Games iconic game archaeology: miscellaneous artifact pile [image heavy!!] (Read 6185 times)

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Hahaha, that is utterly genius. I didn't realise you/I/we/zorkplayer was such a paragon of machismo. Look at how terrified that goblin is, and how completely unnecessary it is to slay it. Now contrast it with the furious bloodlust on ZORKDUDE's face.
 
I don't remember the game being so passionately murderous :(​.
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game cover art was notoriously unrelated to the actual games in those days, though. look at megaman box art for example (apart from being terrible: 
 

 
he's holding a gun in both of those????
 
i'm sure there are better examples too
Last Edit: August 11, 2013, 02:45:40 pm by JMickle
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sure. but it does at least have some specific details in there, the white house and the sword glowing blue

story behind it is that Zork's original publisher ("Personal Software" as mentioned on the box) didn't really give a shit about it 'cause they were gearing up to drop all games and focus on serious application software exclusively... which they did, they dropped the hammer in 1981 just before Zork II was ready to be published, forcing Infocom to scramble and start self-publishing their games... with full control of their own brand, they then came up with the "chunky white brick words" motif for future zorks

there's a good blog about this bit of Infocom's history here: http://www.filfre.net/2012/05/infocom-going-it-alone/
Last Edit: August 11, 2013, 04:07:56 pm by denzquix
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also Box Art Megaman made a triumphant return in Street Fighter X Tekken last year


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for some reason I always pictured myself as some tresspassing scooby doo-esque meddling teenager schmuck when playing zork, not some winged helmed, scale-mailed mustache waxer with bodacious man-thighs
 
I wish I had a better imagination at the time
 
also I <3 bad boxart megaman in all contexts
Last Edit: August 11, 2013, 04:04:08 pm by Neuropath
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game cover art was notoriously unrelated to the actual games in those days, though. look at megaman box art for example (apart from being terrible:
Zork does feel like a particularly interesting one to me though... with Megaman even if you haven't played it you can tell immediately from a few reference screenshots just how unrepresentative it is...

....but Zork is a text adventure that goes out of its way to not describe the protagonist, leaving appearance and motivations and history and so on up to the player's imagination/projection. so i don't think there's any paragraph of Zork's gametext that actually contradicts the idea that you're this mustachioed beefcake roughing up the locals.... i mean the whole objective of the thing is to ruthlessly strip-mine the area of gaudy valuables, scoring armfuls of loot and dealing with obstacles & rivals by whatever means necessary (e.g. you do need to use a blue-glowing sword to kill a fantasy-creature to progress, pretty early on) and yet it's still such a jarring depiction



anyway here's another good bit of early box art, for the first King's Quest:

 

Last Edit: August 14, 2013, 01:44:52 pm by denzquix
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etc etc http://www.dailynintendo.nl/2013/06/09/pokemon-red-and-green-blue-concept-art-deel-1/
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Wow it's amazing how much we take for granted the ability to digitally animate artwork. The concept that you'd have to storyboard an in-game animation on paper to give it to an artist or even a programmer to just enter the frames into lines of cartridge ROM seems like a crazy effort compared to what we get away with. Just imagine showing Unity to someone in 1990.
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:fogetbackflippe:​ wowww!! thanks jmickle, you're the best! these are fascinating

also there is even more great stuff in the "concept art" tag from that link! I love this tile sheet for the original Zelda:

Last Edit: August 14, 2013, 02:51:49 pm by denzquix
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I can't take credit, it was posted on the poppenkast by Herror,  and I knew it belonged here as well :)
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I'm droolin over this concept art oh mannn
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I really love how they drew out tiles as they'd appear in the ROM. reminds me of when, in the atari 2600 days, developers had grids for individual pixels, where maybe an 8x8 grid would be programmed in by hand. there's a magazine in the UK called retro gamer which has a lot of interesting game archaeology contained within. I will get round to scanning some stuff soon.
Last Edit: August 15, 2013, 01:07:50 am by Unt
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from mixnmojo.com's collection, an unused background for Monkey Island 2 (click for full size):

what once lay behind Phatt Island waterfall...

 
 

Nintendo Power celebrates Maniac Mansion coming to the NES with one of its famed model covers:
 

Last Edit: August 21, 2013, 12:19:22 am by denzquix
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some pacman in print...



 

 
 

Last Edit: August 21, 2013, 10:01:44 pm by denzquix
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Doom II fanart by S. Steininger (circa 1994-96)

thanks to vintagecomputing.com

 

Zombies Ate My Neighbors! fanart by "Bones" (2006)

Last Edit: August 21, 2013, 07:08:48 am by denzquix
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selection of ads for old commercial game-creator engines (thanks to: cpcrulez.fr)














Last Edit: August 22, 2013, 07:18:35 pm by denzquix
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selection of ads for old commercial game-creator engines (thanks to: cpcrulez.fr)
 











 

 


 
i remember all of these and actually used GRAC. that box brings back a lot of memories.
 
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I don't exactly post on the forums often these days (or ever), but I had to come out of hibernation to mention that this is the best of all threads.
Ignore everything I just said, except the stuff that makes sense.
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I don't exactly post on the forums often these days (or ever), but I had to come out of hibernation to mention that this is the best of all threads.
thanks buddy!! i appreciate it  :)
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US TV ads for the original Game Genie device
http://www.youtube.com/watch?v=6xi4m2qnZaY
http://www.youtube.com/watch?v=Qi7vYiYUrjE