but like, I don't think there is a way for the critique on objectivism to have come out in any way other than as background noise, outside of some ridiculous edutainment shit which I think is just beside the point.
actually i don't think it's beside the point at all and i almost devoted a paragraph to it but my stupid post was getting long enough anyway. i kinda feel like they did as good as could possibly been done with bioshock. there just isn't that much room for substance, given that so much of the game's events really deal with LARGE POWERFUL PEOPLE that you rarely get to literally interact with. all that's left are the borderline retarded mutants running around and the mute main character, both of which realistically have little to no dramatic potential. you can really summarize all of it as YEAH IT DIDN'T WORK AND GOT MESSY and not miss out on that much, at least from what i've seen.
I guess part of the problem is something panda and I are discussing; games don't really lend themselves to criticism well, since it's so difficult.
yeah i know. you're really left to just taking it AS IS and trying to develop some kind of context based almost entirely on the quantity of mistakes. this is why i voted for mario galaxy. mario galaxy is NOT a better game than bioshock, but i never ended up getting terminally irked with its horrible mistakes. it's good for what it's goal is: to help me pretend i do not have a brain and am perfectly happy with assuming the persona of a fat plumber making cute little beep noises as he travels the galaxy looking for stars and coins.
I bet if I had followed the game at all, I'd be pissed (since I have a huge problem separating art from artist usually (except for gangsta rap (white guilt (parentheses))) I had to count to make sure I got them all) but since I didn't, I really liked how your character is purposefully underdeveloped (because of a plot thing I'm not sure I should talk about or not) and you are essentially the perfect slave. I'm probably giving them too much credit, especially considering the stuff they seem to have hyped up before, so w/e!
yeah man, you're pretty lucky you didn't follow any of that. ken levine is a really disgusting guy to listen to. i mean, it's clear that he isn't retarded, and he did design a quality game, but he made all these claims for the game which just weren't in there. or if they were, they were nowhere near as "revolutionizing" as he constantly claimed them to be.
but yeah, I don't think a game like this could have lent itself to the Half Life 2 style, because I really felt like the driving ethic behind the game was a political criticism and well, outside of massive satire (like, had Bioshock been set DURING the fall of the city, maybe), it's kind of hard to pull off. actually, that parenthetical would have been an interesting idea so maybe you are right!
i absolutely agree, particularly about your parenthetical. bioshock was so far after the fact that not much interesting really COULD happen apart from just tearing it all down. in fact, that's really what kept system shock 2 from screwing up in the same way that bioshock screwed up. most everything that could happened has already happened and there's not much going on
BUT everyone involved in the critical events of the backstory chronicled everything, usually as it was happening. plus, the order in which you get the recordings in system shock 2 were typically in chronological order, so you really could experience the events and the aftermath simultaneously. my brother even spent some time going around the various decks trying to figure out who all the unnamed dead bodies were. it was actually kinda sad getting to know those characters as they do neat shit and then finding their rotting corpse in a cargo bay or something.
regardless, i think i have grown kinda tired of games that take place IN THE AFTERMATH, particularly if the story itself was really neat despite it relying on stuff that happened prior to what the story covers. like i can put fallout on and have some fun with it, but i'd really have a lot more fun seeing the apocalypse actually happening.
still, I really appreciate a game that tries to make a real message, and while characters were sacrificed for that message, I still didn't play much this year anyways so Bioshock #1 (I played Portal and TF2 so w/e).
yeah, definitely. i don't want to give the wrong impression. i do like bioshock, and do appreciate that they wanted to do something more than BULLSHIT COMBAT. i'm just bummed that the game doesn't have MORE, you know? it was clearly their desire to make something really worthwhile and meaningful, but there is way too much dead air. i kinda feel like this was like the game industry's ONE CHANCE to make something absolutely fucking incredible and they blew it because ken levine can't fucking micromanage at all.
also As I Lay Dying is the only Faulkner book I picked up and never even bothered to try finishing, and now I'm a retard and can't read complex words (only slack grammaticals).
man, as i lay dying is both EXCELLENT and HORRIFYING. and i don't mean horrifying in a good way, either. to the point where i kinda regret ever recommending it to anybody ever. it's a story about futility, so you really have to endure a lot of really deadly boring and useless shit with characters that you will REALLY DISLIKE and find yourself pulling against by the time you finish the book. really, the effectiveness of the story only works if you manage to pull yourself up until the point where you realize that everything they're doing(and, by extension, you're doing) is total fucking bullshit and a waste of good human life. it's not what i call a GOOD READ.
in fact, my brother works at a local bookstore and hates his job, and whenever anybody asks him to recommend a book to them he ALWAYS says as i lay dying because he wants those people to be as miserable as he is. the last chapter might as well say I'M WILLIAM FAULKNER AND I HATE YOU SO MUCH IT HURTS