? i don't know what this is But It Sure Feels Great).
it's NATURAL. mario 2 the sprite hack (it's still canon ragnar!!! canon!!!! dont bring logic to arguments) expands this further, with weird catamites/heroes and might and magic 2/little big adventure obsessions on sandy dunes or actually the phase-zones/desertation zones between plains and sand...still natural... (ps i'm not talking much about mario 2 here, because it's actually my favourite of the series).
 
then comes the mario 3's kinda hollowed-coloured worlds, with somehow less focus on nature and more on the artifice? it's hard to explain. the game somehow feels distant in effect, like a mario's youth coming to an end. it's strange. you are somehow running through the world as an observer rather than somebody who is in it (further emphasized with the strange option in 2 player mode to get into old-school Commodore-era arcade challenge mode with other player)... with the obscured, strange, nocturnal / gothic / erik satie castles with their suspended rhythmically odd start-stop themes. (notice how you never somehow get to see WHAT is in the windows of the castles - who made it, is somebody actually staring at you, why is the levels constructed as they are, why there are even big secrets in these lethal maps etc).
not to mention the underscored thematism and "challengism" of the levels. if the mario 1 and 2 were Alex Kidd, then mario 3 is to them a Sonic game - a game whose purpose is more to be played kinetically as a Sonic game than explore the game world (and thus your existence) within it, and somehow induce detachment and existential ponder in the process.
How much of Sonic really was a game, and more of an EXPECTATION of a game? You jump, you spring forward in great speed(this seems important) but you also have clunky traditional level design that purposefully obscure the joy of speed driving (this also anti-intuitively seems important, which creates a pretty interesting tension and mystery. you just accept these oddities as a kid, even though you feel it's strange...).
the whole world of exploration and the strange amiga-esque world laid in the BACKGROUND and not into exploration. Sonic 2 minigame was more sonic than the sonic 1's minigame (which i will talk shortly in unrelated segment lol). occasionally you end up to a boss robotnik and... the whole game feels like CEREMOUS and pavlovian, almost hinting of a bigger world of logic and reason and truths underneath the hurdle of the voyeristic tourist bus-trip level window-peek into the world, where There Ain't No Getting Offa This Train.
maybe the truth to the world is really not hidden in Star Zone/Star Palace or whatever, but in sonic 1 minigame???? i love that shit. i talk about it some other time actually but i love it, in context and without.
 
also one of the most thrilling things as a kid was to discover mario stickers or little toys where i lived, because the toy and game world were so, so similar in childlikeness yet so far away in logic, that it felt like an acheological achievement having SOME kind of documentary of your crazy jesus-level gaming? or something like that. I was crazy into videogames and especially mario as a kid, and i knew my vidcons, so to see it proudly stand in limelight on an equal footing with the other pop world... "i was there! yup that's me. that's me in the ww1 trenches / ghetto life. those trenches man". nobody understands what you've been through... it must be different these days, with mario becoming a pop-defacto and mario merchandize found in walmarts etc
Last Edit: December 15, 2016, 07:07:08 am by bonzi_buddy
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basically one day i make the REAL mario 3, where if you press the right buttons, use strange totems and items (flute, hammer, tunebox, deck of tarot cards, stake, john lennon glasses, single wing, luigi's diary, ocarina of time eye statue... i'm kinda missing the 10 here, but somehow it has to be common yet dreamy yet mario-related)
or yes, hit that gigantic ? block of tanuki suit, then you discover the TRUE route into the secret of life, the path that i saw in my dreams opens up. is bowser really REALLY behind this all? can he even build those tanks and warmachines and flamethrowers? he almost seems like in cameo role, a token unsatisfying ending to an unexplained story.
you finally get explanations to everything. why is the most important suit in the game a raccoon animal, and why it's skill is to... turn into a statue, almost thrillingly fitting ending to the matter-of-artifact-ness of marios...
Im gonna make a youtube video where mario turns into tanuki statue, then immediately elliott smith's "Everything Means Nothing To Me" starts playing in the background of video until eternity...
 
also the ice world from mario 3 is permanently stuck to my mind. i can't get rid off it. it's probably the most fitting of all worlds - All of sudden, a strange bare non-sensical and unhappy icicle music plays in the background, the hollowed colours perfectly fitting the world, with all levels extra uninviting and lethal. wasn't there besides slippery slopes also bullets shooting at you for no reason?? i can't remember, and i don't care. beside the idiotically unfitting Monster Party final world, it's like the only world that has this strange melacholic music instead of happy bubly carefree music, it MUST be important.
 
basically mario 3 turns into Space Funeral world before the fact.
 
also muchas respechos to weirdo giant-tiny - world,
the awesome leisurous water-island worlds (how many secrets this game has? wait, i can FREELY explore this world?? how long does this particularly game world extend to??? awesome!!!!)
but especially the weirdo lethal- oh my god, i forgot the pipe-world-against-darkness  - world, ok well scrap the only world with strange music part. but hey, at least even this world's music is somehow upbeat or positive (bluesy), not negative... but yeah i always thought THAT particularly world held the secrets to mario 3. after all, it's the only world that straight from get-go gives you very difficult levels with no lee-away, and is full of maze-like pipes that lead to themselves and anywhere at all...
 
EDIT: there's something very DOS or PC88 in Mario 3. Screamer smiles knowingly. I can see why guys behind bleached-out neverending story/nightmare world of Commander Keen would naturally feel attracted to Mario 3 and make a DOS demo of the first Mario 3 map...
 
EDIT2: in the first world, in pretty much first or second map, there is a trick my friend knew on the get-go. If you... press down (crouch) long enough while on the WHITE BLOCK at the end of the map, you will sudendly slip BEHIND THE BLOCKS AND PROPS. You quickly then run behind the black zig-zag bordered ending area... to discover a secret chest area (why the goddamn dream erik satie music plays in these areas instead of exciting casino music is beyond my comprehension).
Anyways WHY WHITE BLOCKS? shit like this stuck in my mind. i tried doing this on every white block ever since before giving up. it's probably a subtle hint of the true yume nikki narrative of Mario 3, probably has to do with death (there is, after all, the cloud world accessed by flute. maybe that's the TRUE final world of mario? fuck, think about the christian icology here. A single wing as item. Hidden world is in heaven. white blocks. it ALL makes SENSE, gooosh....). fittingly results into getting BEHIND of the warehouse-proppy world of mario 3, further emphasizing that not all is as it seems in mario's world...
 
only game? where hitting blue switch results to erik satie dream music and all blocks (=props again) turning into coins. is all truly that real and tangible in this warehouse world? etc.
 
also games only friendly or neutral NPC's are the human (!!!) king's of the castle and Toad (in castles and Toad minigame). as a kid, i was deeply moved by the sudden breaking up of the fantasy and the anguish + music of the poor king and the desperate toad... what the... not to mention the realistic fucking airship fights, that if you lose goes amok into the world... mario meets gta...
 
also notice the weird artstyle change in minigame akin to Monkey Island 2 fisherman scene or Three Stooges in Nes. you can almost see the wrinkles on the sides of toad's eyes.
 
EDIT3: probably the most important achievement and part of new mario galaxy are the cat suits and meow-noises they make. but im sure they dont play it up like this but it has to be non-explainable, just a normal expectation of the mario world. i can imagine the veins on miggy's forehead, screams ENOUGH!!! FUCK THIS SHIT!!! NO MORE!!! I WANT MY MARIO!!! and tries to interject/slip in old mario stuff.
Last Edit: December 15, 2016, 07:47:58 am by bonzi_buddy
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White blocks, coin heaven.
 
When I was kid I thought the music that played when you beat an airship, falling through clouds, simple HYPER MOVING arpeggio while you hold a reclaimed wand aloft. That little song sequence was always hella poignant to me, sounded exactly like eternity in NES cloud heaven. I imagined dying and falling through the sky to it.
 
Upon seeing Mario Movie, that sentimental ROM machinima, as teen I imagined paper rad creators to be grasping at distantly related feelings. About 2 minutes in it suddenly [insert ][/insert]
 
Mario Galaxy I heard has one part where you can look up and see some silhouettes of mysterious figures standing on a cliff? impossible to see in detail or approach, classic N64 Easter Egg billboard secrets extending into the era of Wii.
Last Edit: December 15, 2016, 09:04:40 am by WeedWizard420
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not to butt in but you know super mario bros. 2 was actually a sprite hack of some totally unrelated game
 
doki doki panic was developed from a prototype that was originally going to be a new mario game but they couldn't get the 2-player mode working right: they wanted both players on screen at once, where one player could carry and throw blocks with the other player standing on top, and so on.
 
the original game has POW blocks and invincibility starmen specifically because these were left over from being a mario prototype
 
shigeru miyamoto was more directly involved in doki doki panic's development (in the early mario game phase) then he ever was in the "real" smb2
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not to butt in but you know super mario bros. 2 was actually a sprite hack of some totally unrelated game
 
doki doki panic was developed from a prototype that was originally going to be a new mario game but they couldn't get the 2-player mode working right: they wanted both players on screen at once, where one player could carry and throw blocks with the other player standing on top, and so on.
 
the original game has POW blocks and invincibility starmen specifically because these were left over from being a mario prototype
 
shigeru miyamoto was more directly involved in doki doki panic's development (in the early mario game phase) then he ever was in the "real" smb2
k
 
also bonzi_buddy's posts are awesome
Last Edit: December 15, 2016, 05:44:00 pm by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=cFig-OiIwDo
 
hi what is this
http://djsaint-hubert.bandcamp.com/
 
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(Youtube embedding seems to be acting up; I posted the video at youtube dot com slash watch?v=E9Dhh2Np3Lc)
for me it was a chrome extension that was fucking up the youtube embeds (specifically the Mega.co.nz extension)
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https://twitter.com/nypost/status/809847780294397952
 
a rain of dongs from the sky
Last Edit: December 19, 2016, 11:44:38 am by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=V5Z0R9DS4u0
 
random guy jams out DAWN ITSELF on a modular synth on roof
http://djsaint-hubert.bandcamp.com/
 
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I can't GET OVER the fact that Michael Jackson thought appropriate beat for NJS song "Jam"  from Dangerous album is... Christmas shakes, you know those jingle bells or whatever reindeer shakey shingy sound, whatever you call them, ANYWAYS i just realized that it lends to a surprisingly detached and meek sound to the song.
 
YOU AIN'T TOO MUCH FOR ME *ssshink ssshink ssshink ssshink ssshink ssshink*
Last Edit: December 19, 2016, 03:36:26 pm by bonzi_buddy
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I fucking love sleigh bells/bell trees/Christmas jinglers/whatever. Besides when tough rap dudes jingle-jangle them all over beats that are otherwise totally straightforward ass-kicking attitude, they're a perfect instrument along with cheap Chinese keys for "ironic evocation of holiday spirit" like in Steely Dan's Charlie Freak, where a guy dies of heroin around Xmas and then these goofy bells start the bar after. SHINGG SHINGG SHINK SHING SSHING
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https://twitter.com/nypost/status/809847780294397952
 
a rain of dongs from the sky
 
That was seriously disappointing!! BULLSHIT! I wanted CEWILIG TILES to open up! Baka NY Post........
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To anyone who doesn't regularly check thecatamites's twitter: CATS from Zero Wing says something different for every time you beat the game all the way up to the 35th time and they're all as funny and Dutch Schultz as the famous intro.
 

http://www.vgmuseum.com/end/genesis/a/zerowingj4.htm
 
What is the closest adjectival English approximation of "Dutch Schultz"? YOU know what I'm talking about...
 
 
edit: CATS has always been (imho) one of the best, most Videogamey videogame characters, for his cool clothes, techno-organic design, and that he exists solely to be a weird anime dude intoning gibberish at you through a screen not just in real life, but in the game's story as well! But with all these lines I think he's sort of a microcosm of every classic vidcon nonce line an NPC can spout at you - "Want to join my gang?", whinging piteously to be left alone, lying to you, threatening you by citing his inhuman nature, trying to ingratiate and be your friend, introducing himself and not doing anything else, desperately pining after a lost love, reminiscing pointlessly about the past, saying something oblique in untranslated Japanese, saying something narcissistic about personal beauty, making goofy sound effects, casually saying some really out-of-nowhere unsettling thought, breaking down like a child, revealing himself to be your mom, jokingly implying that he has anything else to do besides sit there and play with you, and singing. I think that covers about two dozen entire towns worth of JRPG citizens.
Last Edit: December 20, 2016, 05:33:04 am by WeedWizard420
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To anyone who doesn't regularly check thecatamites's twitter: CATS from Zero Wing says something different for every time you beat the game all the way up to the 35th time and they're all as funny and Dutch Schultz as the famous intro.
 

http://www.vgmuseum.com/end/genesis/a/zerowingj4.htm
 
ahhjhahahahahahahah I'M IN LOOOOOOOOOOOOVE!!!!!!!!!!!!!!!!!!!!!!  i couldnt even log in at first because of so hard pressing shift/caps in a gush of excitement!!!!!!!!!!
 
ED:T it's like anohter bonzi!!!
Last Edit: December 20, 2016, 07:42:08 am by bonzi_buddy
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https://www.youtube.com/watch?v=iDVJs54Al-o
 
good audio fidelity
http://djsaint-hubert.bandcamp.com/