Games Dufe's Dragonball Z Standard Development Kit! (Read 1640 times)

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calling it a Software Development Kit is not any more correct, you guys, it's just wrong in a different way.

Ahaha touche.
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Lol judging by your feature list this is a big ol' pile of garbage too. The only way an action system can be any good in rm2k3 is if you're one of those brilliant psychos that used to make pixel movement and collision systems in the engine. No offense but there is absolutely no need for a dragonball z SDK in rm2k3. Hell there's no need for a dragonball z sdk period. 99% of dbz fangames are terrible (as opposed to I guess 80% of official ones), and if a good one exists it sure as hell wasn't made in rm2k3, and for god damn sure wasn't made using some useless middleware for your middleware like this.

lol did you even try it?

For those of you that did, thank you for at least taking the time to test it. Even if you didn't leave any cnc.

@Vellfire - Hey no worries, I'm use to this atmosphere lol. I've been around GW since the beginning and I've pretty much watched this place destroy all DBZ fan games from existance that have been posted here haha. I gotta admit though, this place use to be really active.



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lol did you even try it?
I don't have to. I am familiar with the rpg maker engine, and if it uses the default rpg maker movement and collision system, it is impossible for this to be any good. If it doesn't, I'll try it, and you should put that in the feature list.

calling it a Software Development Kit is not any more correct, you guys, it's just wrong in a different way.
Yeah I guess arguing semantics while ignoring the more glaring problem is misguided.
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I don't have to. I am familiar with the rpg maker engine, and if it uses the default rpg maker movement and collision system, it is impossible for this to be any good. If it doesn't, I'll try it, and you should put that in the feature list.

Yeah it does, but that doesn't mean it can't be good.  It just means it can't be as good as buus fury or legacy of goku 2.
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No it means it can't be good, full stop. The default RPG Maker Movement and Collision systems are in no way conducive to action gameplay. It is fallback of the engine itself. Fuck it. I'll download it later just to prove you wrong.
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good to hear that your thinking about trying it lol. If you find any bugs or have some suggestions to improve it in rpg maker let me know.




@ Those who tried it, You can open it in rpg maker and select other characters to choose instead of the character you start off with. Remember though some are still being worked on.
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c'mon guys just help him with the SDK... :/
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I don't have to. I am familiar with the rpg maker engine, and if it uses the default rpg maker movement and collision system, it is impossible for this to be any good.

Come on dude that's the most stupid thing you could say to someone who worked on something to help the noobs of rpgmaker. It was very arrogant of you. Now just because of that I have to download this to see its worth
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No it means it can't be good, full stop. The default RPG Maker Movement and Collision systems are in no way conducive to action gameplay. It is fallback of the engine itself. Fuck it. I'll download it later just to prove you wrong.

Do you really need to assume that it must be action-based gameplay to begin with?

DBZ games can be just as fun when played entirely turn-based if you know how to design it. (In fact, if I were the one making a DBZ SDK, I would model it after the turn-based RPGs made by Nippon Ichi. The RPGs they make have stats and leveling systems that always reminded me of DBZ, along with everything out there that is similar to DBZ. With the DBZ SDK I designed, people would be able to replace the default DBZ graphics with ones from Bleach/Naruto or One Piece or whatever and nobody would be none the wiser.)
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In fact, if I were the one making a DBZ SDK, I would model it after the turn-based RPGs made by Nippon Ichi. The RPGs they make have stats and leveling systems that always reminded me of DBZ

What, in the sense that 99% of it is monotonous time wasting?  LOLLLL
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What, in the sense that 99% of it is monotonous time wasting?  LOLLLL

Well yes, pretty much that.

As opposed to what? The 1-1.5% of the games out there that actually involve some slightly smaller percentage of monotonous time wasting? All they do is exaggerate the process, the very same way that DBZ exaggerates everything and drags it out to 5x-15x the normal length of any sensible plot-line.
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Come on dude that's the most stupid thing you could say to someone who worked on something to help the noobs of rpgmaker. It was very arrogant of you. Now just because of that I have to download this to see its worth
You know what doesn't help noobs? Giving them tools specifically designed for dragon ball z fangames.

Do you really need to assume that it must be action-based gameplay to begin with?

DBZ games can be just as fun when played entirely turn-based if you know how to design it. (In fact, if I were the one making a DBZ SDK, I would model it after the turn-based RPGs made by Nippon Ichi. The RPGs they make have stats and leveling systems that always reminded me of DBZ, along with everything out there that is similar to DBZ. With the DBZ SDK I designed, people would be able to replace the default DBZ graphics with ones from Bleach/Naruto or One Piece or whatever and nobody would be none the wiser.)
I disagree that that would be better, but this isn't relevant to whether an action based dragon ball z fangame template (which is what this is, it's not turn-based) can be anything but terrible.


EDIT:
Well yes, pretty much that.

As opposed to what? The 1-1.5% of the games out there that actually involve some slightly smaller percentage of monotonous time wasting? All they do is exaggerate the process, the very same way that DBZ exaggerates everything and drags it out to 5x-15x the normal length of any sensible plot-line.
If it's fun it's not monotonous. If it's monotonous it feels like work.
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I was going to take issue with what you said Alec (especially about fun and monotony being mutually exclusive terms), but then I remembered what this topic actually is, and decided to be personally done with all of it. (If you are entirely convinced that such a thing can only be terrible, then why put so much attention towards convincing people of that fact? So the people that actually could be interested don't end up wasting more time than you did in trying to convince them such a thing can only be a major waste of time?)

Given that I could never imagine myself feeling the need to ever want a DBZ styled template for an action-based RPGMaker game, I've really talked in this topic a lot more than I ever should have to begin with.

EDIT: Although the idea of making toolkits specifically built for assisting RPGMaker noobs in making even worse RPGMaker games even faster has now got me genuinely inspired. Now I want to make modified template so that any RPGmaker noob who wishes to make an RPG that requires 100+ hours of monotonous grinding will be able to do so with very little modification of the template I would provide for them. (They'd assume I was helping make their game better because they are dumb noobs, but in truth I'd really be helping make it so that everyone in the world hates RPGmaker games that much more! And thus, get that much closer to ending RPGMaker games for good! Anyone who truly despises RPGMaker should wish to be so devoted to this cause.)
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especially about fun and monotony being mutually exclusive terms
Lol.
Quote
If you are entirely convinced that such a thing can only be terrible, then why put so much attention towards convincing people of that fact? So the people that actually could be interested don't end up wasting more time than you did in trying to convince them such a thing can only be a major waste of time?
Funzies?
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Well yes, I do agree that convincing people that this template is a terrible idea, is itself much more fun than playing any game that ever could be made by this template, but you do realize that that's not saying much. (Fun is pretty subjective anyhow, but I'm certain I wouldn't be the only one here who also finds long division and/or having a root canal to be more fun also.)


EDIT: You also must realize that there will never be a conclusive end to these types of things being listed in new topics, for which you can disagree with in principle and go endlessly on about how bad it is. If you really do keep finding this particular activity genuinely fun, then you yourself are all the proof I need that it is entirely possible to have fun while doing something that is also monotonous.
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Well its fun enough for me considering how much time I spend in this topic (very little)