What exactly are the faults with the parry system? Not arguing, genuinely interested.
without giving you a couple paragraphs:
-gives the same powerful system to every character, which in a way, discourges diversity
-reduces the effectiveness of so much stuff it isn't funny
-lets you get away with some stuff (like jumping in if you can air parry/jd) but prevents you from doing a thousand more things for every 1 thing it lets you get away with
in the case of just defend:
-all of the above plus its too casual friendly, you can spam back after the 1st one and auto JD everything
-wayyyy too strong at times, giving you life gives you more of an incentive to do it, which means you're going to try to JD more things than you would parry, you don't really want to parry anything in 3s unless if you know you're gonna parry it (jump-in/fireball) or if you're gonna die anyways (chip)
-too easy on frames you have to do it.
i'm not saying that they're bad systems, they are different, but they do change the gameplay in ways that really detract from the simplicity of it all, which is something Capcom needs to embrace right now, is simplicity. Simple = more people gonna buy it, and espically with casual gamers being fuck all everywhere, this is plus.
fuck i wound up writing a paragraph anyways.