I have a very nice Samsung 932bw widescreen monitor. This mutha has an optimum response time of 2ms, and a contrast ratio of 3000:1. It's native resolution is 1440x900, which is awesome for all things widescreen. I have it plugged into a GeForce 8600GTS via DVI, so it looks fantastic.
My problem lies in displaying resolutions that are not widescreen. (RM2K3, and really old games, for example.) The monitor just stretches everything to fit, so RPG Maker games appear stretched in fullscreen mode.
I want the monitor to display 4:3 scaled resolutions in pillarboxes (Black bars on the left and right.) There appear to be no scaling options on the monitor itself (Autoadjust and image moving simply says "not available.")
Nvidia control panel has options for flat panel scaling. It's set to "use my display's built-in scaling", which looks fine, but won't adjust for aspect ratio, as mentioned above. "Use NVidia scaling" makes everything look blurry. "Use Nvidia scaling with fixed aspect ratio" makes everything blurry, and adds letterboxes, even though it's widescreen. "Do not scale" letterboxes the image, and makes it extend past the edges of the screen, so the mouse scrolls it around.
Basically, none of those work. Anybody run into a similar problem with their LCD displays?
Edit:
UPDATE
I updated my video card drivers. Now, All the scale settings do the same thing, with the exception of "Do not scale", which makes RPG maker games very small in fullscreen, and stretched to widescreen still. Even "fixed aspect ratio" stretches 4:3 resolutions to full widescreen.