ok, it seemed to work on Windows even after downloading the .dlls. But some of the scripts didn't work correctly and things like that, not sure if it wasn't coded right or if it's missing chunks of data from the USB drive since it was like 14 years old.
Here's what I found though
https://drive.google.com/file/d/1Ji0JbeRkDtZfa8235OCd1aPORJN9bleV/view?usp=drive_linktilesets for a stealth game called Leet Ops
https://drive.google.com/file/d/1WZZfZYYdonM2Ok3liCyWMdKvx8SFllpl/view?usp=drive_linkEarthbound type game idea. There's a way in the script to jump to a battle sequence with visualizations, but I forgot how. The menus aren't coded anyway
https://drive.google.com/file/d/1TiLole-zwJ-vB9WB97C9yXiUaWbZ-1OF/view?usp=drive_linkDragon Quest clone I can't get working
https://drive.google.com/file/d/1eAzeG8UPRMCF-2Yjufmf_mYXZBEpqF7a/view?usp=drive_linkSim-Amoeba - Epidemic, attempt at a port of Doppleganger's old rpg maker game where you just watch an amoeba in a petri dish. I was obsessed with pushing a lot of sprites onscreen because rpg maker couldn't really do that
https://drive.google.com/file/d/1BGhV1P6rjnkvX_Y5BXNDMfKWlCumcMjV/view?usp=drive_linkSupar Jablomfy Maen ika port - probably the most complete game of the bunch. Has a bit of the first (and only) stage, with most of the collision done
Edit: If I made a game today it would be like an exploration kind of LSD Dream Emulator-type game, with some surreal visuals and of course custom music. I can't imagine making a Dragon Quest type game now, I've become intolerant of the grind of RPGs these days, and I think like I said the story usually isn't in-depth enough to be entertained by that. Plus I don't think I can really write a coherent story. If I actually finished a game it would have to be something very abstract. Back then though I was entertained trying to make menus and interfaces, which I kind of actually got to apply to something useful now that I write audio plugins for myself. But yeah I was very isolated growing up and didn't read enough, so writing an entertaining narrative is kind of beyond me. I'm glad games have seemed to have shifted to nonsensical/atmospheric/experiences because I think that's really the strength of videogames anyway. And now I make music that is very atmospheric and kind of lends itself to an abstract story in ur brain so that tracks
Is that the sample game in the screenshot btw? How'd you find that?
Edit: I also had a James Bind sequel that was going to make use of vehicles and mouse aiming and all this ambitious stuff and I had some sprites designed with a lot of animation but I lost that. There wasn't even any combat or menus or anything though. I'm surprised I got as far as I did with Supar Jablomfy Maen Ika Port. Most of the games I made in ika were the equivalent of basic Unity projects today, where you're in first person, walk around a basic level, space to jump, shift to run, etc. albeit with some menus because I liked making those