Topic: PSP Recent Homebrew/Piracy Breakthroughs (Read 46534 times)

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Looks like my friend is in luck.
By the way, you guys can import that Final Fantasy Anniversary game(I think it's already out here). I've already got the second one, and it's not supposed to be out here in America until late July. It's really not worth it though unless you haven't beaten them before.

Oh, and since you were on the subject of icons and backgrounds Eijin, I've got a cool site with a bunch of nice ones for your PSX games.
http://popsdb.twystneko.com/index.php

Hey Thanks for the Site, now I just need to know HOW to implement them.

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I was going to be a choirboy with my PSP, but this is too tempting. Might just try this...
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Amazing! This is excellent news as now everyone with a PSP will be able to downgrade in the near future. Lumines is also a must-buy game, and it's relatively cheap at the moment, so it's a win-win situation.

Looks like Lumines has jumped up 14,600% in Amazon sales. Word sure gets around quickly.  :woop:

Dude Lumines was second in sales on Amazon being bested ONLY by the wii! :laugh:
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I thought this was good enough for an update for you people.

There's now a Cave Story PSP Demo available, which I think is pretty fucking awesome.
http://www.destructoid.com/cave-story-psp-demo-now-available--33723.phtml
Download link is there for you guys to enjoy. I'll be trying it out now.
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EDIT: wtf internet. Sorry about the double post.
Last Edit: June 26, 2007, 11:16:54 pm by Neophyte
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http://pspupdates.qj.net/Fanjita-s-slice-of-homebrew-heaven-PSP-firmware-3-50-Downgrader-out-NOW-/pg/49/aid/96078

All firmware now downgradeable!! Homebrew 4 all!
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Other exciting news: (from http://strmnnrmn.blogspot.com/)
Quote
Daedalus PSP R12 Released

I've just finished uploading the latest build of Daedalus PSP:
Daedalus PSP R12 for v1.00 Firmware
Daedalus PSP R12 for v1.50+ Firmware
Daedalus PSP R12 Source

As usual it will take 20-30 minutes for the files to propagate across the Sourceforge mirrors, so please be patient :)

Here is the list of changes:


    * [!] Fixed issue preventing Goldeneye from being loaded.
    * [!] Fixed dynarec for Goldeneye.
    * [!] Fixed dynarec for Super Smash Bros.
    * [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
    * [!] Fix TexRect instructions with negative s/t components.
    * [!] Fixed the HUD in Mario 64 (broken in R11.)
    * [!] Fixed lights in F3DEX2 microcodes.
    *      Correctly implement instruction fetch exceptions, improving compatibility.
    *      Improved floating point compatibility.
    *      Correctly handle mask_s/mask_t tile values.
    *      Implemented a few custom blend modes.
    *      Screenshots just cover visible viewport.


If you've been following the updates on this blog over the past month the most obvious change is that Super Smash Bros. is now running well with dynarec enabled, and many graphical glitches have now been resolved. The compatibility fixes were specifically aimed at Super Smash Bros. but may well fix issues with other roms too. Overall SSB is looking and playing much better than it was in R11, but even at 30-40fps it's still not running at fullspeed yet. There are a few graphical issues that still need resolving, but all in all it's starting to feel very playable with frameskip set to 1 or 2.

Goldeneye is also running in R12. Although the intro sequence is running very quickly and with few noticable graphical issues, a lot more work is needed to it running at a playable framerate in-game. I think it's a good start though, and something to get excited about for the future :)

Otherwise R12 just has a fewm minor compatibility and graphical fixes - there are no optimisations for this build.

As always, leave your feedback on the comments pages. I read all your comments and I'll do my best to reply to any questions you raise. I'm particularly interested to hear if any roms which were broken in previous releases are now running in R12.

Enjoy!

-StrmnNrmn

I personally haven't used Daedalus yet, but it's looking better and better with every release. I may just have to try this out with SSB.

This is an awesome day for PSP Hombrew/Piracy. June 26, 2007 - the day the PSP was unlocked to it's full potential for all. :bravo:
Last Edit: June 26, 2007, 11:59:35 pm by Mateui
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http://www.youtube.com/watch?v=LDgnIJFKpuU

Vid of Super Smash Bros. running on Daedelus R12... it runs ALOT faster than R11 (no sound).
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So, I kind of want to rip my old PSOne games and play them on PSP, because I have a box full of them, and want to play them while taking a crap.  Does this mean that my 3.5 or whatever firmware (I updated when I bought Final Fantasy 2 Anniversary) can now be modified to run my PSOne rips?  I'm not really that interested in piracy -- not for ethical reasons, but just because I'm more interested in new games -- but it would be nice to finally have the option.
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Does this mean that my 3.5 or whatever firmware (I updated when I bought Final Fantasy 2 Anniversary) can now be modified to run my PSOne rips?  I'm not really that interested in piracy -- not for ethical reasons, but just because I'm more interested in new games -- but it would be nice to finally have the option.
You aren't modifying your firmware. You have to downgrade using Lumines and install a new custom firmware.
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You aren't modifying your firmware. You have to downgrade using Lumines and install a new custom firmware.

That is so fucking semantic, seriously.

I am asking, "yes" or "no":

Does this mean that I can ACHIEVE EMULATION ABILITY, or whatever very specific language you are asking for, through this exploit, even though I have the newest-newest official firmware?  Are there motherboard limitations or anything?
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That is so fucking semantic, seriously.

I am asking, "yes" or "no":

Does this mean that I can ACHIEVE EMULATION ABILITY, or whatever very specific language you are asking for, through this exploit, even though I have the newest-newest official firmware?  Are there motherboard limitations or anything?
Basically YES, I found it funny when you said "More interested in New games" when you just bought Final Fantasy II haha. :happy:

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Hey, I "bought" that game too. It's fun.
To answer your question Mala, yes you are now able to downgrade your PSP. It's not illegal, or piracy as long as you don't download any games. They have instructions in the readme for both of the motherboards in case you have that other kind or whatever.

By the way, Sony has called for all major retailers to ship back Lumines so I would suggest you get the game ASAP if you don't have it already.
They had one on ebay that sold for $120.  :ohmy:
Last Edit: June 28, 2007, 12:11:46 am by Neophyte
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Basically YES, I found it funny when you said "More interested in New games" when you just bought Final Fantasy II haha. :happy:

It's not my fault that PSP games suck and I have to settle for remakes.  :(

I really love the PSP, but seriously, I'm getting pretty sick of its library sucking.
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It's not my fault that PSP games suck and I have to settle for remakes.  :(

I really love the PSP, but seriously, I'm getting pretty sick of its library sucking.

Do you have Gurumin?
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Do you have Gurumin?

Nope!  It doesn't particularly interest me.  I've heard lots about it, but I get these vibes from screens, videos, and reviews that I wouldn't like it very much.

The thing is that nearly every 3D PSP game that I have played has awful camera controls.  Gamers are demanding a second analog stick for this very reason!  Personally, I think that if game designers stopped being fucking idiots and configured their cameras *around* the limitations of the PSP, things would be much better.  Instead, we have this tap R shoulder button to center camera behind player standard which is pretty ridiculous!  There are a lot of awesome, never-seen-in-America ports that are also available on PSP, but they're unilaterally crippled by unbearable loading times that make hacking your PSP, and dumping your legit games to memory stick, a necessity.  This is also a major factor for me wanting to do custom firmware.  Why doesn't Sony add this feature to their official firmware, and just add a disc-check for every 15 minutes of gameplay or something?

Anyway, there's a lot of great stuff on the horizon, but for the time being, I don't see myself buying a lot of new PSP games.  I really, really love the PSP.  It's a masterpiece of engineering!  I love holding it.  It doesn't hurt my hands, and the screen is actually a reasonable size (the DS screens are too small for my tastes, and I can't imagine playing games on the tiny GB Micro screen).  It has an analog stick!  I can change the brightness level without resetting my game!  The 3D graphics actually look pretty good!  But there's just not a steady flow of games to keep me interested.  I'd say the same thing about just about every other platform other than the PS2 and Xbox360, but that's a different thread.  Hopefully, titles like Final Fantasy Something Something, D&D Tactics, Jeane D'Arc, and others will get me playing it again.
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Gurumin has a good camera I don't even remeber having to use it besides to center it behind me when using a puzzle... but then again on consoles you had to use the L button (most of the time) to center the camera...

But the PSP has alot of good games, and plenty on thier way.
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Has anybody else had trouble running the new Dungeon Maker? I've acquired two version and both didn't work.
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Has anybody else had trouble running the new Dungeon Maker? I've acquired two version and both didn't work.

Buy the game from the store and It will work.
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Buy the game from the store and It will work.
Why buy a game that I'll play for 10-15 hours and that I can get for free?