Writing The problem with "lore flooding" (Read 25 times)

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"Lore Flooding" is a term I like to use for any piece of work where the lore is excessive to the point of being detrimental to the narrative. Granted, having lore in a piece of fiction is a good thing, a welcome thing in fact, but I firmly believe that it's entirely possible for a piece of work to be overly fixated on worldbuilding to the point where it dominates every other aspect of the story. Lore to me is like ketchup on fries, it's great when you have just the right amount, but when the cap falls off and the entire bottle spills out you wind up with a gross, inedible mess.

The following are signs that a piece of work might be lore flooded.

1. When you ask yourself "what's this even about?" because the story is more fixated on worldbuilding than actually creating any kind of interesting plot or memorable characters.

2. When it feels like you're reading a history book instead of a story/playing a game/watching a movie.

3. When stuff that happened 200 years before the events of the story are more important than the stuff you're supposed to be currently paying attention to.

4. When you have to read a wiki to understand what everything is supposed to be because the writer liked to make up a lot of nonsensical words for existing ideas. (Brownie points for every apostraphe added into a word or name).

5. When you have the feeling of "some guy" syndrome, ie: the main character/player character just feels like some guy and has little to no relevance in the plot.

What doesn't count as lore flooding:

1. When you can comfortably follow a story along without having to read supplementary material to know what's going on.

2. When the plot is engaging and you actually care about the characters.

3. When you feel that the lore enhances, rather than dominates the story.

There are many examples of lore flooding in fiction. Generally, I feel you can have as much lore as you want so long as it doesn't disrupt the narrative. When you have to read wikis to understand what's going on, or if you feel like your doing a history assignment instead of enjoying a story, you may be dealing with lore flooding. What are your thoughts on the subject?
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My friend can't shut up about his freaking lore and about how he made up a lot of names with specific semantics for every possible character, even background ones.
Especially while I'm drawing sprites for him. So instead of making MAPS or MECHANICS, he cares, for example, how long ass step-sibling of the step-brother of the secondary character thinks about the main characters and how his name has deep meaning.
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That's exactly what I'm talking about. Nobody ultimately cares about minute details like those other than the creator, the focus should be on story and gameplay. When people start making up their own languages or weird terms for stuff, then you start to lean heavily into lore flooding territory, especially when it had no bearing on the actual story.
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So I write and "world build" ALOT, actually created my own series that explicitly does this but I think that the main difference in what I do and most others is that my "lore" is centered around the real material world that we all live in.

For example I'll use a wide range of different influences and subject matter like science, history, and mythology woven into the story and a bit of "fictitious telling" to entertain and draw people in.

This is directly influenced and inspired by other works that the younger and older generations alike seem to be especially enthused with.

I'll actually read alot of and kind of "study" other successful franchises to take ques in what people are drawn to and what interests them to help build it.

Few examples would be comicbooks, Warhammer 40k, Starwars, Startrek, Tolkein etc...

Basically all of the "givens" in that respect.

But something else I'd found is that people will actually use applications like Reddit, Social Media, Podcasts and the like to treat anything from unsolved murders, conspiracy theories, or undervalued and little known historical events in the very same kind of way.

They'll actually call these things "Lore" which in part is what encouraged me to infuse the two together in the way that I do.

Because you're not only creating an independent narrative and setting but you're also using it as a kind of "teaching moment"  to reference all of these different interesting things that people might not know about, yet perhaps they'd like to and perhaps they should!

And I think you're absolutely right; in ALOT OF CASES these things can get very convoluted, derivative, or repetitive.

Except there are ways around this to prevent it from happening.

For instance I'll use things like allegory, symbolism, and multimedia applications (music & graphic art are two examples" to do what I call "layering".

Whereas rather than writing yourself down a "rabbit hole" with it you're adding all of these different kinds of iconography and references that act kind of like "Easter eggs" where those that are into that sort of thing can delve deeper and deeper and yet for those that aren't the general story can still stand on it's own.

I also feel like one thing we really don't talk about in how these things can very easily get convoluted, contradictory or just all round' "mucked up" is how with alot of these bigger I.P. and franchises you'll have a bunch of different writers and artists all working on the same universe with each their own perspectives, identities, or artistic styles or even worse, just won't do their FUCKING RESEARCH and what you get is an erroneous nosedive with an entire damned franchise.

Which I've figured out a pretty cool way around that too!

The way I like to approach this with my series is that EVERY SINGLE bit of talent and constructive input I can possibly muster I'll actively USE as a kind of resource to "snowball" and empower it.

Meaning that I'll adopt other artists, writers, musicians with all of these different perspectives, identities, influences and styles and I'll use their talents and inputs as a kind of resource while at the same time acting like the one consistent, teathered lifeline that brings it all together and to a plot driven fruition.

Rather than acting as some sort of hyperfixated, overbearing control freak I'll do the exact opposite and EVERY SINGLE bit of collective influence I can meld together as a co-operative voice or partnership makes it that much stronger and potentially prolific.

Up to the point that I'll actually take requests and input FROM THE AUDIENCE as I'm writing it to help them feel included and apart of it. Like it was always MEANT FOR THEM because that's the best way I've found to approach it.

So far both artists and the comparatively small audience I've managed to get has absolutely loved it.

You create a thing these people WANT to see succeed and as you do you get something that has all this different input; from the most prolific artists, to the starving artist everyman, to fringe groups that do not feel like they've ever been accurately "seen" or "represented" or even feel like most forms of Hollywood generated media has ever even sincerely tried in a way that wasn't agenda or monetarily driven.
Last Edit: March 07, 2025, 06:59:48 am by Farren
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  • Avatar of EpsilonEagle
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I also feel like one thing we really don't talk about in how these things can very easily get convoluted, contradictory or just all round' "mucked up" is how with alot of these bigger I.P. and franchises you'll have a bunch of different writers and artists all working on the same universe with each their own perspectives, identities, or artistic styles or even worse, just won't do their FUCKING RESEARCH and what you get is an erroneous nosedive with an entire damned franchise.

Comic books are especially bad for this. In many cases they can't decide whether they want a multiverse or a shared universe and often can't decide on what's cannon or not in their own stories. This resulted in the dreaded "Hawk Snarl" which basically ruined the character of Hawkman reyond repair. Then they make matters even worse and more confusing with weird and often unnecessary crossover and event comics. A lot of times this is the result of having multiple writers with multiple visions that contradict one another, and they try to make all of them cannon.