Topic: let's talk about my website idea (Read 2123 times)

  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
Small update, just pushed out some updates. You can read about it on the blog: http://itchio.tumblr.com/post/45281472959/first-updates
 
There are a couple more things I want to add before I start doing some hardcore marketing.
http://itch.io - sell your indie games
  • Avatar of DDay
  • Dead man
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Feb 7, 2003
  • Posts: 2172
Small update, just pushed out some updates. You can read about it on the blog: http://itchio.tumblr.com/post/45281472959/first-updates
 
There are a couple more things I want to add before I start doing some hardcore marketing.
 
 
Leafo I have concern what happens if I buy a game and say if said developer pulls the the game from sale. What is protecting the guys that already bought the game?
DDay is Dead  I am a dead man typing
 
  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
Nothing, if you buy it you're expected to download it when you buy it! I think my general approach is to give the developer full control over everything. If it becomes a problem then I might reconsider my approach. This isn't like steam, it's not for managing an online library of games.
http://itch.io - sell your indie games
  • Avatar of DDay
  • Dead man
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Feb 7, 2003
  • Posts: 2172
Nothing, if you buy it you're expected to download it when you buy it! I think my general approach is to give the developer full control over everything. If it becomes a problem then I might reconsider my approach. This isn't like steam, it's not for managing an online library of games.
 
I can see an odd thing happening if this get's popular like someone buys game and by little luck the dev pulls the game at the same time. I relly think there should be some delay in removal. 
DDay is Dead  I am a dead man typing
 
  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
Nothing, if you buy it you're expected to download it when you buy it! I think my general approach is to give the developer full control over everything. If it becomes a problem then I might reconsider my approach. This isn't like steam, it's not for managing an online library of games.
 
I can see an odd thing happening if this get's popular like someone buys game and by little luck the dev pulls the game at the same time. I relly think there should be some delay in removal. 
If you buy something using paypal it's possible to issue a refund. But like I said, if it becomes a problem then I'll do something about it.
http://itch.io - sell your indie games
  • Avatar of goldenratio
  • now das fresh
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jun 27, 2002
  • Posts: 4550
I noticed you built it using underscore.js. How do you like it? Have you used any other frameworks?
Last Edit: March 17, 2013, 12:47:42 am by goldenratio
yes coulombs are "germaine", did you learn that word at talk like a dick school?
  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
MORE UPDATE

I added some basic analytics and graphs to the site!





Blog Post

I noticed you built it using underscore.js. How do you like it? Have you used any other frameworks?
I like underscore, I don't really use it that extensively. The useful things for me are the templating system (it's bizarre that it has one but I use it), and a few of the functions like debounce, throttle, and defer. I could save some kb by not using it probably but oh well. I wouldn't really consider it a framework, it's just a bunch of misc utility functions.

I think the most important part of my frontend setup is CoffeeScript. I see CoffeeScript as a replacement for a lot of libraries because of it's syntax. You get a class system, a sane way to loop over things, comprehensions, syntax for binding functions. It's great. So I would recommend that over anything anything else. jQuery is also very powerful.

I don't use any frontend frameworks like backbone, or angular or the like. I have a pretty basic setup where a CoffeeScript class encapsulates the logic for a dom node that should have special functionality. It's straightforward, low overhead, and works well.
http://itch.io - sell your indie games
  • Avatar of goldenratio
  • now das fresh
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jun 27, 2002
  • Posts: 4550
I've used knockout on an asp.net site that was driven entirely by ajax calls, and it was pretty awesome for that. Most of the other frameworks (backbone/angular) are neat but seem a little heavy for me. Coffeescript is still something I have to dive into at some point. It's difficult sometimes at my job to use these things because it's essentially something else everyone has to learn. I personally love languages that coffeescript styles itself on, so using it wouldn't be a big deal to me, but it'd just be something else I'd have to teach everyone at work. 
yes coulombs are "germaine", did you learn that word at talk like a dick school?
  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
I'm trying to start spreading the site more. Does anyone know any other forums I could post it on where people would enjoy it? I've already done tigsource and the forum for the game engine I use, love2d.org.
http://itch.io - sell your indie games
  • Avatar of Massy2k6
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 16, 2008
  • Posts: 1205
Google gaming forums and work your way through each page advertising your site?

Could help add a little extra traffic your way.
http://steamsignature.com][/url]
  • Avatar of JMickle
  • I gots a lego!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Feb 4, 2007
  • Posts: 1922
gamejolt, gamedev.net, then i guess other framework-specific ones like pygame?
www.jmickle.com
  • Avatar of Massy2k6
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 16, 2008
  • Posts: 1205
Maybe you could possibly target indie game, fan sites and try to create some sort of partnership with them. Maybe even offer a slight cut of the pie for all the games they send over to you?
http://steamsignature.com][/url]
  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
what do you guys think of the video on the homepage?  http://itch.io/home too much?
http://itch.io - sell your indie games
  • Avatar of dada
  • VILLAIN
  • PipPipPipPipPipPipPipPip
  • Group: Administrator
  • Joined: Dec 27, 2002
  • Posts: 5533
I think the scanlines are too much >​
 
but the video is a really nice touch.