Games Table Top games (Read 2523 times)

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Haha this is awesome I really enjoy reading your posts.

I should probably get onto IRC sooner or later, I'd like to play in a game for once since I'm usually stuck Dming :P (Not that I really mind)
I don't have a lot of physical table top games, I got Donkey kong Jenga, an army of Tyranids and then my old 3.5 D&D books, and AD&D

Recently I've been DMing this http://1d4chan.org/wiki/Pokemon_Tabletop_Adventures It's pretty sweet I've been running the same group for almost a year now.

And don't think for a second they're just going around saving the world from Team rocket! they're in a post apocalyptic earth where humans are nearly extinct from a war they started and fought with Pokemon that ended up with the world being blasted back to the dark ages!


Dude you are the exact kind of person we need in havern. Fucking join us, that POKELMON shit sounds amazing.

Also: do not worry, you won't be FORCED to DM or anything haha.
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I'd be up for running a GURPS game on the forums OR IRC. (or maybe it would be most helpful to do a little of both, have a set time on IRC and be allowed to do "next combat turn" or non-combat oriented decisions occasionally when the IRC part is over on a forum topic)

I don't know what kind of game I'd run though other than that it'd probably have to be 'set' in a time (and any time really) AFTER the year 1900 ('decade' games, modern setting games or futuristic games) and I don't generally care for "High Fantasy" unless it really brakes the mold and I would be bored if I had to run one (or play in one).

As for themes I'm generally pretty open. Post the following IDeas on Glitch works awhile back:
-1920's gangster
-WW1 or WW2
-1950-60 cold war spys
-Vietnam
-90's Gangsta

Or even:
-Space Faring
-Deadly virus that kills 99-98% of the population
-Sci-Fi "Urban Decay"
-Silent Hill esque
-"Bully" style kid type game
-Artic explorers
-Mermaid/Mermen/Atlantian
-Totalitarian government dystopia
-Sci-Fi/Modern Horror
-Alien Invasion
-Western
-Cartoon


(Looking at that old post I see Vel's post and remember that she never started the Wrestling game or that if she did I missed it.)

Dude, if you ran this game on IRC I think Dot would probably fucking marry you man. HAVERN IT UP BUDDY.
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my mom said i learned how to read really young because i wanted to play clue with my brother and his friend and they wouldn't let me (tho they were just using "you can't read" as an excuse to not have to play with a little kiddo and they were really upset when they couldn't do that anymore)
I love this hobby - stealing your mother's diary
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also i wanna play pokemon rpg prolly
I love this hobby - stealing your mother's diary
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Dude, if you ran this game on IRC I think Dot would probably fucking marry you man. HAVERN IT UP BUDDY.
You talking about a specific one? You were really interested in playing 1920's movie-realism gangster game. If I'm going to run that I need to watch a bunch of mob movies to get myself in the mindset.

I would also have to figure out a good time to run the game and set up a topic for it.

Though really I'd like to get sort of a topic for different ideas and then a "ranked vote". Where everyone picks their top picks (which lets say the top vote gets a vote weight of 10, and the next in line gets 9, and then 8 etc) And tally them all up, meaning well get a pretty accurate idea of what people want to play.

Or I could just skip that and pick the 1920's one since that does sound like fun. Though technically, now that I think about it, I've only seen mobster movies or played mobster video games set 1930's or later so I'll need to watch some specifically set in the 20's as well to see if there was any differences. Unless you guys are interested in running like multiple era mobster games (Where like, as your characters age and die you plays as their son or daughter that enters the business or something)

1920's - The 'Roaring' start of the mobster family
1930's - depression era mob
1940's - WW2 era mob
1950's - Nuclear age/cold war age mob
1960's - Vietnam War and protest era/hippie era (IDK how one would mix these elements with mobsters)
1970's - War on Drugs (think Scarface)
1980's - Continuation of war on drugs mixed with corn
1990's - Gang Turf Wars

Kind of grasping at straws at the end for ideas though.


EDIT: for speeding up combat, I jotted down a list of possible combat actions a long time ago: https://docs.google.com/document/pub?id=1F92EPTc3YfvAgDW6Ev-ZDcVIrbO0Fsyj5IxJbwzX2dw
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UPDATE:

We've been fucking around with a great application to use for gaming and currently Warped's planned session (although in early stages) is RIGHT ON TRACK!

So yeah, HOORAY!
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my favorite board games are clue and candyland unless micro machines counts as a board game

I know my parents played board games with my sister and I when we were young, but I never heard of catan or like anything else mentioned here besides monopoly. I bought risk when I was like 9 but no one wanted to learn the rules and I was pretty happy just to make up battles myself

edit I also had a goosebumps board game
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earlchip that is very sweet re: risk haha.

What did the goosebumps game involve?

I had a BREAD game and an ONLY FOOLS AND HORSES game lol. Classic BBC sitcoms.
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I want to play Hat chat.
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actually now I remember we had two goosebumps games, I can't remember how they were played but I found some pics. they were the cardboard and plastic pop-up style
graveyard
http://boardgamegeek.com/image/277753/goosebumps-terror-in-the-graveyard-game
http://boardgamegeek.com/image/309109/goosebumps-terror-in-the-graveyard-game?size=large
terror tower
http://boardgamegeek.com/image/142639/goosebumps-a-night-in-terror-tower-game
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That looks amazing hahaha
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have you guys heard of roll20? it's pretty much like a online game board that you can have in your browser.
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LOL that's what I'm running my 1920s game on.
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i'm showing up pretty late on this but i co-designed a rp system if that qualifies as "tabletop". https://sites.google.com/site/locusrpg/ the core rules are super short, and it's designed with extension/hacking in mind, but if anyone wants to playtest, i can help decypher the rules / provide modelling advice for different scenarios. initial readers had trouble with some bits of it (probably because when i wrote the first draft i was trying to be too succinct), but it seems to have worked for the people we've taught to play firsthand. atm we're playing a weekly fantasy game. it's been cool because we got to explore a lot of themes that don't usually pop up in fantasy games (so far: "colonialism & the cultural other", "heroism, power, and great-man history"). not that that has much to do with our system, but i tend to find fantasy really irksome so it's been a cool nerd thing to be able to enjoy it again. oh also online dice i hacked up in like ten minutes, it has some known interface defects though http://locus-roll.heroku.com/index.html. apparently our aussie playtesters have recorded a whole heap of audio of them playing (i think it's a lovecraftian horror game) so i'm gonna be going through that with some interest. i am now recording wounding/damage using something that looks a good bit like a vodoo doll of my character (i done sewed the other day it while i watched a doco about Bougainville independence).

that was pretty disorganised. what i am saying is need more playtesters, try my fuckin game system.

edit: also, Apocalypse World is the current in-thing with the indie RP people. some of you who haven't played a roleplaying game before might find it interesting. it's a fairly clean design, and has fairly well-written rules text compared to most rpgs / my writing. i am certainly much less opposed to it than i am to D&D.

general board games: i like abalone a lot. cascarone is fun. i don't like settlers b/c the randomness makes me twitchy and i don't like having to maintain good-faith play past the point i know i've lost.
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i'm showing up pretty late on this but i co-designed a rp system if that qualifies as "tabletop". https://sites.google.com/site/locusrpg/ the core rules are super short, and it's designed with extension/hacking in mind, but if anyone wants to playtest, i can help decypher the rules / provide modelling advice for different scenarios. initial readers had trouble with some bits of it (probably because when i wrote the first draft i was trying to be too succinct), but it seems to have worked for the people we've taught to play firsthand. atm we're playing a weekly fantasy game. it's been cool because we got to explore a lot of themes that don't usually pop up in fantasy games (so far: "colonialism & the cultural other", "heroism, power, and great-man history"). not that that has much to do with our system, but i tend to find fantasy really irksome so it's been a cool nerd thing to be able to enjoy it again. oh also online dice i hacked up in like ten minutes, it has some known interface defects though http://locus-roll.heroku.com/index.html. apparently our aussie playtesters have recorded a whole heap of audio of them playing (i think it's a lovecraftian horror game) so i'm gonna be going through that with some interest. i am now recording wounding/damage using something that looks a good bit like a vodoo doll of my character (i done sewed the other day it while i watched a doco about Bougainville independence).

that was pretty disorganised. what i am saying is need more playtesters, try my fuckin game system.


dude, i'll totally try this out!! this looks fun!
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cool! if you need advice about using or extending it, let me know. i am very interested to hear how it goes.
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What I've been using for games online is maptools http://www.rptools.net/

Anyway Biggles your program looks interesting I think I'll play around with it


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What I've been using for games online is maptools http://www.rptools.net/

Anyway Biggles your program looks interesting I think I'll play around with it



This is actually what I use as well. Decent system if you just use it for the basic stuff, potential for being amazing if you going deep into it though(though this can cause problems for people on slower computers if you go to far...).
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This is actually what I use as well. Decent system if you just use it for the basic stuff, potential for being amazing if you going deep into it though(though this can cause problems for people on slower computers if you go to far...).
Actually, you were saying you might join us. and I'm considering switching over to it from Roll20 because its seems faster and more versatile. I have to make sure the other players are OK with that though. Wouldn't have to worry about me going overboard with it computer resources. I'm running a Netbook right now since my desktop is fucked up. If anything I'll go to low.
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I've been hearing things about 13th Age recently. Some former D&D developers decided to make a system based on 4th edition's basic design.