Games TOPIC OF THE WEEK 3 - Masochism in games (Read 2814 times)

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There's been a huge discussion on IRC today on the topic of masochism in gaming. The debate got pretty heated, and it was suggested that it spill over this way, to give more people a chance to have their say in a much more organised manner than using caps at each other and bringing mothers into it.


For those that don't know the concept, masochism is a (usually) sexual pleasure in being degraded, whether in word or action. It can also be used in this sense to just mean a thrill of a game inflicting harshness upon you. There's better definitions online if you want to debate me on this, but let us MOVE ON! STOP STOP READ HERE: [Vellfire according to this definition i found it has to be physical pain, suffering or humiliation.


We'll use that definition rather than my saucier one if it makes more sense to the argument.




Can gaming be masochistic? Do you play games for the thrill of failure, or for the triumph of succeeding over a challenge? Do you get any buzz at all from dying in videogames? Does the rage that comes with throwing a control count as part of the buzz? What about sadism? Do you get any kind of release from inflicting virtual pain on your virtual enemies?


Speedruns were also mentioned - is this masochistic? What about Xbox games like Aban Hawkins and the Thousand Spikes, which give you a thousand lives to continuously fail at the game's insane challenge? What about 'The Impossible Game'?




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i can't find it but i read a pretty good thing on zynga games that's fairly relevant. basically, the goal of the game isn't to provide you with entertainment while you're playing, but to provoke anxiety when you're not playing, and it's much more effective (playing as a treat vs playing so you don't feel like garbage). in terms of games themselves the masochist element is only appealing when you overcome it, i.e. completing the game without using weapons, dying but getting to the next level, only using the glass ball etc. i don't think DIFFICULTY is masochism if it has a reward
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Quote from: Faust
Can gaming be masochistic? Do you play games for the thrill of failure, or for the triumph of succeeding over a challenge? Do you get any buzz at all from dying in videogames? Does the rage that comes with throwing a control count as part of the buzz? What about sadism? Do you get any kind of release from inflicting virtual pain on your virtual enemies?

You're being too specific and narrow about the role of masochism in games - it's not a specifically the pain itself that is the enjoyment, rather the masochism emerges from the process of playing the game (the "gameplay process").

There's an entire genre of games where the core of the gameplay and the game experience relies on the games ability to frustrate and humiliate the player for their mistakes, and this is the genre I will mainly be analysing, through the extreme of I Wanna Be The Guy, and also Super Meat Boy, a somewhat mellower game. In addition, take "player" to mean the player of these games, assuming the usual archetype of someone who plays games to be challenged.

There's a related observation to make about the role of the game developer in this. The intentions of the IWBTG developer are clear - he wants to create a game that is as close to impossible to beat as possible. He designs a game to humiliate the player at every turn. In one of the first few screens, the player has to edge forward, avoiding deadly falling apples, only to then be hit by an apple that flies *up*, with no way for the player to know this beforehand. This is obviously sadistic - he enjoys creating a cruel game, and enjoys people playing his cruel game. So we have a sadistic developer looking for players for his game, and he finds our player. Our player implicitly assumes the opposite role of the masochist: the receiver of punishment.

In these games the player undertakes the task of conquering a game designed to make them fail in order to achieve gratification. Players of these games are constantly bombarded with reminders of their own failure, causing real mental anguish. This is the pain, degradation and humiliation of masochism.

This pain is not specifically what evokes gratification in the player, however - the player does not enjoy the specific failures during gameplay. But we have to frame this in the entire gameplay process, and in doing so we realise that this pain cannot be truly separated from the gratification of finally "beating" the game.

Taking SMB for example, we have a rather simple game, the main bulk of which is taken up by "failure events", moments in gameplay where the player fails. If we were to modify this game by making one single change: the removal of failure events (or specifically the challenges that cause that failure), the dynamics of the gameplay process change significantly. We now have a game that contains no challenge and no failure events. Since the gratification upon completing a game is dependent upon the challenges conquered throughout the gameplay process (simply: our player does not enjoy playing games that present no challenge), by removing those challenges the gratification is reduced if not eliminated altogether. That is, the player must willingly subject himself to pain in order to achieve gratification.

This shows the masochism blatantly - without the pain there is no gratification, therefore it is integral to the gratification. The gratification clearly does not come solely from beating the game, it has a significant portion reliant on pain.
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Frankly, this idea is extremely stupid and I was only entertaining the discussion on IRC because dom just wouldn't stop going on about it.

The entire premise is based on a logical fallacy to begin with:

- People like playing games
- Failure is part of playing games
- Therefore, people like failure

Not only that, but this is described as masochism, a very serious disorder that affects a very small part of the population. It's completely nuts to conclude that someone must be a masochist because they died in a game and then said "hey, this game is fun, I think I'll try again".
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Not only that, but this is described as masochism, a very serious disorder that affects a very small part of the population. It's completely nuts to conclude that someone must be a masochist because they died in a game and then said "hey, this game is fun, I think I'll try again".
Of course they are not literal masochists, but the dynamics of the player/game relationship are showing some prominent masochistic tendencies.
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That is, the player must willingly subject himself to pain in order to achieve gratification.

Here this is the flaw in your entire argument, right there. Masochism is the enjoyment of pain itself. But rather, you're saying that players accept the fact that they have to endure some pain (I wouldn't call it that, but I digress) in order to complete the game. But it's not about enjoying the pain itself, is it?


edit: man PROMINENT MASOCHISTIC TENDENCIES you just made that up on the spot. MASOCHISM IS ABOUT THE ENJOYMENT OF PAIN ITSELF how can you not get this.
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Here this is the flaw in your entire argument, right there. Masochism is the enjoyment of pain itself. But rather, you're saying that players accept the fact that they have to endure some pain (I wouldn't call it that, but I digress) in order to complete the game. But it's not about enjoying the pain itself, is it?
My argument also depends on the game being considered in its entirity - the entire gameplay process, which consists mainly of pain. The player is a masochist because the gratification would not come if there was no pain. The gratification is entirely dependent on the existence of pain, therefore the gratification is clearly a reaction: the player enjoys the pain.
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actually, i think you could say it's about enjoying the pain itself (i also wouldn't call it that but whatever) since a lot of people tend to complain if games are too easy so that means they do enjoy pain as part of their gaming experience??
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For future reference a dictionary (and any other reasonable) definition of pain includes mental distress, and masochism includes various forms of mental distress, not just physical pain.

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Every definition of masochism I saw specifically said physical pain, not just pain.  Just putting that out there.
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Can we not get into a discussion about the proper definition of masochism? It's completely pointless because I think everyone knows what it means in this context.
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Every definition of masochism I saw specifically said physical pain, not just pain.  Just putting that out there.
Look harder: http://dictionary.reference.com/browse/masochism

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Psychiatry . the condition in which sexual gratification depends on suffering, physical pain, and humiliation.
Suffering obviously encompasses mental suffering and humiliation is purely mental distress. It's absurd to claim that masochism is only about physical pain.

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Can we not get into the definition of masochism? It's completely pointless because I think everyone knows what it means in this context.
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i can't find it but i read a pretty good thing on zynga games that's fairly relevant. basically, the goal of the game isn't to provide you with entertainment while you're playing, but to provoke anxiety when you're not playing, and it's much more effective (playing as a treat vs playing so you don't feel like garbage). in terms of games themselves the masochist element is only appealing when you overcome it, i.e. completing the game without using weapons, dying but getting to the next level, only using the glass ball etc. i don't think DIFFICULTY is masochism if it has a reward
that's a pretty good observation. game's goal is to change the players relation to games/the game itself...one thinks of homer...simpson. *audience looks astonishedly to the smugly smiling zietsche- NIETZCHSES SMILE FREEZES AS HE SAW LOU REED SMILING SMUGLY IN THE AUDIENCE*
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it doesn't just mean physical pain. as a psychological condition, it also includes psychological pain, which includes humiliation, degradation etc. off topic but yeah that's why things like GIMP STUFF is also classed as sadomasochism (ridiculous example but its the only one i can think of off the top of my head)


edit: oops didnt see drules post there sorry pal
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Playing fighting games online is definitely a masochistic action.  Just putting that out there.
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one thinks of...adom. *indie gamers in the assembly hall are swept down by a sudden wind aaaa these jokes are getting out of hand i gotta stop!!*
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Triumph is an inherently positive feeling that humans strive to reach because it validates the ego, and I would say that punishment in games is the byproduct of game designers simulating the effect of perseverance in order for the player to be able to triumph.

If we are to entertain the thought that people play games to be punished or that punishment carries some kind of enjoyment factor, then there must be a logical incentive for this attraction. On the contrary, I think people dislike being humiliated and subjected to punishment because it is harmful to the ego.

So yeah, I don't think there is much merit to the whole masochism sentiment.
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Can gaming be masochistic?

apparently!
 
i don't know, sadism/masochism seems like a sort of crude and unhelpful framework for talking about difficulty in games i think. or at least sort of unwieldy when it comes to dealing with the uh more playfully perverse sense of selfconsious ridiculousness that i think characterises this stuff. it's that sense of laughing out loud at insanely hard or wilfully obnoxious game design, like those fanmade mario levels on youtube or the fact that literally everything in i wanna be the guy wants you dead. it's like a raucous cartoon parody of "real" game design which involves some idea of uh fairness and rewarding skill and so on being turned upside down into an exaggerated burlesque of cruelty.
 
i dont know, this doesnt really account for the level of investment required for people to actually play and beat these things but i don't think degradation is appropriate either, if only because a lot of this stuff deliberately goes for that sense of being too ridiculous to be taken seriously. maybe its just that the only thing more ridiculous is if you really do take them seriously and play them as if they were regular games. (im not trying to dismiss this stuff as one big joke btw, if anything i wish more games had some sense of deliberately fucking around with convention and exaggerated obnoxiousness!)
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The gratification is entirely dependent on the existence of pain, therefore the gratification is clearly a reaction: the player enjoys the pain.
hey dom answer this please: is it masochistic to ride a rollercoaster?

what about reading a book?

I mean why do all books have like all these PAGES OF INFORMATION when it's really about the conclusion of the story. is reading through those pages masochistic? why don't people just look up IT WAS HIS SLED on wikipedia instead of watching Citizen Kane?

your entire point is that playing games is somehow a PAINFUL AND AWFUL EXPERIENCE and you're not even arguing that it's THIS which the players enjoy (which WOULD make it masochistic) but that because they play to avoid that pain it is therefore instrumental to the game itself and therefore the reason for playing. this is a leap of logic so gigantic it makes the analogy I posted before look benign.

the whole premise that anything other than THE GOAL or COMPLETION OF THE GAME is this awful chore that you have to go through is completely crazy. the reason why people enjoy playing difficult games is because it forces them to think and compete and test their ability to react to what they see on the screen. it's effectively about doing something which you know is within your reach, but requires your full attention to accomplish. it's intrinsically rewarding. the fact that you can LOSE at games and that you can endure hardship during the process is true but you basically conclude, for some reason, that this is THE BASIS FOR EVERYTHING. the reason why you can lose is because there would otherwise be no challenge, and thus the game simply wouldn't be fun. but yeah somehow to you this means that PEOPLE ENJOY LOSING. and because losing is, for some reason, equal to pain, people who play games are therefore masochists.

playing games is intrinsically rewarding. i.e. fun. reading a book is fun. watching a movie is fun. riding a rollercoaster is fun. each in their own different way. each incorporate a reward of some sort, whether it's finding out that it was the butler or feeling weightless while in the middle of a looping.

hey dom answer this: if I go to the dentist and have him fix up that painful tooth, am I a masochist for feeling elated when I leave? does that mean I like the pain? if there was no pain, I wouldn't feel relieved because there would have been no reason for me to go there in the first place. does that mean the pain was the reason for why I'm feeling relieved?

goddam this is a crazy discussion
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I'm so disappointed that this reached two pages that I'm going to never visit this topic again