Gaming World Forums
Creativity
Game Design & Demos
[Gamejam] GW Summer Jam - Planning
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Search
[Gamejam] GW Summer Jam - Planning
(Read 14 times)
Print
dosmaen
#1
May 07, 2025, 08:26:05 pm
eating pinecones
Group: Administrator
Joined: Jan 9, 2019
Posts: 3270
This is a thread to plan out a possible GW Jam in the distant future. I’m thinking during a weekend / four days sometime Midjune to Midjuly would work best for me but I’m open to any suggestions you might have.
Should we do a theme? Other kinds of restrictions?
Let me know what you think.
Logged
EpsilonEagle
#2
May 07, 2025, 08:38:37 pm
Group: Member
Joined: Aug 13, 2015
Posts: 111
I think a game jam would be a great idea. Got any ideas of what the theme is or if there is a theme? We should brainstorm a bit.
Logged
dosmaen
#3
May 07, 2025, 08:44:36 pm
eating pinecones
Group: Administrator
Joined: Jan 9, 2019
Posts: 3270
I’m think a beach or ocean theme might be a cool theme for the summer.
We could also bring back [Release Something] which started on GamingW and became a yearly thing on
RPGMaker.net before it closed.
Logged
EpsilonEagle
#4
May 07, 2025, 08:47:14 pm
Group: Member
Joined: Aug 13, 2015
Posts: 111
I think that sounds like a cool idea. I like the beach and ocean theme would be cool, make a game that involves the sea in some way, leaves a lot of options open for everything from pirates, fishing or even physics based puzzles.
Logged
dosmaen
#5
May 08, 2025, 01:28:06 pm
eating pinecones
Group: Administrator
Joined: Jan 9, 2019
Posts: 3270
What days in June / July would work best for you Epsilon?
Logged
EpsilonEagle
#6
May 08, 2025, 06:50:02 pm
Group: Member
Joined: Aug 13, 2015
Posts: 111
Most days between 4 PM and 8 PM, though I might be out sometimes.
Logged