I have an idea for Chain Game 4 and since we're only on Chapter 1 I'm hopeing this will be considered.
Okay, so I know we aren't using the DBS and want to focus more on gameplay outside of battle and storyline and all that. SO, my idea is a use for money in a non-battle type rpg.
What I was thinking is, we could give the player money in exchange for doing side quests, or collecting certain items, or whatever we think up in our chapters. The money earned would be used in shops to unlock all sorts of secrets and extra things such as hidden mini games, extra cutscenes, better endings, etc. The actual earning methods and rewards would be up to the chapter creators. I am just putting the idea up for discussion so we could all use the system if it's deemed a good idea.
Thoughts?