Dev - Other maker [Unity][Demo] Aqua Nebulon (Read 126 times)

  • Comrade!
  • Group: Member
  • Joined: Dec 7, 2005
  • Posts: 29
Hello everyone!

Today I would like to introduce my current project :



Name : Aqua Nebulon
Genre : ShootemUp
Engine : Unity 3.2
Version : Demo V 0.1.14p
Size : 28 MB
Download : Aqua Nebulon

- no installation needed, just download and run the exe file
- this demo includes one complete stage
- controls are with keyboard or gamepad ( analog stick supported)
- default keys can be redefined on game start


Preferences
----------------
In the start splash screen you can change the input settings, the game resolution and quality display.
If the game does not run smoothly on your system, you can try a lower resolution und change the quality settings to a faster one.
The setting "good" includes all game FX, on setting "fastest" decorative lights are turned off. Higher quality settings apply
additional effects like anisotropic filtering for textures and better particle effects.

The Game
-------------
In the main menu you can look at the credits, see a quick guide, start and end the game and choose between 3 difficulties in the
options submenu.
In higher difficulties the enemies have more hitpoints and more bullets are fired towards the player.



Character selection
-------------------
You can choose between 3 characters and their submarines.
The submarines have different armor, hitpoints and speed.

Controls (default)
-------------------
submarine control      W A S D, arrow keys or analog Stick
fire            Return, Space or joypad key 0
choose weapon system       E, left ALT or joypad key 1
switch Zodiacs         F, left CTRL or joypad key 2
Menu / Pause         ESC or joypad key 3

(Remember, you can allways change these keys in the start splash screen)



HUD
-----
In the left up corner is the status display, the big number indicates the hitpoints, the small number are your remaining lifes.
In the middle up is the score, right up you see the display for collected items.
Centered down is the weapons bar.

Gameplay
------------
The goal is of course to reach the end of the stage and to collect items on your way. There are crystals spread all over the
area, 10 green, 5 red and 1 blue crystal. You can also free prisoners by collecting their cages. At the end of the stage you will
get a rating from 0 to 100 percent depending on your score and how many items you have found.
(In the final game this rating will be important to unlock higher levels and areas)

You can allways pause the game ( and exit it) pressing the key for menu / pause.

Weapons
-----------
The game has a weapon system like in Gradius series. Enemies will drop energy spheres randomly. Picking them up will refill some health
( depending on selected difficulty) and move the red mark on the weapons bar. Pressing the key for "choose weapon system" will
activate the highlighted weapon system.
You will keep your weapons even if you die.

Weapons:
- Speed Up
rises the speed of the submarine in 2 steps
- Bomb
drops a bomb downwards ( stronger than the standard torpedo)
- Tailgun
fires a torpedo backwards
- Triple Shot
Fires 3 Torpedos forward
- Zodiac
Zodiacs are little drones following your ship, one on the upper side, one below. Each submarine has different zodiacs equipped.
Using the key "switch zodiacs" you can toggle their positions.
- Shield
a force field protecting the submarine. It absorbs some shots, but does not protect againts wall collision.

( for the final game i plan to create different tailguns, spreadshots, etc, which need to get unlocked or bought from NPCs)



Boss
--------
Included on one path of the demo is a small boss. For beating it, you will get an extra life. In the final game these bosses
will be part of a quest system or give achievements.

Finally some screens: (for original size simply click on them)







I hope you like the game, suggestions for improvements are allways welcome.
Have fun!

Greetings, KoA-Angel