Nature Hey, share your game making knowledge (Read 1149 times)

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Hey dudes,

If you don't mind, help me out and share some of your knowledge. Here's what I'm looking for

- Any game creation tool kit you can think of. I know the basics .. RM2K, RMXP, RM Toolkit, and so on but if you know of any others, give me the name (And link if possible!)

- What kind of game are you making (Only answer if applicable)?

- If you are currently promoting your game, what avenues have you used? (Forums, Specific Sites, Other methods)

- Are you currently designing a game and own a blog or some such that you post updates about your game? If so, let's see it! If not, why don't you have one?

- What is the number one goal you wish to achieve with your game? (Fun, Fame, Money?)
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Well, look who's come out of the woodworks! Feel free to move your own topic to the right forum once enough answers have been posted.
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I posted this in general and game/demo to make things easier!
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Game creation kits: Sphere, Ika, PyGame, Fury2, GameMaker, Adventure Game Studio, MMF2, Games Factory 2, and a bunch of older ones that you don't want to even consider using anymore, like Klik.

big thanx to dragonslayer for sig!
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I don't make games because I don't have enough time/patience/skill :(
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Bart, if you're looking for a long list of game engines/game creation software, there's a site that has compiled a pretty big list on the subject: http://www.ambrosine.com/resource.html
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I'm making a tabletop RP game but I don't think that counts.

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3D Gamestudio is incredibly easy to use but every passing day the engine looks more and more dated. Here's there site: http://www.3dgamestudio.com/

Er wait nevermind they have an A7 engine now I see.
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Hey dudes,

If you don't mind, help me out and share some of your knowledge. Here's what I'm looking for

- Any game creation tool kit you can think of. I know the basics .. RM2K, RMXP, RM Toolkit, and so on but if you know of any others, give me the name (And link if possible!)

BlitzMax in my opinion is a very good game creation tool but you can make almost anything with it however you must program in it, it's not click and create like RPG Maker

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- What kind of game are you making (Only answer if applicable)?

I'm making a contra-like game with Killface, it's called Jack Thompson's Day Out.
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- If you are currently promoting your game, what avenues have you used? (Forums, Specific Sites, Other methods)

I don't know if we did this yet

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- Are you currently designing a game and own a blog or some such that you post updates about your game? If so, let's see it! If not, why don't you have one?

Nope

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- What is the number one goal you wish to achieve with your game? (Fun, Fame, Money?)

I guess it's just make a playable game anyone can play and like it, except maybe for blind people!
Play Raimond Ex (if you haven't already)


I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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Working on a elaborate shooter game in flash right now, though its progress is pretty slow due to the sick amount of visuals and other work I need to make. Its all pixel art, and fully voice acted! Phlogiston is composing music for it.
I'm not doing any kind of publicity for it, just working on finishing the thing right now.

Also got a bunch of other misc projects that wont get anywhere, like that new Sluggys Adventure that hasnt budged for months now, sleeping on my hard drive like a long forgotten WYRM OF THE PAST. On Game Maker, naturally.

Am also working on a neat adventure game with Bunnymilk on AGS. Doing visuals and contributing to its design. Really excited with that project. First Bunnymilk had just hired me to draw its graphics, but I got more involved later once it started to really catch my interest.

The flash game is done for money. Fame and fun aren't as important to me but are appreciated, I guess! AGS game was for money first, and now for fun. Sluggy's adventure is for fun.

Got some thoughts about future projects, possibly in Game Maker or perhaps in flash. One of them is a beat-em-up featuring a ninja-crab as the protagonist. Got some ideas for procedurally-generated dungeon crawlers I could make in C#, but thats almost off-topic.


Oh right, and I have a blog for my flash project, but its not very frequently updated...
www.frankiesmileshow.leafo.net
Last Edit: October 28, 2007, 07:06:29 pm by Psychoskull
Bloggin' | Website | Tubin'|Tweetin'
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Am also working on a neat adventure game with Bunnymilk on AGS. Doing visuals and contributing to its design. Really excited with that project. First Bunnymilk had just hired me to draw its graphics, but I got more involved later once it started to really catch my interest.

Yeah, This is what I am working on, almost exclusively right now and I am really excited about it. It started off as just a short two room game for me to get some practice in with a new version of AGS which has a revamped coding language or something and basically for the fact that I have always really wanted to make a game and just never really got round to it.

I'm not promoting the game at the moment because I don't really know how to be honest, I'm not sure what I should do. Make a website and put it in my sig and have nobody ever click it ever? Make a topic in G&D and have it get snowed under by the next Rm2k game? I think once it is finished I will probably post it on the AGS forum first where people will probably be more interested/inclined to play it and then I will probably create a website for additional promotion and see where it goes from there.

I don't have a blog or anything, I really wanted one and I really liked the idea of one but I just never got round to doing it because ultimately I thought "fuck nobody is going to read that shit."

Lastly, the game was just a personal barrier for me. Ever since I was about 13 years old I have always really wanted to create a game and I've just never managed to do it. The only engine I have ever found that I have come close to creating a fully working game in is AGS and then when I got to AGS the graphical limitations always held me back (i am not good at art.) So it is great to be able to collab with someone else and finally get this done. I am not only using the project as a personal goal though, I am also using at as a way to portfolio my game scoring ability, so if I ever apply to compose music for a game project and people say to me WHAT HAVE YOU DONE BEFORE? I can say I DID THIS FUCK YOU IT IS BETTER THAN YOUR GAME ANYWAY.

And various other things.
now is the winter of our discontent
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I have a blog. It's right here:

http://gatesindependent.blogspot.com/


My goal when making a game is to make it as different and unique as possible, but without alienating potential players. I try to, "break the rules", so to speak, and I do that in my writings as well.

I try to grab the player by surprise, and hopefully keep them interested enough to complete the game.

Complete Chaos [Full Game available!][/url] (No RTP required)
Also try out my demo: A Nightmare in Sunnydale, California
http://gamingw.net/forums/index.php?topic=81758.0
---
MMZ [Short Demo Available][/url]
VANITY[demo version][/url]
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- Any game creation tool kit you can think of. I know the basics .. RM2K, RMXP, RM Toolkit, and so on but if you know of any others, give me the name (And link if possible!)
I use RenPy which is a solid Visual Novel engine.

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- What kind of game are you making (Only answer if applicable)?
Visual Novel, obviously.

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- If you are currently promoting your game, what avenues have you used? (Forums, Specific Sites, Other methods)
GW exclusively, and even then I've only posted like 2 screenshots in the screenshot topic.

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- Are you currently designing a game and own a blog or some such that you post updates about your game? If so, let's see it! If not, why don't you have one?
Nope, I work on it way too inconsistantly to have one.

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- What is the number one goal you wish to achieve with your game? (Fun, Fame, Money?)
Its a hobby, and a way for me to improve my writing skills.