Contest SALT WORLD GAME JAM #1 - SEPTEMBER 2nd TO SEPTEMBER 8th (Read 3311 times)

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SALT WORLD GAME JAM #1 - SEPTEMBER 2nd TO SEPTEMBER 8th

wow!! a salt world game jam! it takes place throughout a week, and the goal is to enter in as many games as you want!


rules:

-may work in teams of 1-3 people.
-game can be about anything. a certain gameplay element, your favorite story, your favorite song. anything!
-you can enter in any number of short, medium, or large games.
-everything in said game(s) must be completed within september 2nd - september 8th

the rules might increase in other game jams if something goes awry, or something doesn't work.

ENTRIES:
thecatamites - http://www.saltw.net/index.php?topic=83380.0
dicko -  https://dl.dropbox.com/u/18787702/g/weirdtape.html

the theme is MYSTERIES. make a bunch of games about mysteries!! cryptozoology, plain ghost stories, and various haunted houses are some examples.


remember! this is supposed to be laid back and fun! don't stress out too much about errors! you have a whole week to make as many tiny games, large games, and even some games that jump on rocks.


have fun!
  • Avatar of tuxedo marx
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right when i'm on holiday ;)
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Right when I'm moving into a new apartment. I guess I have to sit this one out.
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ah, i want to have these every month or two! there's always next time.
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i"m in
http://djsaint-hubert.bandcamp.com/
 
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Right when I'm moving into a new apartment. I guess I have to sit this one out.
Same, another state... but you're a cool guy, this fresh new winds... you feel invigorated, you hear a croak *I C E B E R G* in the wind...
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i want to make a game with some salt world peeps that would be way hip
www.jmickle.com
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someone should start this
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the sound of rusted oven door, tied to burglar, scraping across surgical museum's roof
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i am thinking of making a game like the sims only it's called "The S.A.M.S (Satanic-Assisted Magical Slaves)" and you have to successfully occupy a portion of a dungeon and strengthen it in the name of (1 of 4) cults. instead of normal furniture you get cool relics and magickal trinkets + shrines. the rest of the dungeon is filled with weird ghosts who you have to wipe out to expand your satanic empire.


i am not sure if this reality is a possibility but i am going to try making it when the time comes
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what's the theme? it's better if there's one
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ya a good open-ended/kinda ambiguous theme can be really helpful & not necessarily restrictive imo
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what's the theme? it's better if there's one

agreed, it would help

in any case im in wooo wooo party can start
I used to be a computer god 15years ago. Since then i'm just a working dad.

~my gameslog~
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I too would appreciate a theme... just because it's a bit easier to concede to churning out something less-than-stellar if you are sticking to a theme... that sounds kinda shitty but I'll never be able to come up with some game concept even with a whole week To Jam.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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i have decided to make the theme MYSTERIES. if we do this again in the future, i'll probably put up a poll for it.
anyways, the jam starts tomorrow! wow!
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MYSTERIES

#good!!!!
I used to be a computer god 15years ago. Since then i'm just a working dad.

~my gameslog~
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let's crypt up a rogue boneman


let's coax a pipsqueak to waltz


let's thumb a smudge into a swirl


let's get right to the crux
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Man, I am no good with mystery. Although I will try this out solely because I already had a idea for a game along those lines that I really wanted to make, but not too sure if I can make it work cohesively within a week.

Basically you play a character that has recently been murdered, but have no recollection of your life before your murder. All you know is that your spirit has been tethered to the house where the murder took place, and you cannot move on until you find out how it happened.

You start out with only the faintest influence on the physical realm, but luckily for you a young family moves into the house where you were murdered. You soon discover that by preying on their various fears, you can draw energy from their living spirits. This allows you additional powers that lead to more significant influence on the physical realm, all with the hope that your supernatural influence can eventually shed light on the source of your mysterious death. (actually, Gargonherd's idea reminded me a lot of it... Well in that it's very much like a morbid version of the sims, but I really have no idea how I want to end it. I am not very well-versed in the compelling world of the mystery genre)
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aaaaand.... START!
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so who's on this?