- z/x better for jumping, shooting respectively
- arrow thing charges too slow
- jumping motion feels entirely wrong, since mario usually gets it right here's a dorky analysis as a starting point
http://hypertextbook.com/facts/2007/mariogravity.shtml- a slight period of acceleration at the start (and end?) of movement typically feels smoother
- other attention to detail stuff, idk, haven't written a platformer since i was like 15 and the one i wrote then sucked
- crashed my statusbar when i ran it in wine on account of Microsoft Mystery Meat, also sometimes input fails entirely on start up due to some focus issue, in conclusion fuck xna