Question GOOD AGS TUTORIALS/GUIDES? (Read 1357 times) ags

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sorry if im posting this topic in the wrong place, but i havent been on here in a while! its nice to see you guys again 8-)
 
but i want to learn AGS, i figure you guys would know just whats up
i know catamites made a good AGS tutorial but i cant seem to find it
 
tutorials on AGS or just advice about learning/using the program that helped you guys would help me too
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Have you tried like the AGS website?
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The http://www.adventuregamestudio.co.uk/wiki/Main_Page]AGS Wiki[/url] is the only comprehensive source of information i was ever able to find last time I used AGS, but it answered the majority of my questions.  It should at least get you started.
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i'll make you a tutorial

right now



~ denzquix AGS tutorial ~
ok if you are interested in the actual images I used for this, here they are:

mouse cursors:

main character:

room bg:

(you probably wanna just use your own though....)


prologue: sprite graphics
a new AGS project
sprite folders
mouse cursors
room #1
sprite animations: views & loops
main character

ok!! so now if you've done all that, fingers crossed, you should have something that kinda runs (go to Build > Run in the top menu). you can click to move the character around the room and look at the painting. since there is no GUI yet, for now you will need to use the right mouse button to cycle through "Look At"/"Talk To" etc. and hit Ctrl-Q to quit.

i hope this helps a bit... if you like it i'll follow it up with some more, let me know
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wow this is incredible denzquix, makes me want to try out AGS
Last Edit: September 03, 2013, 03:20:32 am by Happy HELLoween
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I had a go in the past but never got this far before. Possibly could be maybe swayed away from unity for sw jam!

Thanks for the tut
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you're welcome guys!! i'm glad you like em  :domo:

ok here's some more that i didn't get finished for the first post...

room 2 bg:

main character: minor adjustments
room #2
Last Edit: September 03, 2013, 11:53:13 pm by denzquix
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WOW! WOW WOW WOW WOW WOW WOW....... oh my god
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denzquix for SW Moderator.
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He definitely contributes a lot of cool stuff.
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ohh very kind of you to say!! (not sure about being a mod though.... to be honest, seems like the job mostly involves occasionally mopping up after that one dude....)


ok new bit:-

linking up the 2 rooms
Last Edit: September 05, 2013, 10:07:38 am by denzquix
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DQ - have you always been a member of GW/SW? I have real trouble keeping track with who is who. Also brain is jar of porridge.
 
I agree with Warped. You definitely enrich our lives with your posts.
 
I am going to follow these tutorials when I set up my game development cave which is soooon. I bought the furniture on Tuesday :D
 
Thank-you again  :) 
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DQ - have you always been a member of GW/SW?
no, no... I never had an account here before this one, this place is still quite new to me...
Quote
I am going to follow these tutorials when I set up my game development cave which is soooon. I bought the furniture on Tuesday :D
nice!!!


ok got another new done:-

npc sprites:



adding a companion
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making a character walk to a certain place
making what you hear in conversation change how you act elsewhere
Last Edit: September 05, 2013, 07:21:26 pm by denzquix
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by special request - a way to optionally show speech in a caption like this:



https://www.dropbox.com/s/y91rvtjtmovjrfg/caption-system.zip?dl=1

it consists of 3 files (2 GUIs and a Script) to be imported into an existing AGS project. you can then use, e.g.:
player.SayCaption("Hello!");
instead of
player.Say("Hello!");
to use this.
Last Edit: September 06, 2013, 03:07:28 am by denzquix
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I'm hoping this works with RGBA .png images so that alpha channels can be imported? I basically wanna use Blender to make my art and cut up my renders into sprite sheets and backgrounds.
 
The idea of making art and anims that could slot into unity then just pre-rendering them for a 1990s style feel seems really appealing to me.
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yes, I didn't mention in the tutorial but when you import sprites from an RGBA image it asks you if you want to use the full transparency channel rather than the simple "background colour" transparency masking
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new part... it's a long one. buckle up



interface graphics:



adding an inventory item & a visual interface
Last Edit: September 09, 2013, 11:00:33 pm by denzquix
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this is amazing
http://angrygeometry.wordpress.com
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that's excellent, denzquix. a lot of that is already familiar to me from messing around with AGS stuff before but the interface stuff towards the end I don't remember so I'll probably be coming back to this topic to check in i'm doing things right later.
 
ags has always really appealed to me as a platform, it basically does everything i desire to do in making a game. i've always really liked the format of adventure games, but it is difficult to find well written or ones with aesthetics i like.