Dev - Other maker Ed's Blender and Unity Kibble-station (Read 298 times)

  • Avatar of Carrion Crow
  • I need to watch things die
  • PipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Apr 5, 2006
  • Posts: 3516

In this thread I am just going to post things I am making with an eye to making some cyberpunk trash in Unity.  I'm not taking it seriously at all, my main aim at the moment is just to learn how to make decent assets in Blender and pop them into Unity.


Two identical planes (not instanced) in blender.





Model one using edit mode and subdivision with extrusion.





UV map the simple model, it essentially becomes a cube against the BG image.





Place one on top of the other, move the simple one slightly above, bake normals with selected to active checkbox ticked.



Open normal map in another program and increase contrast a little, this makes it more bumpy.



Create a plane, apply as bumped diffuse with a concrete texture as the diffuse and your normal map as normal.

And there you have a complex-looking floor tile using only two polygons per tile (in my system). I had a little problem with rotation when I exported to FBX but that was solved by rotating by -90 degrees in object mode in blender, Ctrl+A, Apply rotation. Export selected object.


The car is something else I have been working on in my creation of cyberpunk assets. Being able to paint decay onto things with texture painting pleases me.
  • Avatar of Malad
  • Resident Lurker
  • PipPip
  • Group: Member
  • Joined: Nov 7, 2005
  • Posts: 249
Nice to see you're still working on 3d stuff. Looks great!
what's updog?
  • Avatar of Warped655
  • Scanner
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Mar 25, 2004
  • Posts: 2416
Shit man, good work. I'm jealous. :)
  • Avatar of Massy2k6
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 16, 2008
  • Posts: 1205
I keep trying to get into 3d programs like blender but always lose interest after a few days, the learning curve is so damn steep.
http://steamsignature.com][/url]
  • Avatar of Malad
  • Resident Lurker
  • PipPip
  • Group: Member
  • Joined: Nov 7, 2005
  • Posts: 249
It would be cool if we set up like... a legit class or something. I'd like to learn but I'm not interested in picture/text tutorials to be honest.
what's updog?
  • Avatar of Carrion Crow
  • I need to watch things die
  • PipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Apr 5, 2006
  • Posts: 3516
Funny you should say that, most of the blender tutorials online are long-winded video tutorials which take a great amount of time to gain detail from. I much prefer a skimmable text tutorial than a whiney nerd going about steps I already know.  This is a problem with even some of the best blender learning sites.
  • Avatar of Malad
  • Resident Lurker
  • PipPip
  • Group: Member
  • Joined: Nov 7, 2005
  • Posts: 249
Valid point. I more or less meant a classroom sort of deal. Like utilize some sort of streaming classroom environment for Q&A rather than a static tut
what's updog?
  • Avatar of Massy2k6
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 16, 2008
  • Posts: 1205
Yeah I was recently working through a realistic human body tut, and after 3-4 days and finally finishing the head, sort off... I lost interest in even attempting the body.
http://steamsignature.com][/url]