Topic: FFT: War of the Lions (Read 10710 times)

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The graphics are all the same but they used anti-aliasing and the PSP's higher resolution (and widescreen) to improve the overall look.
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The graphics are all the same but they used anti-aliasing and the PSP's higher resolution (and widescreen) to improve the overall look.

They were talking about FFTA2, Marcus.
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well egg on my face
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Holy Fudgepacking Christ, Balthier is good!
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I want to play this solely for balthier too :(

best ff character ever.
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This is confusing me. I arrived at the coal city, expecting Olan's galaxy stop attack to take 30 minutes because of crappy slow down, but behold; it plays exactly as it did in the PSX version, yet generic summon spells slow down to 3 fps... What's wrong with this picture?
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I've just been maxing out my jobs recently, getting everyone to level 99 trying to fix my xlink kai I've got some of the multiplayer items and they are great.

Also if you want to listen to the game's OST Start a new game and enter your name as "PolkaPolka", I'm listening to the themes right now.
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I want to play this solely for balthier too :(

best ff character ever.
You can get Cloud too can't you?

I just got the game and I never got a chance to play FFT on psx, I was 5'ish when it came out (I think, it came out 1997 right?) and I got into FF games about 9'ish. But after playing FFTA and loving that I was really looking forward to this game, but I didn't realise that it would be different like this. Right now I'm just leveling up a female white mage to try and get closer to getting monsters.

But overall this game tops FFTA.



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Final Fantasy 7
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Did they take out the feature to skip days in this port? Getting errands done has been really annoying.
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Did they take out the feature to skip days in this port? Getting errands done has been really annoying.
no. your just gonna have to find a spot with no random encounters and just walk back and forth till your guys are done.  thats how we did it back in my day, you lazy youngins!
Last Edit: October 25, 2007, 10:08:44 pm by Dead Phoenix
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Did they take out the feature to skip days in this port? Getting errands done has been really annoying.

There was a feature to skip days? I always just make my way to places with no random battles in between. It kind of makes me wish Besrodio had built an airship or something rather than a transporter for Cloud.

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You can get Cloud too can't you?
Yeah but he's awful and weak, the only reason to do that side quest is to get people like Reis and Beowulf (and thus the extra backstory battles for them).

With the advent of multiplayer and people running around with 97 brave and blade grasp and 03 faith, I think Malak just got a serious boost on top of his boosted skills.
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There was a feature to skip days? I always just make my way to places with no random battles in between. It kind of makes me wish Besrodio had built an airship or something rather than a transporter for Cloud.
Yeah but he's awful and weak, the only reason to do that side quest is to get people like Reis and Beowulf (and thus the extra backstory battles for them).
Cloud is one of the most useful characters to have in the Deep Dungeon, because of his ability to inflict stop on multiple characters at once with almost perfect accuracy. Seriously, Finishing Touch is one of my favorite abilities in the game. It also makes him great for when you want to steal things. Yeah, you've got to give him Short Charge, but I tend to give almost everyone either Short Charge or Two Swords anyway.

Plus, he can equip Ribbons.
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Cloud isnt bad at all. Short Charge = win. All of his moves have 100% accuracy.
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Cloud is one of the most useful characters to have in the Deep Dungeon, because of his ability to inflict stop on multiple characters at once with almost perfect accuracy. Seriously, Finishing Touch is one of my favorite abilities in the game. It also makes him great for when you want to steal things. Yeah, you've got to give him Short Charge, but I tend to give almost everyone either Short Charge or Two Swords anyway.

Plus, he can equip Ribbons.
It's far too much effort to make him a worthy addition and equal to current generics or special characters and to replace better generics such as Agrias, Meliadoul, Balthier or Beowulf and you loose out on a support skill to use short charge. You then have to use a crappy sword to actually use his skills. His attack skills aren't really worth using and are outclassed by things like Shadowblade/ Sanguine Blade, Crush Armour and Hallowed Bolt anyway especially on Orlandu or Meliadoul. Furthemore they are based on MA, his PA and WP are wasted due to the Materia blade. The only reason most people bother is because they like the character and I really don't, inflicting stop is also low on my list of priorities. As for stealing, Balthier usually has a 70% chance with me of doing that anyway and Beowulf can help him there. Balthier equipped with a Javelin II and an Escutcheon II with Barrage is pretty much instant kill 100% accuracy. Beowulf is excellent in deep dungeon he can equip robes and knight swords, the way I have him trained all his status effects almost never miss, and chickening and sleeping a foe is instant and reliable. He can neuter foes much more effectively using all of his status effects, a paralysed, disabled, confused, sleeping, silenced, blind zombie chicken with no MP is pretty much permanently out of action threat whilst you hunt for treasure or exits. He won't need swiftness and can use concentrate or brawler to boost stealing if he's the thief or just Half MP or anything else. Finally Vengeance (Shock!) can be pure rape, if you have orlandu KO him on the first turn and have him equipped with an angel ring, Beowulf can one hit kill most things from 8 tiles away, especially if he has high HP. Finally Vengeance (Shock!) can be pure rape, if you have orlandu KO him on the first turn and have him equipped with an angel ring, Beowulf can one hit kill most things from 8 tiles away, especially if he has high HP. Or you could just weaken him at the start, if you're worried about him being killed he has life drain and Stone is as good as a kill to most things anyway.

And equipping a ribbon, well a female can do that and have a chantage and maintenance equipped and pull it off much better. It's useful yes, but female units are much better anyway. Reis is the best Ribbon user in the game as equipping a ribbon doesn't take away all the HP you'd get if she could wear a helmet and she has loads of HP anyway. My Reis is running around with a Fallingstar bag, Ribbon and a chantage/Tynar Rouge and is a beast.
Last Edit: October 26, 2007, 02:17:41 pm by Severus
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Some how I think I'll never be good at this game.
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It's far too much effort to make him a worthy addition and equal to current generics or special characters and to replace better generics such as Agrias, Meliadoul, Balthier or Beowulf and you loose out on a support skill to use short charge. You then have to use a crappy sword to actually use his skills. His attack skills aren't really worth using and are outclassed by things like Shadowblade/ Sanguine Blade, Crush Armour and Hallowed Bolt anyway especially on Orlandu or Meliadoul. Furthemore they are based on MA, his PA and WP are wasted due to the Materia blade. The only reason most people bother is because they like the character and I really don't, inflicting stop is also low on my list of priorities. As for stealing, Balthier usually has a 70% chance with me of doing that anyway and Beowulf can help him there. Balthier equipped with a Javelin II and an Escutcheon II with Barrage is pretty much instant kill 100% accuracy. Beowulf is excellent in deep dungeon he can equip robes and knight swords, the way I have him trained all his status effects almost never miss, and chickening and sleeping a foe is instant and reliable. He can neuter foes much more effectively using all of his status effects, a paralysed, disabled, confused, sleeping, silenced, blind zombie chicken with no MP is pretty much permanently out of action threat whilst you hunt for treasure or exits. He won't need swiftness and can use concentrate or brawler to boost stealing if he's the thief or just Half MP or anything else. Finally Vengeance (Shock!) can be pure rape, if you have orlandu KO him on the first turn and have him equipped with an angel ring, Beowulf can one hit kill most things from 8 tiles away, especially if he has high HP. Finally Vengeance (Shock!) can be pure rape, if you have orlandu KO him on the first turn and have him equipped with an angel ring, Beowulf can one hit kill most things from 8 tiles away, especially if he has high HP. Or you could just weaken him at the start, if you're worried about him being killed he has life drain and Stone is as good as a kill to most things anyway.
Beowulf is excellent, but can only hit one enemy at a time with any of his status effects. And all the other characters you mentioned you're essentially missing the point on--damage dealing capability doesn't matter, because I don't want to kill the enemies in question yet. And when I do, even if there's no one who can one hit KO them, they're stopped. And that means no healing themselves and no countering. Also, since his accuracy's so perfect, his level doesn't really matter, and you can get him a ton of skills using Job Crystals, so bringing him up to the point he needs to be at takes practically no time.

But honestly, at that point in the game how many non-bosses take more than one attack from Ramza to kill anyway? About one in five or something.
Last Edit: October 26, 2007, 02:36:39 pm by Shadowtext
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Beowulf is excellent, but can only hit one enemy at a time with any of his status effects. And all the other characters you mentioned you're essentially missing the point on--damage dealing capability doesn't matter, because I don't want to kill the enemies in question yet. And when I do, even if there's no one who can one hit KO them, they're stopped. And that means no healing themselves and no countering. Also, since his accuracy's so perfect, his level doesn't really matter, and you can get him a ton of skills using Job Crystals, so bringing him up to the point he needs to be at takes practically no time.

But honestly, at that point in the game how many non-bosses take more than one attack from Ramza to kill anyway? About one in five or something.
My main point was that there is a lot of set-up required to make him a viable character and other specials in the game can achieve the same results much easier and have more potential, mainly Balthier and Beowulf.

Cloud is outclassed as a damage dealer or a status inflicter. If you confine his role to neutering enemies, Beowulf can do that better and if I remember rightly Finishing Touch has a chance to inflict Death or Petrify too which is counter productive. Late game most enemies have a black costume on which blocks stop. Late game bosses are generally immune to all three (though strangely Ultima is vulnerable to Don't Act). With high enough Faith Beowulf can get near perfect accuracy (you can also inflict Faith on the enemy to increase his accuracy further) and modifying Beowulf's faith is much less time consuming than building Cloud (this isn't such a big deal, considering the point in the game is to build strong units). Beowulf is much better to take into battle to steal/treasure hunt and is good for both attacking and weakening foes. Beowulf can also equip an Excalibur to be much faster at weakening his foes. Stop may be useful but Sleep is easier and lasts longer. (Stop lasts 20 clockticks, Sleep last 60).

If you want him as a damage dealer, most of the other special characters (Except Rapha and Marach in most circumstances) are much better at this.

Cloud's may have multi-target but usually there's only one enemy in a battle you would want to steal from anyway so you may as well kill everyone but that guy anyway. I'm not sure but I think Cloud's stat growth is decent, but this is wasted due to his weak weapon and the way his skills work. If Cloud gets weapon broke it's game over for him especially since he can't use Safeguard, and enemy Knights have strangely accurate break attacks.
Last Edit: October 26, 2007, 03:28:29 pm by Severus
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I prefer to have those that slowly get the enemy dispatched, with two chemists as Gunners, Mustadio and my Chemist, and then my 3 Ninjas, Ramza, and my one who Dual wields two Defenders, and one that has Dual Wield and White Magic as a side effect. And they all counter with Auto-Potion when hit, its a very deadly combination. :D

Luso and Balthier are good, I would find myself using Balthier, but my only complaint is that you get him way too late in the game. I don't like to use overly cheap characters like Orlandeau and Cloud, Cloud takes too damn long to train, I find its not worth it, and Orlandeau just takes the fun from the game. I prefer long ranged like Mustadio, that's why I'd have Balthier as another one with me, two to incapacitate my enemies with Disable and then just go in for the kill with my Ninja's, when I sometimes like to give em' Teleport.
Last Edit: October 27, 2007, 01:16:36 am by jman00
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Balthier makes Mustadio worthless.  :fogetshrug:
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Ahhh, mostly because of the extra abilities that Balthier has, but if you put those two together, they can Arm Aim, and Leg Aim their enemies, which makes things a whole lot more easier. The only reason why Balthier is better because he has that one extra skill and has all the thieves abilities, but other then that, they're the same. Plus I like that gun that Balthier carries. :D
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