Topic: SW-JAM 2013 Welcome Page (Read 12375 times)

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hi I'm thinking of doing something but I'm really on the fence about it. does it have to be spooky game necessarily?
 
well if I do it it will be made in Rpg maker 2003 with music made in Jeskola Buzz
http://djsaint-hubert.bandcamp.com/
 
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here is the title (image only).  It took awhile since I went through several revisions and basically realized I am not yet the drawing type, so I went the simple clean route instead.
 

 
I've decided I want to try and make a beat'em up style game.
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makin word boxes and stuff. you can reposition it, and then it'll send the positions to an ini file, and those variables will be read on startup so it'll be all consistent.
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I'd like to use two horse names for the title MANDATED BLISS: DISTORTED LEGACY
http://djsaint-hubert.bandcamp.com/
 
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I think I'll name mine Harvest King.
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Quote
hi I'm thinking of doing something but I'm really on the fence about it. does it have to be spooky game necessarily?
 
Nah. Just as long as there's a halloween vibe in it. I bet you could make an game you want and adda bunch of pumpking and it'll pass
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cool unity people: how do you make gui text/textures look good on all resolutions
tell me your hidden secrets
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I decided to dump the graphical theme of my game, with 2 days in, this is quite the disadvantage, but I underestimated the production of pixel art graphics. It'd take me me very long to finish all planned animations so I should change it now.
 
Anway here are the characters I've made so far that I won't use anymore:

 
New Screenie:

Yes, the name is from the horsename list as well.
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yeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb.
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The only progress I made today was mapping out every room of the game on the back of an index card.  High class stuff going on here.
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello!  It's me, Vellfire!  FOLLOW ME ON TWITTER! ... Bye!  CLICK!  @gidgetnomates
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yeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb.
 
I for one wouldn't be able to play that.
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yeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb.
 
I for one wouldn't be able to play that.
 
exactly. i've tried most things i can think of, but nothing seems to work. the code i have looks something like
 

GUI.DrawTexture(Rect(Screen.width/2.65,Screen.height / 2,446,202), tex);

but is giving me errors at other resolutions.
Last Edit: September 16, 2013, 01:46:14 am by bwiz
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Had contract work+cleaning to do today. So not much progress. Made a track loop for HEART STEALER and started on player collision.
 
Grave Dig It
http://tindeck.com/listen/cbwz
 
Everyone else seems to be doing alright. Still plenty of days ahead.
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holy frick there are a lot of gamers at GamesWorld
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just so you guys get the kinda problem i'm having, the gui looks like this at 1600x900 (my monitor's native resolution)
 

 
but this is what it looks like at 640x480
 

 
:- (
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just so you guys get the kinda problem i'm having, the gui looks like this at 1600x900 (my monitor's native resolution)
 

 
but this is what it looks like at 640x480
 

 
:- (
Is there a way for you to preset like some padding? I wouldn't really know. Unity is way over my head.
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Is there a way for you to preset like some padding? I wouldn't really know. Unity is way over my head.
that's what i tried to do with the code snippet i pasted a few pages back. still unsure why that didn't work, it should be dividing fine.
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Animated my character, this pretty much took me the whole weekend so maybe I'll start programming now:
 

http://itch.io - sell your indie games
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Here is where I am at now.  Initially I was a bit concerned about the graphical requirements of a beat'em up but now I am feeling a bit better.  I had fun tonight just laying out the basic pieces of a usable tileset.  I'll add more detail to it later.  I'm thinking the grass might be too bright of a green.  Kind of looks like Simpsons...
 

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Team Jamie/Earl/Puppet Master has decided to mix horse names to form Downtown Ghost: Floating Alone on Zebulon Road. Mostly we have like 4 and a half music tracks done and some foundational gameplay ideas as well as thematic and aesthetic concept stuff done. I missed out on an IRC chat so they probably have more information than I do.
Last Edit: September 16, 2013, 03:42:31 am by Puppet Master