Topic: Team Fortress 2 (Read 7068 times)

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You can easily get uber charge as medic early by having soldiers and demos blew themselves up and buffing others with extra health during setup. If there's enough people to heal and buff you should be able to start with uber charge.
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You can easily get uber charge as medic early by having soldiers and demos blew themselves up and buffing others with extra health during setup. If there's enough people to heal and buff you should be able to start with uber charge.

it's still kind of ridiculous though that you have to plan in advance to have soldiers and demos ubered.

like, look at the game mechanics. almost every class has a downside. Heavys can be taken down by Snipers. Snipers are easily distracted, so they don't see behind or to their sides, and also have that dot thing which tells people they are being sniped. Scouts have shit health. Spies decloak on attack. do I need to go on?

the two "fair" classes are the Soldier and Demo. The Demo now is a little harder to use, because his shots don't blow on impact, and he requires positioning and strategy to use well. the Soldier IS the all around class but he doesn't excel in much; decent health and a rocket jump to give him some interesting movement, but rockets are slow, and yeah, all around class.

the Engineer has no such weakness.

NONE.

the weakness that was supposed to be there was resources, but it's so rare to see that affect gameplay anymore. the engineer can heal, via a dispenser. he has a drop with deadly aim and unbelievable range that can be healed and upgraded, and takes a lot of planning to take down. he has a decent shotgun and pistol, about on par with the scouts, and he has decent health. the same weapon he uses for melee is used for healing and for removing sappers, making spies pretty nigh useless since they can just constantly BEAT on shit. and then there are TELEPORTERS which can move the entire team huge distances in a few seconds.

and there's no weakness! every other character can be taken down by one other. an engineer turtled between a dispenser and a turret can't.

it's just ridiculous to me that Valve thought the best update change would be to remove what made the Demoman's first weapon even usable for me and remove Spy reloading, but not lower the engineer's health or slow him down when he's carrying plans or SOMETHING.
Last Edit: October 28, 2007, 04:39:35 pm by dangerousned
brian chemicals
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Something I've learned in fortress forever is to always take out the engineer first.

Also engineer weakness:
Tied to his turret so he can't move much further then where his turret lies.
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Also engineer weakness:
Tied to his turret so he can't move much further then where his turret lies.
That's hardly a weakness. All it means is that you won't have any engineers on offense, but who the heck expects engineers to go on offense anyway?
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That's hardly a weakness. All it means is that you won't have any engineers on offense, but who the heck expects engineers to go on offense anyway?

Teleports.
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The weakness of the engineers is the weakness of ever other character in the game. They can be shot. There are alot of ways to counter turrets in the game and most of the time engineers have to stay around them or they get killed very easily.

You people are also forgetting the fact that this is a team game. Characters don't mean jack shit if you have a bad team. The engineers is perfectly fine. Pretty much everything in the game is balanced, but I guess you always get people like that who think things need to be changed >_>
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ahahaha THEY CAN BE SHOT.

wow thanks warv! I love how you just restate everything I already addressed and never once addressed the fact that the engineer has no weaknesses other than CAN BE SHOT which every character has asdfasfasfsdfffff.
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My thread has gone down hill :(
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ahahaha THEY CAN BE SHOT.

wow thanks warv! I love how you just restate everything I already addressed and never once addressed the fact that the engineer has no weaknesses other than CAN BE SHOT which every character has asdfasfasfsdfffff.

I think it was in fact you who miss my point sir!
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no I think I got it. you said because they can be defeated, the game is balanced.

I said since most engineers have realized how to protect their turrets from spies now really REALLY easily, the turret is now even better than it was initially, and initially it was like one or two guaranteed kills if it was placed in an unsuspecting area.

good job warv thanks for the post that doesn't address anything.
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Turrets are obviously broken, too. You know how when you place one, you get those two white lines that show its cone of fire? It doesn't work that way at all. They can swing around completely, even if they haven't previously detected you. They also lock on and begin firing in about a tenth of a second, meaning you can't pop in and out of cover to take them out, like the developer commentary implies you can.
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Actually you can pop in and out of cover, the first time you mgiht not get hit because its trying to find you, but if u keep doing it you'll get hurt little bit by little bit.

Spy backstabs the engi, spy dies for the team, the rest of the team helps destroy the sentry gg lets talk about something thats worth talking about.

Like, maybe we should play a game sometime all together. Hey bob, since your clan has a server, can we schedule a time for all Gw'ers to play?
Last Edit: October 29, 2007, 02:34:19 am by thunderdraco
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Yeah, the only achievement I need is the friends one.  Having a big GW match would be great fun.
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Holy crap, guys, this was the thing in Orange Box I was least looking forward to, but after trying it, it's immediately become my favorite multiplayer shooter.  It's just so awesome I don't even know what to say.

A GW game would be pretty cool.
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[quote author=dangerousned link=topic=64751.msg1188188#msg1188188 date=1193546393]



|    |o   |   o

     |e   |====

|    |d___|

o is a turret, e is engineer, d is dispenser. obviously not that spaced out. the gaps on the left are exit points, all sloped DOWNHILL, and the engineer's on top of a building that you can't hit without exiting the point.[/quote]

blah blah blah rant blah blah blah okay this is the point I will reply on. ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them...or a rocket from across the other side. All you do is run in with a heavy ubered and go behind the shed then you have got it for sure. You get so close that you kill it in 0.00325081035 seconds. Bingo, done. Two men, total damage taken: 0

also turret 'arc' on the blueprint...that shows where it can fire without moving. as someone sorta said before you CAN duck in and out from behind cover behind a sentry and kill it without firing a shot...also if you are very good as a scout you can run behind it and CLUB it to death whilst strafing around it and it will never shoot you...i've done it.

all of your arguments are 'FUCK THAT PLACEMENT IS GOOD' instead of 'what can i use to counter that so that he can't do that anymore'

Loads of engies? Use spies and duck in/out of cover. Heavy guarding the engy? Snipe 'im, one shot kill. blah blah blah

also lern 2 play ok
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Personally pyro is much better for guarding sentries in 90% of cases but okay (or are you talking about taking an engineer on offense)

Most sentries aren't placed in positions where a sniper can easily take out their offense or it would happen more often anyway. Ubered is really the only easy way to take out some sentry farms with minimal losses.
Last Edit: October 31, 2007, 09:50:31 pm by The Magi
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blah blah blah rant blah blah blah okay this is the point I will reply on. ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them...or a rocket from across the other side. All you do is run in with a heavy ubered and go behind the shed then you have got it for sure. You get so close that you kill it in 0.00325081035 seconds. Bingo, done. Two men, total damage taken: 0

also turret 'arc' on the blueprint...that shows where it can fire without moving. as someone sorta said before you CAN duck in and out from behind cover behind a sentry and kill it without firing a shot...also if you are very good as a scout you can run behind it and CLUB it to death whilst strafing around it and it will never shoot you...i've done it.

all of your arguments are 'FUCK THAT PLACEMENT IS GOOD' instead of 'what can i use to counter that so that he can't do that anymore'

Loads of engies? Use spies and duck in/out of cover. Heavy guarding the engy? Snipe 'im, one shot kill. blah blah blah

also lern 2 play ok

going around the shed wasn't doable because they had dudes around and inside the other base just killing people. sorry but it's just not doable.

I just don't see why you want admit the engineer is overpowered. I don't play with him at all but I found out a dispenser can give you fucking 40 resources a second AS WELL AS HEAL YOU, which I didn't know. without the enemy doing a ridiculous charge of several characters, it's not doable.

there is no other character in the game that absolutely requires an uber to take out the character, let alone something he drops (btw did it strike anyone else as odd how all the characters are male? gender bias etc it was just kind of weird because I know I would have played as a black one eyed scottish woman), but turrets frequently require it. how is that balanced?

also learn to quote jesus christ you've been at this site for years and your code tags were all fucked up.
Last Edit: October 31, 2007, 10:24:57 pm by dangerousned
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Dont mean to backseat mod can we stop the personal attacks and sound more reasonable instead of stuck up? kthnxbye

Also, anyone been playing lately? Ive been to a server with this party hat/ confetti mod XD when u die confetti and baloons replaced the blood lol.

Another thing, do any of you guys think, after playing the game for a while, that things start to get a little boring? Like alot of classes have shotguns, and they kinda took out alot of the old weapons without adding new ones. I hope they add more content or gameplay so they keep things interesting.
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ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them
Even in that situation its a close call, and 9 times out of 10 for a turret placement, my ubered heavy can't even close the gap in time because the knockback on the turret is ridiculous.
I mean an ubered ANYTIHNG should pose a serious threat to a turret, REWARDING the players for teamwork. But instead it's a great way to wreck an uber run if a turret happens to be along your route.
The turret seriously needs to be toned down.

Also I would like it if when I'm killed a bunch by a turret, the TURRET becomes my nemesis, not the lazy ass engy that is always sitting behind his dispenser on the killcam.
Last Edit: November 01, 2007, 01:46:13 am by Ash
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Do you people seriously have that much trouble facing engineers and their sentries? The demo man class dominates turrets with their sticky bombs and because a sentry is stationary the soldier can often fire several rockets into it at range before the turret can detect you (The splash damage from the rockets will cause a good deal of harm to an engineer if he happens to be obsessively beating the sentry with a wrench as well.) Additionally, a turret's accuracy is actually pretty bad at long distance and the rockets are ineffective. In tight and cramped areas a spy could also run into a sentry farm and use the sapper on a couple turrets then maybe even backstab an engineer before being detected if a diversion is provided to draw away any protective units like pyros. The knockback is pretty dumb though, I can understand if people want that toned down.

Quote from: 'Ash
Also I would like it if when I'm killed a bunch by a turret' date=' the TURRET becomes my nemesis, not the lazy ass engy that is always sitting behind his dispenser on the killcam.[/quote']
So what you're saying is you want the turret to be named your nemesis just to make you feel better about being killed by a guy who was standing still, whacking a sentry with his wrench. Get over it.
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