Dev - RM2k3 [RM2K3] Sex-themed battle system (Read 1339 times)

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 ​ Afura....

And Calunio,  on the contrary, I would think "the little death" would be one's goal here. In fact I'd suggest tying the amount of XP received to your success in pleasing your opponent-  the more thoroughly you "kill" (Satisfy) your opponent,  the more XP.

I'll admit that when i saw the title I Was expecting something like LA Blue Girl- While I've never seen it, I've heard the heroines are "Sex ninjas."
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Terrorantula that's my idea exactly. The "little death" is the goal of every battle only implicitly, and the degree of success is based on the partner (enemy)'s pleasure and satisfaction. Making her/him get an orgasm is supposedly easy (just doing enough damage), but pleasing her appropriately is hard because you have to reach that criteria (last longer, perform specific moves, etc).

But I still can't see why the player would DIE. He could fail to please the partner, but that wouldn't be a game over.
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Why not make death a good thing?  Maybe have each "boss" test the hero's acquired skills to the limit, success causing the hero to die and be reborn in a more powerful form. Thus the "little death" becomes literal, and vital to progress.
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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I often die and be reborn in a more powerful form when I come. It's my party piece.

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I'll admit that when i saw the title I Was expecting something like LA Blue Girl- While I've never seen it, I've heard the heroines are "Sex ninjas."
One girl turns into a monster unless she orgasms. Perfect, there's your boss!


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serch for la blue girl for ideas on sex attacks
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This is a few days late (haven't checked my rss feeds for a bit), but congratulations on having your work featured in an RPS article.

Thanks!

The game has an official blog where I post updates now:
http://spritesex.blogspot.com/
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Is it ok that I'm definitely going to masturbate to this game?
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Is it ok that I'm definitely going to masturbate to this game?





Ok, so here's the final version of the system.


Your goal each battle/sex is to get max points. There's no dying. The point determine the amount of experience points you get.


There are 4 scoring factors:
Battle duration (the more the better);
Chain attacks (using moves in a specific order, different for each partner);
Maximum damage;
Pleasure;


There are 7 different moves (learned throughout the game). Each consume an amount of HP and MP. Basic "fuck" moves don't consume MP.
All moves deal damage. Some moves also have secondary effects, which are: lower own attack, lower enemy attack, increase enemy attack.


Some enemies don't attack at all. Some do, but still, they act at a much slower rate than the hero.


Each time you use a "fuck" command, your own attack is lowered.


There's also a "rest" command, which recovers your HP and attack, but it costs MP.


There are also items.


MP is replenished after each battle, but HP is not. It recovers by itslef slowly though.


So basically, battles can be really easy if you just want to finish them fast. If you aim for maximum score, they get tricky. This "tricky" is a strategy element I decided to add in the game. But it's kinda "optional".


Though there is no dying, there is a gameover. The game has a horny meter, which grows with time. When you successfully finish a battle, regardless of the score, it is lowered. If you fail (your HP goes down to zero before you finish), it raises. If horny meter goes too high, you die, gameover. So, say, if you just rush through battles, you'll get very little XP, stay at a low level, and later battles will get too difficult, and you're bound to fail. So, in a way, the game does force you to try to be successful and develop strategy.


It's done. I'll probably just have to ajust some numbers. Once I'm further along, I'll ask some help on battle testing.
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Actually, if we give a pass to the fact that it's a sex-game in rm2k3 or whatever, this does actually sounds pretty good/innovative.

KUDOS SIRRAH!!!
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I can't imagine getting caught playing this!