I decided to 'get off my ass' and work on my game, try to fix my collision issues that I've been stuck on for what seems like weeks, maybe months, and then in what must have been a spot of sheer luck I figured out the problem.
Unfortunately, my obsession with that single issue has kept me from working on the rest of the game. All the objects in the game are still basically stationary walls with a player that can move around a level full of said walls. BUT HEY AT LEAST SHIT COLLIDES ACCURATELY. And I can have a player speed that isn't a divisor or multiple of 32 with out the collision wigging out on me.
In any case, its kind of rekindled my coding spirit a bit, so I'm going to probably be actually working it rather than playing Black Ops/Minecraft/Twisted Metal. I hope to one day finally work on the actual game mechanics. (AKA the fun part to code) At the moment though, spending the past 3 hours or so, late into the night, on this single problem has kind of made me sleepy/headachey. So I'm going to hit the sack, I just hope I feel as enthusiastic tomorrow to code as I do now (only well rested).