Topic: any way to get Ika working again on modern OSes? (Read 22 times)

  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 14, 2024
  • Posts: 6565
I found a few old Ika projects of mine (old rpg maker) on a thumb drive from a million years ago, but I don't think any of the .exes ran and the editor is long gone. I was wondering if there's anything I can do besides the obvious Windows compatibility settings to make them run again? Are there any .dlls I'm supposed to have? It's ok if I don't get them running, they're just short demos, but it would still be neat to play them
  • Avatar of dosmaen
  • eating pinecones
  • PipPipPipPipPipPipPipPipPip
  • Group: Administrator
  • Joined: Jan 9, 2019
  • Posts: 3210
might have to set up a virtual machine to get them working as they probably don't play well with modern windows. If you upload them, I'd like to check them out.


I was able to get it running in linux:


I had to copy all of these dlls into the directory for it to work.
Last Edit: June 06, 2024, 06:54:42 pm by dosmaen

  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 14, 2024
  • Posts: 6565
ok, it seemed to work on Windows even after downloading the .dlls. But some of the scripts didn't work correctly and things like that, not sure if it wasn't coded right or if it's missing chunks of data from the USB drive since it was like 14 years old.

Here's what I found though

https://drive.google.com/file/d/1Ji0JbeRkDtZfa8235OCd1aPORJN9bleV/view?usp=drive_link

tilesets for a stealth game called Leet Ops

https://drive.google.com/file/d/1WZZfZYYdonM2Ok3liCyWMdKvx8SFllpl/view?usp=drive_link

Earthbound type game idea. There's a way in the script to jump to a battle sequence with visualizations, but I forgot how. The menus aren't coded anyway

https://drive.google.com/file/d/1TiLole-zwJ-vB9WB97C9yXiUaWbZ-1OF/view?usp=drive_link

Dragon Quest clone I can't get working

https://drive.google.com/file/d/1eAzeG8UPRMCF-2Yjufmf_mYXZBEpqF7a/view?usp=drive_link

Sim-Amoeba - Epidemic, attempt at a port of Doppleganger's old rpg maker game where you just watch an amoeba in a petri dish. I was obsessed with pushing a lot of sprites onscreen because rpg maker couldn't really do that

https://drive.google.com/file/d/1BGhV1P6rjnkvX_Y5BXNDMfKWlCumcMjV/view?usp=drive_link

Supar Jablomfy Maen ika port - probably the most complete game of the bunch. Has a bit of the first (and only) stage, with most of the collision done


Edit: If I made a game today it would be like an exploration kind of LSD Dream Emulator-type game, with some surreal visuals and of course custom music. I can't imagine making a Dragon Quest type game now, I've become intolerant of the grind of RPGs these days, and I think like I said the story usually isn't in-depth enough to be entertained by that. Plus I don't think I can really write a coherent story. If I actually finished a game it would have to be something very abstract. Back then though I was entertained trying to make menus and interfaces, which I kind of actually got to apply to something useful now that I write audio plugins for myself. But yeah I was very isolated growing up and didn't read enough, so writing an entertaining narrative is kind of beyond me. I'm glad games have seemed to have shifted to nonsensical/atmospheric/experiences because I think that's really the strength of videogames anyway. And now I make music that is very atmospheric and kind of lends itself to an abstract story in ur brain so that tracks

Is that the sample game in the screenshot btw? How'd you find that?

Edit: I also had a James Bind sequel that was going to make use of vehicles and mouse aiming and all this ambitious stuff and I had some sprites designed with a lot of animation but I lost that. There wasn't even any combat or menus or anything though. I'm surprised I got as far as I did with Supar Jablomfy Maen Ika Port. Most of the games I made in ika were the equivalent of basic Unity projects today, where you're in first person, walk around a basic level, space to jump, shift to run, etc. albeit with some menus because I liked making those
Last Edit: June 09, 2024, 12:56:00 pm by DJ Saint-Hubert
  • Avatar of dosmaen
  • eating pinecones
  • PipPipPipPipPipPipPipPipPip
  • Group: Administrator
  • Joined: Jan 9, 2019
  • Posts: 3210
Is that the sample game in the screenshot btw? How'd you find that?

Yeah it was a sample game that came with the newest version that was on the github I found. :fogetcool:

Thanks for uploading, I'll take a look and see what I can do to get the Dragon Quest one working. It might have just used a different version of ika.


Also, if you want your post count adjusted to match where your old account was lemme know.