Games iconic game archaeology: miscellaneous artifact pile [image heavy!!] (Read 6185 times)

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promotion for the original Xbox at the Makuhari Messe food hall in Tokyo, 2001
 
Was the japanese xbox 1 console different from NA or something? The controller looks different.
Last Edit: October 26, 2013, 11:13:27 pm by ratsect
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ohh huh, apparently so, the controller was redesigned smaller for the japanese market

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I was pretty much incapable of using the original xbox controller because of my small hands. Dreamcast was pretty hard too but Xbox was a BEAST
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ahh yeah, Soylent Green had a white one


according to wiki p. it also turned up in Jaws but I can't find a screenshot...
 

My goal in life has been to get one of those by the year the movie was set in.
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nerds attempt to engineer fixes for notoriously broken games:
 
not notoriously broken but someone here took the trouble to iron out a bug in Pengo's maze generator algorithm: http://ukvac.com/forum/topic335921.html
Last Edit: November 14, 2013, 11:09:18 am by denzquix
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You'd think that the ergonomic disaster of an XB controller inspired the 360's to be so damn awesome.
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While I pretty much think the 360 controller (ignoring the d-pad) is the best controller in existence, I actually really liked the giant original xbox controller. I have big hands and long fingers though. But yeah, using it is nostalgic for me, and I actually think the design of it isn't necessarily bad (ignoring the size since most people don't have big hands).
 
also, bonzi I've seen that image before and its funny even before I saw it I already noticed as a kid and since back then I did not know the in and outs of resource management for games I was weirded out by it.
Last Edit: December 03, 2013, 03:14:44 pm by Warped655
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mario angrily teaches building site safety
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Ron Gilbert's starting posting up scans from Monkey Island design notebooks on his blog:
 
http://grumpygamer.com/9960133](1)[/url] http://grumpygamer.com/5215077](2)[/url]
 

 

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Also Al Lowe has some PDFs on his site of development documents for several Leisure Suit Larrys and a couple of other Sierra games:
 
http://www.allowe.com/games/game-designs.html
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..........but all of this bullshit "archaeology" can't match what's going down in New Mexico right now, as we speak
 

 

 
they actually did it...
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some dreams never die
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not notoriously broken but someone here took the trouble to iron out a bug in Pengo's maze generator algorithm: http://ukvac.com/forum/topic335921.html
 
I might have to use this for a future project. 
 
And I totally want one of those ET boxes to frame in a shadowbox. That would be dope as shit. 
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http://fabiensanglard.net/prince_of_persia/ Prince of Persia Apple || code review and other stuff, like this rotoscoping animation reference vid from 1989: http://youtu.be/0vG403uFdYc
Last Edit: July 21, 2014, 10:01:44 am by denzquix
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https://en.wikipedia.org/wiki/Socks_the_Cat_Rocks_the_Hill
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https://en.wikipedia.org/wiki/Socks_the_Cat_Rocks_the_Hill
 
read the last couple paragraphs of this:
http://lostmedia.wikia.com/wiki/Socks_the_Cat_Rocks_the_Hill_%28Unreleased_1993_Super_Nintendo_Game%29
 
man had a prototype, made intentionally crappy quality tape recorder recording of the game to put on the internet to spite retro media people who wanted to dump the rom.
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SECTION Z SCHEMATIC
Last Edit: October 08, 2014, 08:46:38 am by goddesses17
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I might as well chip in with some unused graphics I found in Ultima VII and Serpent Isle while going through the game resources via Exult.
 

 
There are frames for a flying gargoyle which is not used anywhere in the game.
 

 
Several of these business signs are not used in the game. Some, like the key for guild shop and ankh for healer stem from earlier games in the series. The three red globes was possibly meant for pawn shops, as in the released game you can sell only a couple of very specific items. The red bull sign is from Serpent Isle, and used in place of the horse sign.
 

 
Some of the characters have frames for special actions which are not used in the game. On magic-able characters these frames are used for spellcasting gestures.
 

 
Then there's this thing. It's labeled as "prism" in the game files. I have no idea what it might have been intended for. The colors are actually transparencies which make whatever is behind it lighter. This is how it looks on a black background.
 

 
This is a bunch of important quest item graphics that are grouped together in the Serpent Isle files. The third one is labeled "the cat's eye", and is not used in the game. This is probably related to a cut section of the game called Cat Isle. The one in the middle is a small gong, which I do not remember being used anywhere in the game either.
 

 
Finally, here are paperdoll graphics for a cloak which is not in the game. The glowing edges would animate in the game, streaking around the cloak.
 
edit: Sorry I wasn't able to figure out how to display the images in full size in the post itself.
Last Edit: February 19, 2015, 02:10:01 am by Crowley9