Topic: gimme your articles (Read 1268 times)

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hey, i'm looking for cool articles/blogs on games. be it game uh PHILOSOPHY, game design/narrative, just cool ideas in games, anything similar to like spacechat and that, you know, interesting look at games. i'd like anything like this please!
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also i don't think there is really a consistent place or blog for anything like this and some of you saltworld guys really have the wits and the potential to pull something like this off so uh maybe get to work so i have something to read already???
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Development is underway. All of our talents will be accounted for. Well... not THOSE talents. You can keep them to yourself.
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Development is underway. All of our talents will be accounted for. Well... not THOSE talents. You can keep them to yourself.

oh that's cool! off topic but how did you make those glitchy graphics? i'm making a game (well, two actually!) that makes use of like kill screen/glitch (nearly typed blitch there not sure why) graphics and would probably help me a lot!
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I am actually writing a server-side script to glitch things up. If you have a mac there's a program someone made (Malad probably has the link, it's on my home PC atm). If not then it's just a case of observing what makes a glitch a glitch. That logo was made by Malad so he has the skills down. He's done most of the GW layout.

If you can wait a week I can probably fix you up with a utility to apply glitch-like distortion to images as that is one of the *cool* features I'm throwing up there to add character.
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http://www.gargonherd.com is writing a cool article series based on Quest 64 as refracted thru the spacechat thread
 
http://ironcupshrug.wordpress.com/2011/01/18/stray-dogs/ review of Kane & Lynch: Dog Days that I like a lot for some reason
 
http://www.largeprimenumbers.com/article.php?sid=mother2 Tim Rogers' review of Earthbound, positioning it alongside Metal Gear Solid 2 and Takeshi's Challenge
 
http://www.gamasutra.com/view/feature/6364/the_replay_interviews_ray_kassar.php interview with ATARI head Ray Kassar. It is pretty wonderful!
 
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To give you an example, when I arrived there on the first day, I was dressed in a business suit and a tie and I met Nolan Bushnell. He had a T-shirt on. The T-shirt said: "I love to fuck." That was my introduction to Atari.

hell yeah!! whooop!! :fogetcrazy: :fogetpistol: :foget420:
 
this is apparantly all the gamechat i have :( gimme good gamechat.........
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http://tinycartridge.com/post/866743831/super-creepy-pokemon-hack here's a creepy bedtime story


http://www.ppl-pilot.com/mame.aspx how all video game ports are actually made: download warez rom and emulator, done (or not)
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Quote from: thecatamites
http://www.largeprimenumbers.com/article.php?sid=mother2 Tim Rogers' review of Earthbound, positioning it alongside Metal Gear Solid 2 and Takeshi's Challenge

jesus christ!! I was kind of just absently browsing and clicked on this because I'm all like "oh, well, i like earthbound" and before I realized, 90 minutes had gone by and I'd only gotten halfway through. It's a good read, but I'm gonna have to bookmark this one and take it in chunks.


Magical Wasteland is a blog about videogames by a former industry guy who went indie. It's all good, pretty much, but here are a few specific entries that I like;

http://www.magicalwasteland.com/mw/2009/8/16/fuel-a-tragicomedy-in-two-acts.html
http://www.magicalwasteland.com/mw/2009/10/27/the-way-to-a-mans-heart.html
http://www.magicalwasteland.com/mw/2010/3/28/four-capital-cities-of-the-united-states.html
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I wonder if that earthbound article is purposely constructed to be like that game the writer talks about, making the reader want to keep reading to make sure it's total garbage before posting on the forums about it, occasionally introducing some tiny interesting piece of information before going back to long paragraphs misinterpreting or exaggerating the significance of particular game elements

edit it gets better after the midpoint, when he's mostly just reciting lines from the game/words from itoi

the writer pays way too much attention to the prostitute comment but perhaps itoi has rephrased it "video games are like Tenga ona-cups"
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http://tinycartridge.com/post/866743831/super-creepy-pokemon-hack here's a creepy bedtime story

I've read this and the Pokemon Lost Silver or w/e one and I really like this sort of thing.  I know there's uh...a haunted Majora's Mask one?  That I don't think I saw everything of.  And there's also that Animal Crossing story that had the drawings that went with it and went in a bizarre direction.  If anyone knows more of these sorts of things please give them to me.  I found a wiki full of them once but most of them were really shitty 4chan posts with no effort so I quit digging through them.  And if anyone remembers the Animal Crossing one and has a link I'd like that too.
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I really like that Pokemon Black thing just because it kind of hits the correct note of probably-bullshit-but-just-maybe-not which characterised most of the actual game rumours that I can remember. Like TOMB RAIDER NUDE PATCH which actually got into some 90s magazines or all those Pokemon things about the truck or the SS Anne or whatever. Playable Yoshi in Mario 64 / hidden base in the Dam level of Goldeneye. Yeti in San Andreas woods. I remember during the pokemon craze thing in my school someone told me that in America (fabled land~) there were also games like Pokemon Green and Pokemon Rainbow and Pokemon Everyothercolour which just hadn't made it over here and I was sceptical but still wasn't able to rule it out entirely!
 
I wonder if this is just something that comes with the territory of any popular stuff (PAUL IS DEAD) or if videogames specifically are good at bringing it out, maybe because the presence of glitches/cheatcodes/warpwhistles etc makes it harder to distinguish between ridiculous rumours or maybe because a lot of games are weird mixtures of uh functional mechanical elements and atmosphere to the extent that it can be hard to figure out which is which (I'm thinking especially of stuff like Link To The Past where random clumps of grass would look like an eye or a dragon or an arrow or whatever but this would only occasionally mean something).
 
Also it's probably just my own feeling as a 90S KID but I think if this is the case then it's probably more associated with games which are basically just toys to fool around with rather than ones which are trying to put you through some kind of more carefully "designed" experience, the analogy I'd give is between Goldeneye 64 where enemies just stand there as you wander around this empty base destroying goofy models for no reason and peering at stuff through a sniper scope vs Medal of Honor for the PSX with that bit where you grab a machine gun emplacement and then tons of nazis come rushing out at you to mow down and just a general focus on putting the player into scripted events etc. Like I say this is tendentious argument / not to be trusted coming from old man "n64 life" thecatamites but I do think the whole thing of strange suspicious rumours are based on some knowledge of the artificiality of the game world or detachment from it rather than immersion in a crafted experience. This isn't me complaining about current games particularly btw since I think there's a lot of room for it in sandbox shit / roguelikes and so on as well.
 
edit: ahahahahaahttp://www.youtube.com/watch?v=fM9b8jW8rBE goldeneye remake for wii does exact same thing as medal of honor in that instead of just possibly stumbling on sniper rifle and getting option to use it on dorks in a tunnel you're explicitly told to kill everyone in the tower, find rifle, use it on guys suddenly rushing towards you. i can't talk about this without sounding like TheIrateGamer001 or something but im playing the old goldeneye right now and it really is full of empty space / quietness / lack of directions to the point where more action-packed stuff like the tank level doesn't work at all and that's what i'm enjoying about it so its p funny to see this is exactly what got taken out!
 
edit2 holy shit that video aaaaaaa
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after playing new vegas a lot, I appreciate scripted/ummm choreographed events a lot more than I used to. I was a big fan of free roaming stuff before it really existed in many games, largely because it really worked well in a lot of the older, low-detail games like metroid and baldur's gate. but in a game like new vegas, it only really succeeds at making the world feel empty, dead, and limited, more so than a relatively linear game like tomb raider. I think this is partially because of the level of detail NV tries to achieve. but while the old tomb raiders had lack of realistic detail on their side, even the new ones that I've played felt like they had a much more dynamic and engaging world than NV, and they're full of scripted events and precisely-arranged acrobat poles and ledges to get you from one specific point to another. there are times when things feel too contrived, but they don't succeed in killing the mood. I still feel like I'm exploring when I play those games, something NV never achieves once you get past the myth of an open world with interesting things in every direction and realize there's nothing going on anywhere in the whole world
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similar to the majoras mask/pokemon thing, minecraft had a "herobrine" meme. http://knowyourmeme.com/memes/herobrine#.Th36EW9VAnh

obviously not true since it's based off those earlier "creepypastas" and no one who works on minecraft is nearly intelligent, creative, or informed enough to implement something like that on their own

don't read the slender man article btw there is absolutely nothing interesting about it unless you never heard of an arg before
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http://www.1up.com/features/kenji-eno-breaks-silence

still a good article

japan has trolls too btw

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KE: I basically put bulls*** all over that manual. We were explaining things like where the company is, and I had this beautiful picture of Mt. Fuji, and then there's a bullet train and there's like a temple, and I was like, "This is my company." And there were character introductions, and I put stuff like, "This guy's dad is a sumo wrestler and his mom is a ninja." So just, like, total bulls*** in the manual. That was very crazy and cool.
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similar to the majoras mask/pokemon thing, minecraft had a "herobrine" meme. http://knowyourmeme.com/memes/herobrine#.Th36EW9VAnh

obviously not true since it's based off those earlier "creepypastas" and no one who works on minecraft is nearly intelligent, creative, or informed enough to implement something like that on their own

don't read the slender man article btw there is absolutely nothing interesting about it unless you never heard of an arg before

mysterious swedish ip address
 
I actually hadn't heard about creepypasta stuff before and even though it's dopey 4chan garbage I do sorta like the idea of masses of people freaking out over "lost" simpsons / 90s tv episodes and mysterious romhacks and deliberately blurred nintendopower pictures of screens and whatever else. The Ragnar generation... also I was glad to see the role of mysterious shop which disappears when you try to return to it being filled by enigmatic geocities.com sites which get taken down the next day without being archived.
 
list of secret ff6 characters this is kind of bad but it does have that weirdly dense layers of ridiculous jargon feeling to it which i like. i have not played ff6
 
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Baram: Use the Vanish-Fire28 (learned from Siggy Esper) trick on   
Intangir to knock him out.  While he's unconscious use the Holy   
Scissors to remove his mask (mentioned in the Book of Secrets).  It's   
Baram!  If Shadow is in the party, he'll agree to join you as soon as   
you feed him 22 pieces of coral.  If you sleep at an inn with Baram   
in your party, he has four different fantasy dreams about Mog.
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yeah I like them, mostly because it reminds me of the age when I could get so excited about video games that I'd listen to some kid telling me obvious lies about the gold mew he found by putting the cartridge in backwards or w/e
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pokemon urban legends are the best thing to come out of gaming
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it's kind of sad now that you can just hack into the game's graphics data and see if there's any extra unused characters in there
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I'm kind of dark as fuck but my second choice for ambitious game project would be a Monster Party 2 because the original is pretty amazing to me it's like a creepypasta game that turns out to be real. Hey guys did you know there's this game where the stage start screen is sort of like Super Mario Bros. 2 with the red curtains but instead of curtains it's dripping blood and skeletons

I wish there was more movies/music/etc. these days fueled by genuine hate/negativity as opposed to people who can't even try hard enough to even convey their negative feelings into a work. I guess maybe Kick-Ass or something is maybe the movie I have in mind but somebody has to make a creepypasta 00's CG superhero movie clusterfuck like 'whoa man did you know in the new superman movie superman is like destroying tons of buildings then for a split second almost subliminally it shows all these people being crushed under the rubble and it's really realistic and graphic and doesn't look CG at all compared to the rest of the movie'

please tell me this happens in the new Transformers movie robots are crashing through buildings leveling entire cities in a CG orgy of destruction fueled by some Aspergian enthusiasm for fantasy explosions and then spliced in are very quick shots of the starving children the money used to produce the film could've gone to

http://www.youtube.com/watch?v=6nQzs48Tt9U this is better than any action movie made today anyway and was probably produced for $20 plus illegal bittorrent of Adobe Premiere
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This article about the 80s Czechoslovlakian homebrew computer game scene is pretty fucking fantastic http://web.mit.edu/comm-forum/mit7/papers/Svelch_MiT7.pdf
 
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Although Indiana Jones was nowhere to be found in the Czechoslovak mass media, he became an iconic hero of Czechoslovak computer games – eventually becoming the player character in the anonymously released, topical text adventure The Adventures of Indiana Jones in Wenceslas Square in Prague on January 16, 19898 (Znovuzrozeny, 1989). The game takes place during the Jan Palach Week in January 1989 that saw violence by the Public Security (Ve?ejná bezpe?nost, the police force in the Communist Czechoslovakia) and the People’s Militia against a peaceful gathering commemorating the 30th anniversary of the death of Jan Palach9. Indy is caught on Wenceslas Square, where the clash took place, and has to find his way back into the United States. This involves brutal disposal of the members of law enforcement.

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You are standing in front of the Grocery House department store. The entrance into the subway is fortunately clear. An annoying man (probably a communist) is looking out of a balcony and happily watching the good work of the members of the Public Security. You can go down, to the right and inside.
You see a cop.
> USE AXE
You drove your axe so deep inside his skull, that it cannot be pulled out. You see a dead cop.

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O.K. You are standing at an unobstructed entrance into the subway. As soon as you showed up, an officer came to you and searched you. Having found nothing, he called on his “comrades” and they beat you senseless. As they were running away to deal with some woman with a baby carriage, one of them lost a machete. You crawled for it and committed hara-kiri. INDIANA JONES IS DEAD *scroll+
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