Is it possible to design a game in VX or XP that's 100% procedural? that is to say, the maps, the quests, the characters, etc all dynamicly generated to generate a coherent storyline?
My other thought is I have an idea for a board game I Was thinking of implementing online, it's kinda like, settlers of catan but instead you build an organized crime empire in a city, would it be possible to use XP or VX (with the help of some ruby) to make a PC based client that can connect via an API? I realise it would be kinda pointless but mostly as just as a 'do it because i want to see if it's possible' kind of thing