Flash "Die Anstalt"/"The Asylum" (Flash, 2003-) (Read 134 times)

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>>> http://www.parapluesch.de/whiskystore/test.htm <<<


this game has been going for 10 years now, started with 3 patients, but more have been added in recent years (snake in 2007, turtle in 2009 & bird in 2011)

the nonverbal characterisation, character animation, exploration of variations on a theme that the game goes through has always been v impressive to me

if you have never heard of this thing please do try it and post your thoughts...

couple of notes:
  • the "professional help" text changes whenever what the patient is doing changes. it gives a hint about the right way to progress, so you may think you want to avoid it, but it's also interesting & worth reading usually
  • the game doesn't save state, so if you cure one patient they are only gone until you reload the page. (but clearing the room of patients doesn't seem to get you anything extra anyway...)
Last Edit: May 03, 2013, 10:50:40 am by denzquix
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I played it for a little bit, I liked the "administer drugs" and "dream analysis" commands. wink wink
http://djsaint-hubert.bandcamp.com/
 
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I would just like to say this game is absolutely fantastic everything about it! it does nonverbal communication so well. every little thing the toys do says so much, more than words ever could. I mean it just does it so god damn good I'm shocked I've never heard of it before until denzquix pm'd me with a link to it, it's a shame this isn't more well known because there's a lot we can all learn from it. the way you "figure out" the toys by treating them and watching their reactions to the treatment is what im talking about, this is a great gameplay "mechanic" because it forces the player to put more thought into what might work next or what might not. not only that but the dreams are such a great way to explore the characters deeply and meaningfully without them saying a damn thing, it's very impressive! and I still haven't finished all the characters.
 
all in all good fucking game, really jives with me