Help requesting help from people who have made chipsets for rm2k/3 (Read 136 times)

  • Avatar of dicko
  • HO HO HO
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 17, 2004
  • Posts: 1008
basically i'm looking for some help in organisation, layout and just general tips. i'm making an rm2k game and need help with basically laying things out on a chipset and also how to fit things nicely so it can be a usable chipset. any help and even resources/tutorials would be greatly appreciated!
http://angrygeometry.wordpress.com
  • Avatar of Ocean's Dream
  • PipPipPipPipPipPip
  • Group: Member
  • Joined: Aug 9, 2005
  • Posts: 926

This template can be useful. The water goes in the blue part on the top corner. The pink in the top corner is for animated tiles. Green for the autotiles, brown for lower layer (Floor tiles, wall tiles, anything without transparency), and pink for the upper layer (objects and things).

http://pixel.oceansdream.net/?p=207
http://pixel.oceansdream.net/?p=7
How autotiles work in RM2k3.

Too sleepy right now but I can elaborate or go over anything else as needed later!
http://dev.oceansdream.net