Final Fantasy 7 was a fricken weird game. It was all over the place in terms of tone, you could play it for an hour every day and experience something genuinely unique each time you play it. One day you're snowboarding, one day Tifa is slapfighting the shinra lady, the next you're doing that weird rts minigame for the super materia, then you're finishing red 13's quest and seeing his petrified dad in cosmo canyon, then youre breeding and racing chocobo, then youre having a random encounter with a house or like a naked torso swinging on a pendulum, then japanese dracula joins your party, then cloud becomes an invalid from mako poisoning.
FF7 was such a wild, wild game and my biggest fear with the remake is that they'll just drop everything that doesn't fit into their hardcore cool-kid modern vision. Like I'm sure the big iconic moments will be done well, but without all the weird nonsense in between then, well, it just won't be ff7.
Ahhaha this is MY FF7!! When I wrote a giant post about it and destroyed it, I literally used that naked torso pendulum. also I forgot about that ridicilous house fight!! ahhah this game!
True story:
- I was around... 9 or 10 years old when I first experienced FF7. My friend had an FF7 on PC (i think with MIDI enabled and not with original OST... I could be wrong).
- It was this mysterious broken/glitched version, where we could only play only one specific part of the game, and some ways from the beginning. it was like the game bugged out, so that only one save and certain parts of beginning game were accesible. so it's effectively like a weird demo/shareware version lol.... but I don't think I either understood this, or my friend didn't explain it very well, or maybe even he didn't get or remember what was going on with the game after so long.
- It worked precisely to the point after the first continent's desert and the dead dragon-snake -thing. The game would freeze when you leave the caves after meeting the Turks. This was the reality I accepted. " Ah, so it's bit like shareware games I always play... I get it. you can min-max even beyond what the game offers, but you still cannot progress story, like in that Submarine game. How EVIL."
- ALAS!!! He had another save in late-game Niebelheim (!?! I did not compute this illogicality - how did he manage to get a save there, but now he cannot...? but I accepted the reality)... which now I think of it is a pretty great coincidence, considering how I got to experience both early and late-game version of it, and somehow that depressing mystery town was always a hard-cap to the FF7 experience pretty much.
- my friend stubbornly tried to solve the timer-puzzle on the safe-deposit box of the mansion with his keyboard... keyboard was too slow for it, but he confidently convinced us all that: "yes, it's impossible to solve it. that's how it's meant to be". OK... a make-or-break error, deeply ingrained to the game, I accepted this explanation, so all is fatal, just one of the unexplainable mysterious things of the game...
- I would shake my head in disbelief subconsciously, as I would try to understand why there are random battles in a otherwise empty mansion (the whatever little fights can be fought in that broken save), and why it was fought against:
* A muscled, tanned, blonde man with a long hair and non-descript face...
* with a lower torso of a anchor...
* holding unto a chain that is tied to a metal chain, swinging wildly on it...
* that would break expectations of a battle, as because when you attack him, he would fall helplessly on the floor, and eventually climb BACK to the said chain... umm, doesn't feel so good fighting against this pitiful guy... did he also sometimes summon a wave?? i can't remember anymore.
- Also, when the green materia is dropped at the basement of that mansion, my friend refused to take it - "Why?!? it's new materia, new colour, take it!!" "NO. it's a trap... If you take it, a horrible things happen to the player eventually... it's like, toxic." Perplexed but eyeing fearful at the said witchy materia, I accepted this confident explanation without questioning... we left without it...
Missigno....
About characters: Yeah, when I was watching a longplay of the game, I noticed how despite the Wacky Anime outlook and behauviors of the joinable characters, they all pretty much are affected by the major corporation one way or another, in a life-altering destructive way? no party members that are in for a ride (save i guess for Yuffie? I'm not sure. I can't remember.). Dat's some subtle shit...