Sony FFT: War of the Lions (Read 10710 times)

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So wait like, you just sort of connect to a hub of some sort, and play with other people who're connected to the same hub?  If so, it's pretty awesome that the game supports that.  I kind of wish more would be done with the PSP in terms of online shit.

Also, uh, does anyone know how teleport works?  I got it for all my dudes because it seemed awesome, and for the first few fights I'd be moving clear across the map and killing whoever I wanted to kill first, but then I started getting FAILED messages, and it doesn't even fully explain the restrictions on the ability.  I think one of the biggest shortcomings of the game is how shitty and vague a lot of the descriptions can be.  So yeah, I know it doesn't place a limit on height, because I teleported up to the top of a 3-story building when I fought Isilud's sister, and it doesn't just do it when I try to go really far, so what is it, like line of sight issues?  It's great but I don't want to keep it on without understanding what I can and can't do with it.  I can't tell you how much more awesome this game would be with a SAVE//LOAD STATE function.  I really wish I were playing it in an emulator on the PSP, instead of running it as a PSP game.
As far as I could ever tell, Teleport gives you a chance to teleport anywhere on the map, but the further out of your base movement range you try to teleport, the greater chance that it will fail. It's best to use it for short jumps outside your movement range and to get around obstacles. I think it might let you ignore height, too, but I can't swear to that.
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Teleport has 100% success rate within your movement range.
For each square you take outside you movement range the success rate decreases by 10%. So it has a 70% chance of matching move +3, but it lets you move through obstacles and ignore height unlike Move +3.

Ignore Height lets you jump to any elevation I think it makes you immune to fall damage.

Fly lets you fly over any obstacle, like you see the birds doing, immune to fall damage.

Jump +1/2/3 increases your vertical and horizontal jumping skills, meaning if you were above a load of enemies you could jump across them, but there isn't many uses for that.
Last Edit: October 15, 2007, 08:58:30 am by Severus
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Oh, thanks!  I've had more luck with it since I stopped taking the option to teleport anywhere on screen as an invitation to do so, and started using it more conservatively and trying to stick to areas just a bit past my typical range of movement.  It'd be nice if it changed the color of the tiles past your ordinary movement range, though, to help you kind of gauge the moves a bit more accurately.

On another note, the game's difficulty is pretty strange.  Seemingly huge events like various Lucavi or whatever are really easy and straightforward for the most part, and then you have that whole Wiegraf/Gigas/roof-top series, for example, which by far eclipsed any other battle in the game I've encountered yet (just finished at Limberry), even though I was 15-20 levels above all the enemies there.  It doesn't really make sense how it'd just go from pathetically easy to ludicrously hard and then back to pretty easy for various boss fights.
Last Edit: October 14, 2007, 10:58:05 am by bazookatooth
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That XLink thing sounds pretty great, it'd be awesome to play this game against some real people rather than predictable AI. I think it would make it a lot more interesting so I'm definitely trying that out. I'd like to max out all my levels first though, I'd hate to play against someone 40 or so levels above me and just get thrashed into the ground.
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Quote
I really wish I were playing it in an emulator on the PSP, instead of running it as a PSP game.

Only pussies use save states.  Real men accept their mistakes.

>​

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It doesn't really make sense how it'd just go from pathetically easy to ludicrously hard and then back to pretty easy for various boss fights.

thats how i remembered the boss fights when i played them. some of the bosses had such nasty spells and attacks that even people who grinded had trouble at them. i wonder if they scaled the fights differently to account for a lot of the people who grind?  :fogetshrug:
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Only pussies use save states.  Real men accept their mistakes.

>​

^this is the face of a real man.
alright well

i'm just saying the game would be about ten times more fun if i could do what a did in ffta and just RELOAD STATE every time either a) a gay spell with a 15% chance to succeed landed for the fifth time in a row, b) a knight blocked like seven attacks in a row from the side with a 30% chance to block, or c) a regular spell like haste with like an 85% chance to land somehow misses all four of my dudes.  that type of shit is really obnoxious and should not be able to happen!  i have never been too big on rolls of the dice randomly (and with surprising frequency) fucking you over like that in games.  i probably wouldn't abuse the function very much at all, as i typically don't, but it'd be a lot more fun to not have to put up with random gay shit like OH LOOK my dude is charmed for the fourth time in a row even though i myself have never actually seen the steal heart ability work, ever.
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alright well

i'm just saying the game would be about ten times more fun if i could do what a did in ffta and just RELOAD STATE every time either a) a gay spell with a 15% chance to succeed landed for the fifth time in a row, b) a knight blocked like seven attacks in a row from the side with a 30% chance to block, or c) a regular spell like haste with like an 85% chance to land somehow misses all four of my dudes.  that type of shit is really obnoxious and should not be able to happen!  i have never been too big on rolls of the dice randomly (and with surprising frequency) fucking you over like that in games.  i probably wouldn't abuse the function very much at all, as i typically don't, but it'd be a lot more fun to not have to put up with random gay shit like OH LOOK my dude is charmed for the fourth time in a row even though i myself have never actually seen the steal heart ability work, ever.

In a lot of games, they'll have checks that will actually prevent that game from having percentage-based things like this behave outside of a standard deviation of frequency so that just what you're describing doesn't happen.  I don't know how I feel about that because it actually means that the stated odds are not the actual odds, but it's a pretty interesting concept!
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The thing about tactics is that, even if you do the tutorial, there are factors that they just don't talk about.

First things first, everything beneficial has it's downfalls.  You know all those accessories that give you a boost to magical evasion?  Those work against ALL spells, including your own.  You have to balance the items you give your characters; my knight is fully decked out and is an anti-magic tank but at the same time I had to train 90% of her chemist skills because NOT A SINGLE SPELL will ever really hit her.  Her faith is ass low so healing spells suck on her and her magic evasion is so high that protect or haste almost never work but at the same time she blocks nearly all enemy spells so it works both ways.

Also, learn to understand Brave and Faith.  Brave affects many stats including the damage you deal with axes and swords but at the same time it reduces some effects like finding rare items.  Faith is important because it increases magic damage but also reduces magic defense.  Low faith increases magic defense but reduces the effect of magic as well as faith based magic (meaning healing a low faith character is more difficult).  In some battles, it pays to raise an enemy's faith because you're making them more susceptible to your spells.

EDIT: Holy shit!  Ramza is voiced by Phil LaMarr!!  Mother fucking VAMP MAN!
Last Edit: October 16, 2007, 06:35:54 am by angry black man
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Also as a warning a faith above 94 on a non Ramza character makes them leave the party to find God permanently, (you get warnings at 84 faith and above but they are harmless). Above 80 faith is really overkill anyway.
A permanent brave of below 10 or being a chicken at the end of a battle makes that character run away from the party out of cowardice. There is generally no point in lowering a characters brave to get a good move find item when you get characters like Rapha who have 31 brave and Beowulf who has 45. Brave directly affects the damage output of barefists, katanas and Knight swords.

An easy way to get low brave for treasure hunting is Beowulf Chickening Ramza/Luso then having them scream back up to 100 or whatever when you have the items. That's what I did at Nelveska Temple for the Javelin II and the Escuteon II.
EDIT: Holy shit!  Ramza is voiced by Phil LaMarr!!  Mother fucking VAMP MAN!
I know, it still took the end credits to make me believe it.
Last Edit: October 16, 2007, 09:06:57 am by Severus
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And now I'm stuck at the hardest battle of all time... Velius/Belial... if I equip Rubber Boots, will it decrease the Damage from Hallowed Bolt?
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And now I'm stuck at the hardest battle of all time... Velius/Belial... if I equip Rubber Boots, will it decrease the Damage from Hallowed Bolt?
No because due to his sword, Hallowed Bolt is non elemental (Holy Sword uses the element of the weapon equipped). Defense Up (Forgot what it was retranslated as) will reduce the damage, as would protect. If he can get you to critical status just use Critical Recover like I did. I think the Chameleon Robe trick may be still in even though the AI seems slightly more intelligent this time around. I didn't get to test it because I OHKO'd him due to over-levelling too much.
Last Edit: October 16, 2007, 08:54:46 pm by Severus
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Also as a warning a faith above 94 on a non Ramza character makes them leave the party to find God permanently, (you get warnings at 84 faith and above but they are harmless). Above 80 faith is really overkill anyway.

It's amazing, I've played this game so vigorously for the playsation and I did not know that.

Hillarious too.
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alright well

i'm just saying the game would be about ten times more fun if i could do what a did in ffta and just RELOAD STATE every time either a) a gay spell with a 15% chance to succeed landed for the fifth time in a row, b) a knight blocked like seven attacks in a row from the side with a 30% chance to block, or c) a regular spell like haste with like an 85% chance to land somehow misses all four of my dudes.  that type of shit is really obnoxious and should not be able to happen!  i have never been too big on rolls of the dice randomly (and with surprising frequency) fucking you over like that in games.  i probably wouldn't abuse the function very much at all, as i typically don't, but it'd be a lot more fun to not have to put up with random gay shit like OH LOOK my dude is charmed for the fourth time in a row even though i myself have never actually seen the steal heart ability work, ever.
If you want to remove the random elements, you probably shouldn't be playing tactical games. I mean the whole idea behind the stuff is balancing the probabilities of success of different courses of actions. If you're going to use save states to decide the outcomes, why not just hack your stats to perfect (which, like Marcus said, doesn't necessarily mean all 999s or whatever in this game) instead? Then you don't much have to bother with probability at all.
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I beat Velius, Luso kicked his ass. :D But my Ninja did most of the damage. 170 damage 2x. Ouch. :D And Hurrah, for Auto-Potion for X Potions. Truly truly mean. :D

Now this is where the true fun begins, Chapter 4,  I got Defenders, Element Guns, and Rare Accessories to steal. :D
Last Edit: October 16, 2007, 11:18:26 pm by jman00
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If you want to remove the random elements, you probably shouldn't be playing tactical games. I mean the whole idea behind the stuff is balancing the probabilities of success of different courses of actions. If you're going to use save states to decide the outcomes, why not just hack your stats to perfect (which, like Marcus said, doesn't necessarily mean all 999s or whatever in this game) instead? Then you don't much have to bother with probability at all.
did you just not read my post, or not get it, or what?  i thought i was being pretty straightforward/clear about it so i don't really know how there's room for misunderstanding.  my problem isn't with a system of probability in a game, it's the times when things happen that are severely, severely against probability, and cause you to lose or face some other consequence.  if i attack and miss on a 90% chance to land hit, OKAY.  that is acceptable.  if i miss three times in a row in the same situation, that is not okay.  i shouldn't have to plan everything i do around the definite possibility that i'll get hardcore gayed by something that should, according to their percentage readings, happen pretty much never.  to be honest, that kind of stuff happens enough that i'm not particularly sure that the way they calculate that shit is entirely sound.  it's not like i'm saying "heh i missed.........time to reset."  more like maybe i would like the ability to reset when i have to deal with the really gay/unfun extreme of the probability system where the unlikely happens an absurd amount of times.  i don't mind the system, but i sure as fuck don't want the game to be unfun/punishing because of random, unlikely events.
Last Edit: October 17, 2007, 03:01:02 am by bazookatooth
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did you just not read my post, or not get it, or what?  i thought i was being pretty straightforward/clear about it so i don't really know how there's room for misunderstanding.  my problem isn't with a system of probability in a game, it's the times when things happen that are severely, severely against probability, and cause you to lose or face some other consequence.  if i attack and miss on a 90% chance to land hit, OKAY.  that is acceptable.  if i miss three times in a row in the same situation, that is not okay.  i shouldn't have to plan everything i do around the definite possibility that i'll get hardcore gayed by something that should, according to their percentage readings, happen pretty much never.  to be honest, that kind of stuff happens enough that i'm not particularly sure that the way they calculate that shit is entirely sound.  it's not like i'm saying "heh i missed.........time to reset."  more like maybe i would like the ability to reset when i have to deal with the really gay/unfun extreme of the probability system where the unlikely happens an absurd amount of times.  i don't mind the system, but i sure as fuck don't want the game to be unfun/punishing because of random, unlikely events.

its probability


its bound to happen
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Well bazooka to ease your pain I have yet to ever be "shafted" in this game and I seem to get favorable luck rolls.  Even when a character has as high as 60% chance to evade magic attacks, I still manage to pull off protect and haste spells when needed.  The first thing I had my archer learn was that skill that makes arrows hard to hit him and he's pretty much invulnerable to all missile weapons (except guns of course... but guns are really REALLY overpowered).
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does luck affect probability in some non-visible way? or is there a variable that does, like speed, so it shows 90% but because of luck/speed it really more like 50%?
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Not that I'm aware of, but I see what you mean with Speed affecting some probability. I was going to attempt to answer this to the best of my ability, but I have something that I hope proves to be far more helpful.

http://www.gamefaqs.com/console/psx/file/197339/3876

That's the Final Fantasy Tactics Battle Mechanics Guide. It's large, and it can be confusing, but that document right there has every single possible aspect of the battle system documented and pretty much figured out in its entirety. GameFaqs has some of the stupidest gamers on the Net, but their FFT fans are second to none.