ACTULLY I OPENED UP RM2k after making this post and it's more complicated (A LITTLE) than what i expected so i'll work on what equation it is.. meanwhile,for those who doesn't know parabolas here's a good introduction:-----------------------------
Nice didn't know those rules. anyway to explain it in a mathist's pov though i'm not a mathist myself, its actually just basic algebra.
If you want the most basic types of non-linear exp curve. Well there are 2 kinds, (not sure how rm2k does it but i think it's described by early or late or something like that.) there is the (1)slow progress which gets exponentialy higher every level, then there is the (2) expcurve which still increases but the rate at which it increases slows down.
fuck i'll draw: (btw these are called parabola)
The orang line is the 'line' exp curve function..

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actually its very very very very very basic, the function for the first curve is
f(x) = (x^a) + cwhere a is a positive number(greater than 1) and c is the 'offset' or the first value at level 1..
as we increase a.. you see the curve steeps, and so the exp for each individual level x..and lowering a while widen it, making the game relatively faster for you to level up...
then the 2nd type of curve.
the concept is the same actually if you kow math it's basically same function just rotated 90degrees.
so:
f(x) = a-root-of(x) + c
that's it basically. the simplest form of that is f(x) = square root of(x).. where a is 2.. thus square root. and c is 0.
same principle:
but actually:
you make either curves by varying the a in the equation (
f(x) = x^a + c)there is also the case of:
see that it's a weird curve first like the 2nd curve then becomes the first curve. basically it's a piecewise function. it's 2 function in one, it's invented by abdul salam..
i haven't seen this kind of curve used because it's funky...
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also i'm not a mathist so i'm not very sure about this and i b et you already know most of this. anyway next i'll post about actual 'game design' and how to have a feel of the difficulty or grinding property of the exp curve by introducing some rpg aspects and other parameters you can control to easily vary stuff and shit.