hi I'm thinking of doing something but I'm really on the fence about it. does it have to be spooky game necessarily?
yeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb.
Quote from: bwiz on September 16, 2013, 01:28:10 amyeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb. I for one wouldn't be able to play that.
GUI.DrawTexture(Rect(Screen.width/2.65,Screen.height / 2,446,202), tex);
just so you guys get the kinda problem i'm having, the gui looks like this at 1600x900 (my monitor's native resolution) but this is what it looks like at 640x480 :- (
Is there a way for you to preset like some padding? I wouldn't really know. Unity is way over my head.